I’ve been toying with some ideas too and would really enjoy trying them out.
Watchman: picks a location to watch as per the rules in Game III, and if a hit takes place there the following outcomes are equally likely:
[ol]Watchman prevents killing - No kill that night
[li]Watchman martyrs self - The Watchman is killed instead of the intended victim[/li][li]Watchman observes killing - Kill as normal, but the Watchman gets the culprit’s name: that of a “solo killer” if it was one, a random scum otherwise (not the boss, unless he is the only scum left - he doesn’t do his own dirty work)[/li][li]Tables turned - The intended victim doesn’t die, but the killer does (as the previous result).[/ol][/li]
Bodyguard: As Watchman, but picks a person to watch, not a location. The Bodyguard can watch himself. In this case the “martyrs self” result becomes a “retaliatory kill” result: both the Bodyguard and the killer die.
Mystic: A reworking of the Beat Cop role. May investigate one person per Night, with a 25% chance of a correct determination, 50% chance of no result, 25% chance of a random role from those still in play (so the “Cop” math is still valid!). There may be more than one Mystic in the game, and if more than one Mystic investigates the same subject their chances improve:
[ul]2 Mystics: 50% correct, 50% no result
[li]3 Mystics: 75% correct, 25% no result[/li][li]4 Mystics: 100% correct[/ul][/li]Additionally, a Mystic can tell how many other Mystics investigated the same subject. They do not otherwise know who each other is or how many there are in the game. Finally, if a Mystic investigates the same person two Nights in a row the attempt is resolved as if there were one more Mystic participating (one Mystic functions as two, two as three, etc). No additional bonus for more than two Nights.
Crazy Vet: Automatically survives the first attempted night kill on him, but doesn’t know who did it. Thereafter acts as Vigilante. Becomes sane again on the death of either the SK (if there is one) or the Godfather by any means.
Romeo and Juliet: These star-crossed lovers each know who the other is. They will be reluctant to reveal their identity however as if either dies the other will suicide at the conclusion of the next Day. A cursed role but with some dramatic value.
Wannabe: Looking for Mafia acceptance, this loose cannon must attempt one kill per night but is only 50% likely to succeed. On scoring three successful kills against anyone, he becomes vanilla scum and gains admission to Mafia discussions. He then shares in a Mafia win; prior to acceptance, he can’t win. If one of his kills is the Godfather, he himself becomes Godfather on admission!
The Mafia can vote to investigate instead of kill, as long as the Godfather is alive. They count as two Mystics in this case, unless only the Godfather is alive, in which case he counts as one Mystic. Repeated investigations gain the same bonus as for Mystics.
Opinions?