I dunno about “wrong”. Clearly, it’s “right” for some people, and who’s to say you can’t buy games soley on their gore rating?
What it will never be, however, is a lasting article, idea, game, in its own right. Tetris, Chess, Mario, Street Fighter, Zelda… these are games which do not rely on gore or graphics, and therefore never really die. The idea of the game remains timeless, regardless of technology, and even now, Tetris continues to captivate, even with sub-par graphics. Pac-man is still enjoyable today, whereas, say, Mortal Combat, the gorefest of its day, is nowhere to be seen. Does anyone still play FF7 for the spectacle of its summons? FMV? And yet it was vastly popular for that, in its day. It of course helped that there was a decent game behind it, but today, FF7 is not played for its spectacle, or its game, but to reminisce over its story.
Still, that doesn’t make someone wrong for choosing to indulge in visual spectacle. Theatre was its day’s visual spectacle, and so were circuses. It appears that this generation’s visual spectacle in games is gore and violence, and so it is consumed as such.
If the visual spectacle is not for you, there are innovative game developers out there. This argument has been used ever since the Playstation co-opted jock culture, and games moved out of the realm of the nerds, those who liked the game for the game, the rules of the game, the skills of the game, how to beat the game. All that was left behind in the explosion of the PS. But slowly we have been moving away from the visual spectacle genre, broadening the market, and games like Katamari Damacy, Super Monkey Ball, Mario 64, Ico, and others (I haven’t been keeping up) have been advancing the game. And now the Wii is providing yet another input, to create new genres of “game”, the physical. We can only hope more developers concentrate on the “game”, and not only the visual spectacle.