It took me forever to finish my first run-through of KoL as a Pastamancer. Now I’ve been a Disco Bandit for one month and am ready to knock on the Naughty Sorceress’ door.
Probably going to delay that a bit to meat farm and generally derp around. No hurry; the Sorceress isn’t going anywhere.
I still play:cool: There used to be a “Friends of Cecil” clan but that went defunct a couple of years ago. I’m in the Piglets of Fate clan now. It helps to be in a clan, you can get lots of advice from the members in chat, and use the equipment. I’m sinjinerd on KOL.
I wonder if it’d be advisable to suggest some of the challenge paths? I’ve heard some people think it’s easier for new players to cut their teeth on, since the limitations means less juggling of stuff and optimizing.
I stopped about 3 years ago or more. I think I was in a small minority playing at that time. I’ll put us under missed connections. I was in Friends of Cecil clan at the end.
I ran through sixty-some hardcore ascensions, then they nerfed sauce stasis and all my scripts and strategies broke. I stuck around for a while to accumulate a bunch of Hobopolis and Slime Tube gear and play the market, but ultimately lost interest. I do still check in on my clan every once in a while though. It’s better than most games IMHO.
I played it briefly, many years ago when it was still fairly new. I recall being amused at finding a helmet called “Ass Hat”, a term that, up until that point I had only ever heard used on the SDMB.
I liked the humor and style, but I never could really get into it. I have that problem with games that only give you a certain number of moves/actions per day. If I want to spend 16 hours on it, then I want to spend 16 hours on it. If I don’t have time, I don’t want the days or weeks I couldn’t log on be “wasted”.