Anyone up for some D&D with a twist?

Wargamers, and particularly Games Workshop fans (Warhammer Fantasy and Warhammer 40,000 are their main games) tend to be assholes.

I’m surprised it was a chick, actually. There’s a couple GW stores in Spain and their ads specifically ask for guys (it’s illegal but nobody is going to bother sue). This causes a lot of rolleyes among my friends, including remarks like “don’t those idiots know they’ll sell twice as much if they can find a cute salesgeekchick?”

snickers so true… I said “games workshop” before I’d even finished reading brownie’s post. :smiley:

And yea, last I heard we were using the 28-point system.

Bumping the thread to wonder:

  1. Are we still on for this?
  2. When’s the official launch date?
  3. Hi Opal! :smiley:

Ack! I apologize for the late reply. As far as I know:

  1. We’re still on! I won’t be free next weekend, but after that I should be good.
  2. If it works for everyone, the weekend of October 13th-14th should be fine.

Also, game-related stuff is incoming in a minute.

Usually we would’ve roleplayed through the party introduction, but since things tend to go more slowly when playing online I figured that I would try to get through some of the preliminary logistics-related play here. (Assuming nobody’s averse: if they are, feel free to pipe up and we’ll do this on Gametable during the official launch game.)

This applies to both parties, so here we go:

**[DM]
**
Ah, the sweet stench of stagnating ink, poorly-written forms, and bad personal hygiene: welcome to the Supply and Outfitting department. The Guild is quite vested in pairing the right person with the right job, and the thought that there exists a single individual whose ideal career is a fancy version of a filing clerk is somewhat unsettling. An entire department of like-minded individuals, however, is downright terrifying. Having been instructed to report and receive their Mission Kit prior to departure, the party’s first impression of the gigantic warehouse is not likely to be a positive one: the entire thing appears to be on the verge of collapse, shingles and old tile littering the space around the entrance. The inside isn’t much of an improvement but it is clean, if only to taunt unwitting intruders by making the decorations clash with the department’s stout, often poorly maintained inhabitants. Thankfully, the place seems to have very few customers at the moment and the party quickly finds itself being ushered to an old. only mildly demented looking dwarf clerk. “Awright then,” he growls from his post, “Let’s see your paperwork. By the look of you, I’m guessing that you’re from Salvage? Goodness knows the higher-ups couldn’t be bothered to buy you lot uniforms. They’d be damaged far past mending afore you could say “Ouch”. Anyways, let me explain how this works: you’ll check in before every mission, present your clearances, and leave a requisition form that outlines all of the equipment you need. I’ll see to it that you get your equipment before you leave, presuming you have enough to cover it.” His expression sharpens into a slight glower as he regards the (unsurprisingly) disorganized-looking newcomers, carefully adding “We don’t give advances here, we don’t give handouts, and we certainly don’t give breaks. When it comes to conducting transactions with Supply, you have exactly two options: cash or barter up front, or store credit. If you take out credit, however, you’d best be sure to pay it back; if you haven’t reimbursed us after two missions, your credit will be frozen and you won’t be permitted to take additional loans until you pay us back our due.”

Having satisfied himself, he noisily slumps back into his chair and begins to drone out instructions that have the dull, bored tone of something that’s been repeated an countless number of times to a countless number of unwitting parties. “Since you’re new at this whole ‘Search and Seize’ game the Guild doesn’t feel comfortable spending very much money on you, so I’m afraid we have very little gear available at this time. You will all be issued your Standard Adventuring Gear, of course, and if you feel so inclined you can spend your own money to make purchases from our company store. You lot are in luck, however, as we have a slight surplus of gear at this time. Off the top of my head, we have five packs of miner’s explosives. They’re nothing fancy, mind you, just small packets intended to help clear debris… I suppose you could use them to disarm traps or dismantle delicate mechanical contraptions from a distance, and two packs would probably be enough to blow a decent-sized hole into an average stone wall. I can’t see them being that useful as a weapon though; they take a long time to rig, and they’re notoriously unstable.” The clerk trails off as if he’s finished, before lurching forward with a small start and quickly amending “I almost forgot! We also had a new shipment of goblins come in the other day, and I could probably spare three or four of them if you feel like putting up with the company. We really can’t afford to waste all of our good stuff on one team, however, so I suppose the choice is yours: explosives, or goblin assistants?”
[/DM]

For those who are curious, the Goblins are level 1 NPCs. They’re willing employees of the guild, and generally too stupid or greedy to realize how short their life expectancies are. They’ll generally follow simple orders, but if they manage to work out precisely how dangerous their job is the party might find itself dealing with mild insurrection, an outright refusal to work, attempts to flee, or other annoyances. The party can try to convince (or force) the goblins into helping out in combat, but they’re extremely weak and it’s likely that they would be quickly killed.

And the explosives are as described above. They blow things up.

I’d advise the parties to discuss things among themselves… each of the two choices has definite advantages.

Idunno ‘bout the rest of you guys, but those goblin guys get my vote. They can be the guinea pigs instead of us, and if they wise up and try to weasel out, I think we can deal with them. But mostly I’m choosin’ 'em 'cause I don’t trust the rest of you to not blow us all to bits with those explosives.

I vote for minions. Minions are more fun.

Minions!

I definitely want explosives.

My first inclination would be for goblins, since an extra pair of hands and extra back can be useful in lots of ways whereas blowing up stuff is mostly only good for blowing up stuff.

Of course, blowing up stuff real good is always a plus.

So, I’ll go for goblins, but I’m willing to be convinced by the earth-shattering kaboom.

Can we get a roll-call? Is everyone still in?

I’m still definitely interested, but since I’m now also working from 4pm - 9pm on weekends I don’t know if I can still participate.

And Adam says he’d rather have stuff that explodes, and unless the goblins are dumb enough to strap the mines to themselves and turn into mobile kamikaze units…

:smiley:

Let’s see here… we’re going to post (with everyone’s permission) logs of the game sessions, so dotchan could probably slip in and out depending on his schedule. I hope everyone else can make it, though :slight_smile:

With the possible (but likely) exception of the 21st, I should be able to still make it to the sessions. I’ll be sure to try and give as much advance warning as possible if I can’t make others.

…actually, I think I’m going to sit out on this one, sorry. As much fun as it would be, I’ve got too much other stuff on my plate.

Feel free to keep Adam as cannon fodder, he’s used to being knocked around. :smiley: