Don’t worry, nobody is going to make you. Nintendo dropped the Wiimote name and it’s just called the Wii Remote now.
May I draw your attention to the original F-Zero? Or Super Mario World? Or Super Mario 64? Or Star Wars: Shadows of the Empire (admittedly glitchy, but a great game nonetheless)?
The GameCube’s launch titles, I will admit, sucked.
Nintendo releases quality launch titles, but not enough of them. SNES had Mario World and F-Zero. N64 had Mario 64 and Shadows of the Empire, then like nothing for a year. GameCube had… Luigi’s Mansion? And the Wii has Zelda, and that’s pretty much it. Good games, but not enough to call it a launch.
Wonder if that was from my friend’s Wii? He made a Jesus Mii, although we also all made seperate Mii’s Sunday night.
He brought over Zelda and the Wii sports with him. I only got to try tennis and bowling, but I was rather happy with the latter, as, aside from not having to deal with a full sized ball (making it easier to throw straight) it was almost exactly like real bowling. A couple of my friends even had trouble throwing straight because they were twisting their wrists, something I used to do a lot when I first started bowling. No other bowling game yet could have possibly added that element to it. We also managed to lob the ball and even throw it backwards, something else I’ve never seen before.
Zelda looked good from what I saw of it. Even if I got a Wii I doubt I’d pick it up though–me and Zelda games don’t get along. But the new controller is interesting, and it seems fairly intuitive, which is more than I can say for the Gamecube.
Newspaper criticizes the Wii on the basis the aim is vague. Thet say hitting targets is difficult. Perhaps you learn to compensate after a while. Is it true?
I haven’t had any problems with aiming, but I’ve only done it in Zelda and on the menus. Other games might be different. Also, as I understand things, the remote doesn’t work like a light gun, but more like a mouse. The aim on the screen will not necessarily be exactly where you are physically pointing the remote. People might find that confusing I guess.
Does anyone know how the Mii Parade works? I checked in there today but there was nobody there. Does it just randomly populate itself with other people’s Miis, or do you need to specifically invite friends?
If you have friends in your address book, and they create Miis and set them to Mingle, and your Travel settings (in the Mii Parade area (and possibly Mii plaza)) are set to accept/send visitors, then Miis from friends’ consoles will randomly arrive in the Mii Parade area. Then you can send them to Mii plaza to hang out with your Miis.
As far as I know, unfortunately, you can’t recieve Miis from anyone but friends in your address book…
Speaking of Miis, I’m amazed that it’s so fun to make them! I was skeptical about the Mii concept when I heard about it in the summer, but actually I kind of like the idea (and especially their particpation in certain games).
Generally I’m really happy with my Wii, even if the controller does feel gimmicky. I can’t wait for Wario Ware – I really wish that had been available on launch, 'cause I feel like it’s an even better tech demo than Wii Sports!
I got it and I’d give it a hesitant recommendation. The use of the Wiimote is nice and it’s challenging to play. It plays like a set minigames where you follow the instructions given to operate. The downside is that the limited cut scenes between operations, lack of voice over for a lot of things, and the fact that each operation is a set of fairly static screens means that it kind of feels like they upconverted the DS game. So, it’s fun and rather distinctive to play, but it’s not flashy and there’s other games on the Wii (like Rayman) which offer a similar minigame set. At $30 I’d say it was a decent purchase, at $50 I think it’s overpriced for the production values.
Ahh! I just tried it – you’re right, totally unexpected. And great!
Hmm, that’s disappointing. I was hoping it would improve the DS version significantly. Well hopefully one of the two people I know with Wiis will buy it and I can just try theirs!
And how is Rayman? It looked interesting, but I haven’t heard great things about it. Is it worth purchasing?
I have both Rayman and Zelda. Rayman’s fun, but I haven’t been playing it much since I’ve been playing so much Zelda. It would probably be better to rent than buy. It’s all minigames.
Zelda is awesome. I just got the Master Sword and I can’t wait to see where the story goes next. I actually saw a review that complained about the lack of voice acting, and those people are so wrong. I think Zelda works better without it.
Anyway, I like the characters so far, especially Midna.
My stepbrother’s cousin brought over a Wii at Thanksgiving and I played both Zelda and Red Steel. I was impressed with neither. The graphics seemed to not be any better than the Gamecube. The gameplay of Red Steel sucked, the swordfighting was poorly executed, the gun aiming is completely non-intuitive with the stupid “Wiimote.”
I know I had slagged off on the Wii, calling it Dreamcast II, in a thread long ago, and was told to reserve judgment until I had actually played it. Well, I played it, and it’s exactly as I imagined it - mediocre graphics and novel, but poorly executed, controls. Couple that with the kiddie factor (slash someone in the face with a katana in Red Steel and they fall backwards, unwounded and sterile,) and the Wii holds nothing of interest for me.
The PS3 may be more expensive and this first generation might be buggy, but this is the system I’ll be getting.
Metal Gear Solid 4! Resident Evil 5! Devil May Cry 2!
A mouse, my preferred method of aiming in games, is supported by a flat surface (desk.) You don’t need to hold it up, you just need to cover it with your hand and make slight motions to move it. So there’s going to be very little shakiness in the aiming.
A controller (thumb joystick) is better for third-person control (I’ve never enjoyed console shooters because I prefer a mouse) - you don’t need to be as precise moving a character in the third person. Once you have to aim a weapon in first-person, the thumb is less maneuverable than using your whole hand and wrist, at least for me. But the thumb joystick is still integrated into the controller, and braced by the surfaces around it and so while it’s clumsier than a mouse, it’s still more stable than the point-at-the-screen method.
The Wii-mote, and light guns (which I also don’t like) are too twitchy for my tastes, because you have to physically hold up the controller and the slightest movement of the arm and hand can throw it all off - and it’s easier to make these slight movements when you’re holding the object in midair, instead of having it supported by a desk. It’s just too physically involved for me. I want to be able to just hold the controller right in my lap and not move it around at all. Maybe I’m lazy, but when I play video games I want to be lazy.
I’m not sure how the settings were on the Wii you played on, but Red Steel has a high and low sensativity setting. The default is high, IIRC. Everyone in my house changed it to low because it’s easier and less responsive to the natural shaking that occurs in one’s hand and so forth.