OK, I understand your point of view, but we should be clear that when talking about computer games in general, Final Fantasy and it’s ilk would always be classified RPG, without qualification.
I’m afraid you really aren’t getting the gist of this. Saying these differences are “cosmetic” is like the casual observer saying basketball and soccer are basically the same, just that in basketball the goal is smaller and everybody can touch the ball with their hands. But closer examination reveals that the rules and gameplay are significantly different. And if you say Quake is just cosmetically different from Rollercoaster Tycoon, it’s like saying NASCAR is just cosmetically different from ping pong.
If you were to actually play Starcraft (a RTS), Battlezone (RTS/FPS), Quake (a FPS), Thief (semi-FPS), Fallout (RPG), Panzer General (wargame), and Grim Fandango (adventure), you would see that these games are all quite different in terms of gameplay, not just appearance.
To clarify some of the other types of games:
An adventure game is actually one of the oldest types of computer game, pre-dating RTS and FPS. Basically it involves exploring the game environment, picking up objects, and using them to figure out puzzles that advance the story. Most RPG’s incorporate the story-telling aspect of adventures along with the role playing elements, and there is some blurring of the line between what is RPG and what is adventure. The pure adventure game, however, does not usually have hit-points or character attributes that you acquire.
The first adventure games were text-only, and first widely distributed one was aptly named “Adventure”. Infocom popularized the text-adventure genre with the Zork trilogy, Planetfall, Hitchhiker’s Guide to the Galaxy, among many others. Eventually, as graphics became better able to represent objects in a realistic fashion, the text adventure began to die off in favor of the graphical adventure game. First games used both text and pictures, and eventually the typing was phased out in favor of point and click. No longer did you of type “walk east” to have the computer describe your environment as “You are in a maze of twisty passages, all alike.” Instead, you’d usually move your character around the screen with the keyboard, mouse, or joystick. Sometimes action or combat elements are thrown in to these games, but most of the time they revolve around solving puzzles within the story.
The wargame predates the RTS as well, unless you consider actual war an RTS game. They extend from real-life military wargames that armies use to test strategy. The computer wargame evolved from games like Risk and Axis and Allies, only with much more realistic rules and conditions. The idea is to really play the General, either in a reenactment of a historical battle, or hypothetical ‘what if’ scenarios. Turn-based games in this genre can actually still be quite realistic, as generals throughout history did not usually get real-time feedback because they often could not see the whole battlefield and it took time to relay orders to the troops. (A turn-based version of Quake would be very strange indeed, although if you ever try to play a game over a 28.8 modem, that might be what you get.)