Anyone getting Spore?

Eh I’m not as impressed with it as I thought I would be…but take that comment with a grain of salt I’ve already put about 10 hours into the game. Every mode seems a little half baked it’s like you’ve gotten several small mini-games loosely tied together then any one game mode done greatly.

Space game is the only one I haven’t spent much time in so maybe that’s where it will shine brightest. The game I played the longest in the space age I didn’t know what the hell I was doing with it and made such a mess by the time I figured out the gameplay I was thoroughly annoyed. I think the next time I’ll do much better.

I know that I technically meet the system requirements for Spore, but can someone let me know if I could find a detail setting for it that would run relatively smoothly? I had the creature creator on my system and it was pretty choppy at times.

I have an AMD 64 X2 Dual Core Processor 5000+, 3 GB of RAM, and I’m running Vista Home Premium. The weak link is my video - I have integrated video, GeForce 6150SE nForce 430. I really don’t want to upgrade to a real video card because I would also have to upgrade my power supply and add fans (my computer does not have a case fan).

I don’t mind low-detail graphics (obviously, or I would have upgraded my PC by now), but I want to make sure I can play the game without it regularly turning into a slideshow.

We just brought it home…but haven’t installed it yet.

Target actually had the Wii Fit in stock today as well, so that’s taking precedence right now :slight_smile:

I’ll be back with my first impressions this evening…

Hi there!

My first spaceship.

For some reason, the only creatures I’m running into are my own creations or the Maxis default creatures. I thought the whole point was to download random stuff from other people?

So I got it today, and have played right up to Tribal stage.

The cellular stage was so-so. Very pretty, and I liked all the soothing music and other critters. Overall it seemed kind of simplistic - not much to do but swim around and eat - but it was over quickly enough.

The critter stage is fun. I really like running around looking at all the other critters, and doing the dance/sing/whatever thing with them.

The fighting is simplistic, but that’s OK with me. There’s plenty of games to play if I want a fighting type game.

My critter stage had one HUGE creature wandering around. I thought that was pretty cool - reminded me of oversize dinosaurs and all that. I also like watching other species interact and fight. Very fun.

My roommate DLed it off the site and seems pretty into it, FWIW.

Don’t know why, but when I picked it up today at Target, they didn’t have it on the shelves: they had it at the electronics counter where you had to ask for it. Did they think that a massive wave of Spore-fanatics were going to descend upon them and steal them all? :confused:

My impressions so far are that if you like sandbox type games, then Spore will be up your alley. Once you play through from cellular to space age, you can start at any phase you want to, so if you want to spend all your time at a certain phase, you can. If you prefer games with more structure, then Spore won’t be for you.

So far I’ve been getting a decent mix of Maxis and user-created content, but no creatures that have made me go ‘wow!’.


<< You mean we spent three billion years giving them brains the size of cantaloupes, and no one thought to install an ON switch? >>

Why does the way Athena describe the game make me think of the awful game Evolution?

After playing the creature creator demo, I’m not getting spore. It had been my belief that the way in which you built the creatures affected their performance, which would have made for an awesome amount of trial and error perfecting the positioning of arms, legs, mouths, eyes, etc… Alas, the only important thing is the fact that the parts are included on the model. So long as the requisite parts are present, a ridiculously unviable creature is as effective as something that had thought and care put into its creation.

Completely killed the idea of the game for me.

Actually that’s not true.

In the real game, each body part has actions & points associated with it. For example, a basic mouth might have “Sing level 1” and “Bite level 1” associated with it. The actions more or less make sense - for example, an herbivore type mouth doesn’t have the bite capacity of a carnivore type mouth.

As you get options for more parts, they get more varied & higher level. As your creature evolves, you need to start making choices - do I want horse-like hooves that add speed, or would I prefer a foot that gives me an attack?

Positioning and other visual options (that is, how big a piece is, or how it’s oriented) do not make a difference. But the piece itself does.

This is completely correct and ruins the entire concept of the game.

The “stages” are largely a series of mini-games with no greater depth or appeal than a decently programmed Flash site could offer. As I expected, this game has been mellowed, shallowed and carebeared into a dead sea of bland mediocrity.

I should amend, though, that the cell stage was almost completely amazing, and that I’d totally shell out for a game that pits me and selective evolution against others in a microscopic battlefield.

Oh come on. I’m not saying it’s the best game that has ever been created, or even that it lives up to the hype, but your comparison to a “decently programmed Flash site” is just wrong. Show me a flash site where I can build a creature from basic parts, and it animates them so they dance, sing, show emotion, or show the complex behavior that happens in sandbox mode. It’s an impressive piece of programming, regardless of whether or not it ultimately succeeds as a game.

Has anyone tried the DS version yet?
The bozos at wally-world told me they won’t sell it until Tuesday (new release day), even after I helpfully pointed at the sign RIGHT THERE that said “Sunday” on it.

My co-worker informed me that the game is on backorder unless it’s a direct download. That sucks. I was going to go get a copy.

Okay, my review so far (broken up by stages).
Cell stage: It’s fun, very simple. I found the larger cells somewhat annoying, but that was probably due to oversight on increasing speed on my part (and doing it the first time on hard). I felt slow until I got the jet part in the later cell era and had trouble catching stuff. It was colorful and fun, a little too short for my liking however. I actually screwed up here a bit, I wanted to be an omnivore, but I accidentally went carnivore which leads me to…

Creature Stage: First off, I think the one most simultaneously charming and annoying thing about this game is your actions in the previous era affect your creature. Since I accidentally went carnivore and I was solidly in that range I had to use diplomacy a LOT in order to get into the middle range, this became difficult once I realized only predator/carnivore parts are available to creatures which somewhat stifles sing, and as I wanted to do omnivore I was stuck with my proboscis (and an extra mouth eventually) for the duration. Because I was spending all my DNA on social stuff I relied on wings. And let me tell you, once you get the hang of them the wings are one of the most fun and useful parts available.

One aspect that was a tie between fun and annoying was the pack aspect. Once you befriend a tribe (or within your own tribe) you have to play the goddamn social mini-game AGAIN and you can get members in your pack. This is necessary if you want to succeed, but it gets annoying because they don’t follow you well if they get attacked and you want to run away, so if you were using a packmate from another nest because it had attributes you desired you are forced to trek all the way back to their nest to get them. Couple this with the fact that it’s damn near impossible to find which nest you want and it can get old, fast. It seems to have a really strange difficulty curve as well. It goes from really easy, to really, really frustrating, to really easy after your last milestone (or maybe that was due to the carnivore screw up).

Tribal Stage: I don’t like the flak this one has been getting. It was pretty fun, though it is definitely simplistic. The battling became easier once I realized every weapon has a special move (spears do this weird charge and spread out, stone axes do a rapid-strike and fire does… never used that one). If you plan to play aggressive the best strategy seems to be to wait for them to attack you and then retaliate since I found it exceedingly difficult to just bull-rush a fully populated village. The music/social was good, they made it easier than the tribal stage, maybe a little too far that way, but it was good. I don’t know if this is because I was balanced or what but every tribe started out hating me and I had to give them a gift of 10 food (quite a bit) in order to get them to the point where I could play for them. Maybe a thoroughly herbivorous character wouldn’t have that, but it seemed unnecessary to be hated all the time, especially when neutral characters also steal your stuff and raid your village (and then get mad when you retaliate…).

Overall it was fun, I died twice, once because the entire map decided to triple-team me, and once because I tried to bull-rush the last village (hence my comment), once I knew exactly which village would spawn when (and where) and what they had (not randomized every retry) it became pretty easy.

Civ: If I have one piece of advice for everyone playing Spore… DO NOT play economic. It was so boring. Though there was a certain charm at first to buying out the opponent’s towns instead of resorting to force (or force conversion) it eventually lost its charm when I realized the entire economic game relied on sitting back and waiting (may I add you’re helpless?) then bribing the other factions to like you, opening a trade route, hoping the town you’re trading with doesn’t get taken over (or cause another faction to hate and attack you).

You also have to be careful because taking over spice derricks in the economic way (bribing the employees) lowers your standing, so if you’re stuck on a four town landmass you have to keep saving up money and bribing them until you know they won’t declare war for annexing their derricks. You also get powers you can use, economic powers cost money (it may be the same for all but I’m not sure) but I never used them except for the “I’m bored value” when I was about to win once, they would be useful in a pinch, except for the fact that the only time you’re in a pinch in economics is when you don’t have money and you’re going to be using that for bribes, not using a short-lived power to temporarily save yourself.

To be fair when you take over a town you can take over the aspect of the town (religious or war) and produce those vehicles to make it easier, all of the other nations that spawned in mine were religious, and I didn’t want to risk getting tempted to mobilize and accidentally shoot myself to the top tier for space, if it were both I could have balanced it out but not one war guy spawned oddly enough. If you’re not worried about playing through all three sections (green, blue, red) then it may be good to acquire a town ASAP and then produce war/religion units.

All in all this section was really easy and beyond boring, at least with my setup.

Space; I haven’t finished it yet, but so far my feelings are mixed. It’s almost a mix of the creature stage and the civ stage. It’s more about money and such but at the same time you directly control a single vessel (though you can get ships for a fleet to help you, much like the packs in the creature stage). The interface is initially clunky, but you get used to it once you figure out where the tabs are. It reminds me of EVE Online with the complexity stripped out and the factions forcing you to take their quests. Oh, I didn’t mention that? Every five freaking seconds one of your planets or an ally sends out a distress signal, either the planet’s ecosystem is destabilizing and you have to smoosh the little diseased critters or you have to fend off a pirate invasion. Not to mention the amount of repetition to build up your bank account to buy anything worthwhile makes the grind in WoW look conservative.

It also seems overly annoying to get colonies. To found colonies you need money, no surprise, but to get money you either have to do the above quests or wait for spice to be harvested, trek all the freaking way to the other side of the galaxy and sell it (and pray they didn’t lower the price), and then wait some more. This especially happens early on when you can actually exhaust the amount of available quests. Not to mention at this stage for me 250k is ludicrous and the make a hospitable planet for your colony you meed at least 250k, oftentimes more (150k for every climate changing device, which sometimes you need multiple of, and 97k for the colony thing, 150k if you get it from your home planet and not an ally).

So that’s (most of) the middle tree. Overall I’m enjoying it, but I think they could have reduced some of the waiting and general annoyances. And creating stuff is definitely fun.

I don’t know what people were expecting from a Will Wright project. Like The Sims, Spore is an amazing sandbox with a mediocre game wrapped around it. Your enjoyment will depend on how much you’re enticed by the editor and your willingness to role play. If you go in with the mindset of a gamer and min/max a creature with the best stats, you’re not going to have a lot of fun.

Having said that, I wish it were a bit more challenging. The Sims was actually a pretty tough game if you tried to raise a single sim without cheating. It made building giant mansions all the more fun when you feel like you earned it. You could also die or go broke in The Sims. It’s impossible to lose in Spore, and it feels like you’re going to win no matter what you do or don’t do. Though I haven’t tried it on the hard difficulty yet.

My favorite part has surprisingly been the vehicle editor. Slapping fire shooting rockets on tank treads makes my inner eight year old squeal with glee. I spent two hours making a car, and it was a blast.

Knowing Maxis, they’ll soon start releasing a half dozen expansion packs that fill in the gameplay gaps. I can see them now:

Spore: Underwater Adventures
Spore: Bustin’ Out
Spore: Hot Date
Spore: Silly Eyes and Mouths Pack
Spore: Advanced Warfare

So far I’m a little underwhelmed. Yes, it’s fun creating my hyper-militeristic race of cows and conquering the galaxy. Yes the editors are fun. But take away the editors and it is a very simplistic game at every stage and every level. Basically you can create a lot of really cool looking creatures and vehicles but you can’t really do a whole lot with them.

And I don’t know if it’s a bug or what, but I’m really sick of only seeing creations from Maxis and myself.

I predict I get bored with it by the end of the month.

I have a question: is it possible to become an omnivore in the cell stage earlier? I got that one mouth piece towards the end, but by then I had already acted like a carnivore, so that doomed me in the creature stage.

It’s difficult, to be sure.

One trick I used was to use *both *mouth pieces. It’s a bit more expensive, but it works. I was still doomed to getting herbivore mouth pieces in the next stage, though.

In the aquatic stage, the needle mouth is by far my favorite. It eats everything except floating protein, and coupled with the waterjet, makes for a lot of fun- ramming speed!