Anyone else looking forward to Fallout New Vegas?

I’m earlier in the game but stashing my sellables in the schoolhouse closet in Goodsprings…anyone going to steal it?

ETA: I’m just in the Prospector’s Den on my way to the first n-named city I’m supposed to go to…

I think the general rule carrying over from Fallout 3 is that anything you drop on the ground will stay, unless you put too much in which case some may fall through the floor. Things you put in containers may or may not be safe, as it may refresh from time to time and destroy anything inside.

FYI, there’s a big problem with the Steam cloud and QUICK and AUTO saves. I lost several hours of gameplay because of it.

To avoid this problem, do a “standard” save before shutting down, and/or every few hours in case of crashing. I’ve also read that turning off Steam sync fixes the issue, but I think you have to turn it off at the Steam level so that turns it off for all Steam games.

And if you do crash without a recent archival save you can go to your save folder and rename quicksave/autosave to keep them from being overwritten by older ones on the cloud. Just make sure to do so before starting the game up.

I would pay good money for a DLC that just upgrades the UI significantly. Maybe even get rid of the pip boy crap altogether and go with a standard effective UI. Even just the character screen from Fallout 2 would be a huge improvement. Being able to see my stats, condition, skills, traits, perks, reputations all on the same screen at the same time would be so nice. The Fallout 3 UI was bad enough for Fallout 3 but in New Vegas it’s way worse. Trying to shoehorn in more info in the same space without decreasing the font size or whitespace is just foolish. I’d look to the mod community to fix it but in Fallout 3 every time I tried using a UI mod of any sort, even the simplest ones that did little more than decreasing font size, the game would crash much more often.

IIRC, any location or container is safe as long as you visit that cell regularly. Cells and containers that only spawn their contents once (like locked safes) do not refresh, meaning their contents are not destroyed if you do not visit the area regularly.

If you want to switch companions and tell the one you currently have to split up, will that companion go back to where you first found it?

I’m on level 4 and just rescued the sheriff in Primm and I have a couple of questions;

-I’m playing hardcore and so far it’s a cakewalk, walk up to enemy, click VATS, blast his face apart. Rinse, lather, repeat. Does it get harder?

-Should I be collecting those cards?

-Where the hell is that chick you’re supposed to rescue past the destroyed radio tower on a ridge. I’ve been all over the western hills and killed every damn gecko there and still cannot find her.

-I found a book in the miniature radio station in the western hills that improved one of my skills…apparently permanently, are those this games bobble-heads?

-What level do you max out on 'cause it feels like I’m shooting up much faster than before.

-Does the repair function have a bug? My skill is like 21 and yet I can repair my 9MM almost to it’s max. In Fallout 3 you could only get 21% repaired with a 21 skill.

Just wondering what the spoiler policy will be in the thread now that it’s out. I haven’t gotten the game yet (Darn you Amazon!) but wanted to know if I can keep safely reading.

[spoiler] I’m not sure about the cards but since the manual has a section on gambling I’m collecting them.

There is no chick on that ridge by the broken radio antenna. Its a ruse. That guy that pleads with you is setting you up to clear that area of geckos so he can get at that pile of goods up on the top of the ridge. I’m surprised you didn’t find that out. Once I’d cleared the area of the geckos he came running up to me all aggressive and saying something like “Thanks for doing my dirty work, now I’m going to get those goods!”
I had already looted his stash before he got there, and since he lied to me about his woman, I killed him.

As for the rest I’m not sure yet. I’m not much farther along in the game than you are. [/spoiler]

Actually, I just saw an explanation of Caravan on YouTube. The cards you can purchase at general stores and such can be added to your deck for individual casinos and Caravan is essentially a tradeable card game, since you can cull your deck I’ll be picking up every card i can get my hands on.

I’d say let’s trying and keep the solutions to some of the puzzles or problems spoiled, but otherwise it would be too much a pain to spoiler box everything talking about the game.

She doesn’t exist…it was a trick. Basically, the guy who got you to go up there just wanted you to clear out all of the geckos so he could get to the stash at the head of the trail. He will try to kill you, but was pretty easy to take out.

Yeah, it’s gets harder. Most of the bandits and such in the Wasteland, as in FO3 are easy meat…one shot to the head kills most, especially at close range. Wait until you go up against stealth-ed super-mutants or named deathclaws…yikes! A lot of the faction soldiers are tougher as well.

No spoiler needed here as I don’t know. I’m buying all I find and stashing them in my motel room, but don’t know if they are for anything or not. If nothing else, once I get a house of my own I’ll use them for decoration. I’m snagging up all to Nuka-Cola trucks and such for the same reason…and I want to snag some of those little dinosaur things too if I can, plus the model rockets.

No, the snow globes are the equivalent I think. I’ve only found 2 so far, but they seem to be the bobble heads of the game. You just found a magazine that improves skills…they had those in FO3 as well. The only twist is there are different types of book or magazine…some give a permanent improvement, some only an improvement for a time.

Again, no spoiler since I’m not sure, but I THINK it’s level 30 this time. I hope so since I’m already level 11 and haven’t even gotten to New Vegas yet!

I don’t know if it’s bugged or not, but it seems to be the case that you can repair much better than in FO3. I think it has to do with the fact that you don’t need repair to repair your stuff so much as you need high repair to work some of the recipes at the work bench and reloading bench.

-XT

Hardcore just adds follower death, and the food/water/sleep needs, you need to turn the difficulty up instead.

The cards are for the Caravan card game that you “learn” from the guy hiding out in the first town’s gas station. Don’t know if you can get the starter deck elsewhere, though. Rewards for winning tend to be a mix of the three currencies.

You can always repair up to max - I think you get a bigger boost the higher your skill is. Skill challenges (such as repairing the radio in the first town, the generator at the quarry, Ed-E when you first find him, etc.) require various skill levels. Plus some potentially useful perks unlock when you have repair at 70 (you start picking up your brass) and 90 (repair options broaden.)

I believe having 2 copies of the same card does you no good, unless they’re from different decks. So having Queen of Hearts (2) is the same as Queen of Hearts, but having Jack of Clubs and Jack of Clubs - Gomorrah is like having two.

Caravan is kinda interesting, I’m starting to get the hang of it. I still don’t get some of the nuances, and don’t have the patience nor knowledge to make a deck at the beginning, and just randomize until I get a larger one.

This is… irritating. Hopefully someone will be able to add weight to lead. I broke down some various ammo to switch types, and noticed that I had more than 3000 lead. That can’t weight zero, and really, the powder should have some heft as well.

I dunno. It seems extremely simple to me; maybe I’ll find better players later. I just load my deck with 8-10, A-3, jokers, kings and a couple of jacks. The NPCs seem to build to 25 or 26, and I can usually get two trains to 21 while they get one to 25-26 and one to 15.

I’m sure someone will. You’ll also notice that you can buy cases and hulls for free. IRL they’re the most expensive component (but are reuseable). I go buying out free, weightless cases from sellers when I see them.

Just the memorizing the rules thing was hard. First, what each face card does, and second I had to play a few to figure out what an allowable play is.

The Gamespot review said the game was good but buggy. Anyone encounter any problems with quests not updating or anything like that?

Only quest bugs I’ve seen so far have been:

  1. failing a quest I hadn’t been offered yet (nor was likely to be, as I’m actively alienating that faction on this playthrough)

  2. The main quest has you go from Pimm to whatever-the-burned-out-town is, through a pass, to Novac…but the marker stayed in the pass for me, until I talked to the proper person in Novac.

I’ve heard there’s a fair number of Xbox-specific gamebreakers (don’t take the spacesuit,) as well as some bugginess picking up followers (for example, don’t talk to the scribe AT ALL if you have a human follower at the time or you’ll never have the option to get her, also there’s a specific dialog tree that breaks Ed-E’s quest if he’s not your bot follower when it occurs.)

I must be one of the lucky ones (probably to make up for the fact that Civ V still doesn’t play right on my machine)…I’ve had no serious bugs, and until last night hadn’t even had a crash to desktop (I had the game crash twice last night when Steam was downloading updates and such).

Other than that the game has played like a dream…good graphics, no chop, nice and smooth. I’m not playing it on the highest graphics levels (custom between medium and high), but no issues with game play.

The only thing I’ll say is that the music sucks and is pretty limited. I miss 3 Dog…:frowning:

-XT

Yup, happen to me also.

Doesn’t seem to be auto saving either.

uh oh. Just got that last night, haven’t noticed any issues from it yet, but now I’m gonna be all paranoid next time I play :eek: