I can see a need for eliminating old proposals and Achernar and others seem to feel even more strongly on the issue. So I’ll add another section to my suggested Proposition 305:
305.11a - Any proposal which has not received a change in vote status for a period of seven days is eliminated.
305.11b - Any proposal which has not received a change in vote status by more than one player for a period of fourteen days is eliminated.
Basically, old proposals will die off after a week of lack of interest. The second section will keep one person from being able to continue to beat a dead horse.
On the issue of limiting multiple proposals, how about this:
304.9 - No player may make a proposal if the current amount of active proposals he or she has is greater then the number of players.
One possible danger is that if we don’t create a procedure for eliminating old proposals some players might get into a situation where they cannot enter new ones.
Why was 301 defeated? I thought the majority were in agreement that my no vote hadn’t counted and my actual vote was in favor of 301. Didn’t everyone else vote in favor?
::reads in an extra slutty, breathy voice:: Those of you who remember Stifler’s Mom from American Pie 1 and 2, just imagine it’s her reading it.
Rule 105 … oh, it’s so big, isn’t it? So thick and hard and … oh yes, we want it. And do you know what we’re going to do to it? Yes, we’re going to change it … but it’s not just any change, no. It’s a … transmution! Oh, yes, a transmution! Say it and feel the letters slip off your tongue like a lover’s kiss. We’re transmuting RUle 105! Oh, yes, you can feel it inside you! It’s throbbing and—
I should stop? OK.
“Rule 105 is hereby transmuted from immutable to mutable.”
I just read over some of the old posts. I have to say that I would definitely vote against any proposal that eliminates the concept of turns. And I would very likely also vote against anything that allows more than one proposal to be on the table at a time. At this point we need to be thinking about introducing order into the game rather than chaos.