Seems like that’s a lot of trouble to go through for such a minor detail. I didn’t even notice Link’s handedness, and I’ve been playing Zelda for more than a decade. I wouldn’t notice, nor care which hand Link uses when I “swing” the remote. Maybe Nintendo only hires people with OCD?
This is definitely a case of the developers overthinking the problem. They thought that people might get “confused” or something if Link used a different hand than them for the sword (which is still the case for the few people who use the Wii controller in the left hand and the Nunchaku in the right,) and so the flipped the whole world around. But by doing so, they actually made things worse, because a lot of hardcore fans are upset about the sudden and un-necessary change in Link.
And the whole world being completely backwards. I’ve heard the sun actually sets on the wrong side in Wii’s Hyrule, but I’ve yet to actually see the sun in my game.
Is anyone holding the controller this way? This would seem completely awkward to me, since I’m so used to the usual setup of left hand for the stick and right hand for actions.
Anyway, I ended up getting a console yesterday afternoon through sheer luck. A local Zellers had not received their initial shipment on time, and we happened to call to them yesterday just as the shipment was being stocked. I haven’t played too much, but Wii Sports seems fun. It’ll be better once we get a second controller I think. And of course Zelda is excellent so far.
I think I read on the Internet that the dungeons in the Wii version of Twilight Princess are mirror-images of those in the upcoming Gamecube version. Presumably, that mirroring also extends to the Hyrulian sun and Link’s hands.
Everyone in our household has their own Mii now. We spent several minutes arranging them by different demographics, dragging them around by their cute little Mii heads and watching them wander about on the screen.
I took off for work on Monday morning, leaving my husband home alone with Wii for the day because he’d had the foresight to take two days off after the launch. :smack:
I came home Monday night to find the following Mii’s trapsing around on our TV:
-Jesus :dubious:
-Michael Jackson :smack:
-Brian Peppers :eek:
-Chuck Norris (He says he made Chuck to keep the other three in line.)
I’m afraid to check the Mii screen now. I mean really, BRIAN PEPPERS?! Oy.
Stop playing with your Wii.
It’s gonna fall off one of these days.
Same here.
:rolleyes: Anyont upset about the handedness of a video game character really needs get a life.
Oh, and I meant to ask. What are the differences between the Gamecube & Wii versions of Zelda? Is it only the controller?
Just a word of warning, apparently a couple of people have broken their TVs while playing bowling because the strap broke. I don’t have to worry about it, unfortunately, because I don’t have a Wii! Waa!
<Gaming Nerd Mode On>
Link hasn’t always been left-handed; back when they just flipped sprites for the left/right facing, he was ambidextrous.
Also, according to the game canon, there’s been about four or five different incarnations of Link throughout the series. They’re not all the same guy. So while each incarnation of Link has usually been left-handed, there’s nothing that says THIS incarnation of Link can’t be right-handed.
So it’s a pretty minor thing to get upset about. It’s just a video game, after all.
Ditto. I thought I was being whooshed here but I guess some people really get upset by these things.
I don’t own a Wii (yet) and the only Zelda game I’ve played (yet) is Wind Waker. The “handedness” of a game doesn’t seem that important if you’re playing with an old-style controller but now we can play with a controller in each hand doesn’t the “handedness” of a game become relevant?
Here’s an interesting note from another messageboard:
I waited at Compusa on Sunday morning for a Wii. Turns out that they only had pre-orders. I’m an idiot. Worse, I’m an idiot without a Wii.
Does the Wii sensor work with front projectors (doubting it will, but that would be real nice)?
I don’t see why not. It uses a sensor bar for infrared tracking and doesn’t appear to track the scan line like some other light guns used to. As long as you can reasonably position the sensor bar in the middle of the image and immediately above or below it you shouldn’t have a problem.
From IGN:
What Virtual Console titles does everyone have? So far I’ve downloaded:
Zelda
Sonic
Bonk’s Adventure
Bomberman
They seem to be emulated perfectly, Zelda still has that lag and screen flicker when you scroll screens. I’ll get F-Zero and Mario 64 as soon as I can get my hands on a classic controller, as they’re not compatible with the remote. I’m not sure why I’m buying these for >$5 a pop when I can emulate them free. I’m such a sucker for nostalgiac video game crap… that’s what I get for basing my entire childhood on video games :smack:
I’d really like to hear from somebody who has tried the Wii on a projector.
I use a BenQ projector with a diagonal image span of about 7 feet for my television, and I’m worried that the controls are going to end up all wonky. Does the Wii sensor deal deal well with such a large screen? Anyone have a similar setup?
A Gamecube controller works as well and is much cheaper than the classic controller. Plus its more convenient for any Gamecube games you play on the Wii.
You may be thinking of the Wii controller as a laser pointer type device and it isn’t. It tracks movement not aim. Think of it more as a mouse than a pointer. It tracks your relative movements rather than where you’re pointing at the screen.