Artifact is an upcoming collectable card game based on the DOTA 2 moba. It’s meant to compete with the likes of Hearthstone, Gwent, Eternal, Duelyst, Shadowverse, Faeria, and probably a dozen others. They’re computerized versions of games like Magic: The Gathering, except you only own your cards virtually.
All the online collectable card games can be played for free. Typically they’ll start you out with enough basic standard cards to construct basic decks. You can additionally buy packs with real money to expand your collection faster, but they’re still fun and viable to play for free. All of them that I’m familiar with allow you to earn in-game currency on which to spend on packs by playing the game. Buying packs just increases the rate at which you earn cards, and can therefore put more decks together.
Hearthstone is the industry leader in the market and makes a ridiculous amount of money, well over a billion dollars to this point, despite being viable to play for free. All the games that came after hearthstone chasing that market are actually more consumer-friendly than hearthstone is, giving you more free stuff and easier progression/card gain.
Now we have Artifact. Artifact can’t be played for free, you have to pay $20 up front to buy the game. So it must work differently from all those F2P games, right? So it must be different in some way from those other free to play games, giving you some sort of extra value for buying it? No, it’s just a barrier to entry. You essentially have to buy 10 packs up front (at $2 each) to be able to even try the game.
Okay, so you pay your $20, but then you could keep playing from there, earning more card packs as you go, so you could treat it as $20-to-play instead of free-to-play, right? No. You cannot earn in-game currency or card packs through play, unlike every other game of this type. You have to pay for every card you get.
Okay, so you can buy your card packs for $2, and that, and the basic starter decks, are all you’ll ever get for cards. Oh, wait, there’s a dickish catch. The basic cards you get when you buy the game can be card rewards in the card packs you pay for. Everyone already owns these cards as part of buying the game in the first place, which means that you have a chance of paying $2 for a pack and opening cards that are worthless because everyone already owns them. There’s no reason game-wise to do this, except to randomly fill people’s paid card packs with worthless cards.
You can’t trade your cards with other players, because you’re able to sell them on the steam marketplace where valve takes their 10% cut on every transaction - anytime you sell anything, it comes back to you in the form of steam wallet cash, not real cash, keeping that money in Valve’s hands. So not only do they get all the money because every dollar put into a steam wallet is converted from cash to store credit, but they also charge a fee on every transaction on top of that.
Okay, fine. So that’s it, right? No, it gets worse.
So now after you’ve paid for the game, and paid for all your cards, surely you can play the game as much as you want for free, right? Not so fast!
You can play with your cards in one of the many game modes - only casual preconstructed. To play in any competitive mode, or any of the draft modes, requires you to pay between $1 and $12 per run. I’m not exactly clear how this will work, but it does give rewards like arena runs in hearthstone. But still - only one mode out of many can be played without paying real money every time you want to play the game.
I’ve always been a pretty big fan of Valve, but this is a complete shit show. Ironically, the game this is themed after, DOTA 2, has what is probably the best free to play model in the industry - the game and all its content and heroes are completely free, you only pay for cosmetics. And now they want to take that and apply its theming to a ridiculously over-monetized game, which is quite a contrast.
Yes, Valve has been one of the pioneers of lootbox based monetization, but in previous games it has always been purely cosmetic and hasn’t disrupted the core gameplay. Valve has always been fairly generous (free TF2, free DOTA 2, $15 CSGO)… never any nickel and diming just to play the game.
I was interested in trying it before I knew about the monetization - now I literally can’t even try it because of the $20 price of entry, which can’t be refunded because of the consumable packs you get upon buying the game. But now I hope it backfires hard and throws a ton of hate their way. This is disgusting.