Have-to-release-pressure…
What a effing piece of crapware that program is!!!. Today I had enough with it. I´m working on a scene at the studio trying to figure out why, if I put 120 on the begin frame entry of the frigging chroma (a video filmed on a green background so the characters can later be merged into a 3D environment), it starts at 140. Here comes one of the directors, looks at my despair and says:
-“ahh yes… that bug”.
-WTF!?, what bug?
-Lightwave takes PAL (25 frames per second) videos and turns them into NTSC (30 FPS), you can´t change that.
- NO WAY!!!
Another bloody bug!, whoa boy, this programs has bugs for everything! Got to make a character animation?, well it has a bug for it the Inverse Kinematics rigs (the skeletons) start shaking and trembling as soon as you move them from the center of the coordinates system; now get the picture, an animation program that turns all animations into a mess, wonderfull tool isn´t it? KILL THE PARKINSON! was the warcry of the animatiors after the first week here. Sure there are elaborate fixes for that, but honest, how can they release a program with such flagrant bug it´s beyond me, not only that, but they haven´t corrected it on the last, what 3 or 4 releases?
And now this crap about the PAL to NTSC, the mesh subdivition that throws the mapping coordinates down the toilet, and so on and so forth.
And don´t get me started on the Undo command, you never know if it will work untill you try, and then it let´s you down when you need it the most, give me a break! the F**** Word has a better Undo than this!
And don´t forget the many and variated [max-cynism]goofy[/max-cynism] behaviours, here I am, moving a pivot point of an object and for some unfatomable reason the object starts drifting away pretending I haven´t noticed. You stay there you %#"@!£!!! son of a ¬ã╚#!!! That button there says “Move Pivot” it doesn´t say: “Move Pivot and see what I do with the object, sucker. nya nya!!!” And of course the undo doesn´t work. :mad:
The whole program seems to have been patched more times than the knickers of a 70 year old whore, it just falls appart, it´s held together by code tape and a prayer and seems that the guys at Newtek don´t even have a clue on how to fix it, it´s a dead end; the workflow seems taken back from the stone age, it has a Modeler program and a Layout program WTF!!?? I can´t change objects on the scene, I have to work on them, isolated on a separate aplication, that´s friggin´brilliant! who´s the genious who thought about that!?
I can´t wait untill we switch to something decent, it´s a testimonial to the team´s dedication and the knowhow of the directors that we can push through projects this way; the program has some strong areas, but somedays I get so frustrated of having to waltz my way around bugs, absurd limitations and downright crappy work methods that I feel like going postal.
Whew… much better now.