Backseat Hitmen (Off limits to living Mafia players)

:smiley: Thanks! I personally think the idea of claiming cop was the only good thing I did. Rest of the time, I tried to muddle through without attracting too much attention; until the end, anyways.

But a lovely send off from the other Mafia. That was nice.

Dangit, these nachos are cold. Oh well. Good thing there’s lots of pie.

I am kicking myself for not using my powers during that night of carnage. At that time I was still feeling more like a spectator and less like an active participant. Sorry Hockey and Blaster. sigh

I do like this game but for some reason keep making myself a target. I think the first time I looked like a power role, and the second time I guess was because of my role claim. It’s a hard role to have, because you can never prove you have it (and thus it won’t save you from a lynch) but it makes you a target for the mafia every time. How else could I have played it?

The mafia and SK are playing really well. Good show everyone.

…Well, I for one never got to thank you for believing in me. Granted, the belief was a tad misplaced, but there you go. So…thanks!

:smack:

I didn’t believe in you, I just never bought the arguments against you.

In any case, you’re welcome.

I’m just waiting to see how my suspicion of Lakai and Pygmy Rugger turn out. They seem so scummy but I can’t put my finger on it … and from different perspectives the same can be said of any player. Arg! You mafia are totally outplaying us.

Don’t be so hard on yourself. You made some key arguments on the mafia boards that helped put the team in the position it is now enjoying.

And the cop roleclaim worked out better than I think you ever expected it to.

Well played.

The plot thickens. In a way I wish I was still playing, but I am really glad I’m dead. The scummiest people to me right now are Pygmy Rugger, MonkeyMensch, Lakai, and brewha. Still even with this few people left, I don’t have any clear reads. The more I hear from Queuing, the more torn I am about his status. I want him to be town, but I’m afraid he is the Serial Killer.

Aguecheek, that was a well played false role claim…but I didn’t believe you for a minute! Good thing I was already dead!

We have plenty of pie. Incidentally, you meant “petunias”. At least you didn’t find out you were dead when you logged on to a library computer on your hols like I did - frakkin’ last-minute lynchings, I’m sure they’ve been scripted. I’m tempted to say if **Queuing’s ** not scum (or the SK) I’ll eat my hat, but it’s an Akubra and would be a bugger to get down if I’m wrong.

Anyway the GA sucks as a role, a one-shot power that you never know whether to use or not - you were just unlucky to get crosshaired as the role claim left you in a no-win situation. I don’t think the end can be long in coming now. The SK must be delighted at how the endgame is shaping up.

I’m really interested to see if anyone’s gonna catch the SK before time runs out. I’m really starting to doubt it, m’self.

I know I’d prefer a town victory over an SK one.

Incredibly interesting to watch it all play out when you’re not worried about your part in the whole thing. There’s not a chance in hell I’m rereading that thread, but just seeing what’s been posted compared to the mafia boards is really neat as a 3rd party observer. Much easier to keep on eye on the grand scheme.

storyteller’s back on the Pygmy Rugger wagon, and he doesn’t seem like he’ll be letting go this time. I’da thought it’d be a brewha/Queuing face off.

'Course, there’s still plenty of time left.

Thanks! …But you were still alive, I think?

We discussed whether the town would believe me after you role claimed. Figured we’d take it for a ride anyways, just to see what happens. I got lucky from that point on. Funny enough, there were a few times when I got really frustrated when people didn’t believe me…even though I doubt I woulda believed myself for the most part. :smiley:

I died that night. :smack: Anyway, “already dead” was true. I was marked. Think of how you would have felt if your claim was true and people didn’t believe you! :stuck_out_tongue: Jsexton has expressed earlier in this thread that he was afraid I was really mafia and he had wasted his protects on me. Funny thing is, there may actually be another cop in the game. At this point I don’t think there is, but it is possible. I think the town’s demise came on day two with so many role claims coming fast and furious.

Yeah, I’ve got an idea on who might be the other cop, if there is one. I could be completely off, though. If there is one, however, their claim will be definitely hard to accept by the town.

So many role claims on Day 2 was definitely not in the town’s best interest. I was kinda shocked that we’d (the town collectively) forced that many out so quickly.

As you perhaps guessed, I didn’t believe you, but I was unable to get enough support early on. You certainly did some damage before you went down. Well played.

I have to say though, I think the current game’s rules encourage the sort of absolute chaos we saw on Day 2, which tends to favor the Mafia. We did better than I expected, but I think you guys are still going to win.

In the interest of helping me put together a better game next time, what about the current rules do you think caused that (other than the number of players)?
This was my first attempt to put together an internet game, but it was fun an I would like to do it again, only…ya know…better.

Really!? I missed that part. :wink:

My thoughts would definitely start with number of players. Other than that, I think the cop issue really muddied the waters a whole hell of a lot. More time than was necessary was spent arguing over mathematical probability and chances of correct results rather than the results themselves. The cop idea itself is pretty cool, but like I said in-game, it’s teh sux for determining roles. Maybe increase the chances of a better investigation, or only allow for a regular investigation every other night or something?

The large number of different roles was also kinda confusing, although I understand you threw that in there for that express purpose.

I’ve been toying with some ideas too and would really enjoy trying them out.

Watchman: picks a location to watch as per the rules in Game III, and if a hit takes place there the following outcomes are equally likely:
[ol]Watchman prevents killing - No kill that night
[li]Watchman martyrs self - The Watchman is killed instead of the intended victim[/li][li]Watchman observes killing - Kill as normal, but the Watchman gets the culprit’s name: that of a “solo killer” if it was one, a random scum otherwise (not the boss, unless he is the only scum left - he doesn’t do his own dirty work)[/li][li]Tables turned - The intended victim doesn’t die, but the killer does (as the previous result).[/ol][/li]
Bodyguard: As Watchman, but picks a person to watch, not a location. The Bodyguard can watch himself. In this case the “martyrs self” result becomes a “retaliatory kill” result: both the Bodyguard and the killer die.

Mystic: A reworking of the Beat Cop role. May investigate one person per Night, with a 25% chance of a correct determination, 50% chance of no result, 25% chance of a random role from those still in play (so the “Cop” math is still valid!). There may be more than one Mystic in the game, and if more than one Mystic investigates the same subject their chances improve:
[ul]2 Mystics: 50% correct, 50% no result
[li]3 Mystics: 75% correct, 25% no result[/li][li]4 Mystics: 100% correct[/ul][/li]Additionally, a Mystic can tell how many other Mystics investigated the same subject. They do not otherwise know who each other is or how many there are in the game. Finally, if a Mystic investigates the same person two Nights in a row the attempt is resolved as if there were one more Mystic participating (one Mystic functions as two, two as three, etc). No additional bonus for more than two Nights.

Crazy Vet: Automatically survives the first attempted night kill on him, but doesn’t know who did it. Thereafter acts as Vigilante. Becomes sane again on the death of either the SK (if there is one) or the Godfather by any means.

Romeo and Juliet: These star-crossed lovers each know who the other is. They will be reluctant to reveal their identity however as if either dies the other will suicide at the conclusion of the next Day. A cursed role but with some dramatic value.

Wannabe: Looking for Mafia acceptance, this loose cannon must attempt one kill per night but is only 50% likely to succeed. On scoring three successful kills against anyone, he becomes vanilla scum and gains admission to Mafia discussions. He then shares in a Mafia win; prior to acceptance, he can’t win. If one of his kills is the Godfather, he himself becomes Godfather on admission!

The Mafia can vote to investigate instead of kill, as long as the Godfather is alive. They count as two Mystics in this case, unless only the Godfather is alive, in which case he counts as one Mystic. Repeated investigations gain the same bonus as for Mystics.
Opinions?

I just thought of a funny variant - Heroes theme. :smiley:

No group of scum, just the good guys trying to find the Serial Killer before they all get bumped off.

The killer can also steal the special role powers of everybody he gets during the night.

Some of the standard roles carry over fairly well. The investigatory role would be the telepath, trying to find the killer by peeking into one hero’s mind each night.

Role blocker and guardian would be combined into one role, the nullifier, who chooses one person to follow and blank out all powers around that person in the night. If he picks either the killer, or the killer’s target, then all the killer’s powers are temporarily suspended and he’s unable to make a kill.

Also, there’d be the possibility of a mimc, who chooses one person to stay close to each night and share their special role powers. Not sure how this would work in detail - if he finds somebody good to mimc (like the telepath) can he keep mimicking them over and over again? What happens if he tries to mimic the killer?

The rank and file heroes would be assigned powers that are useless in the game (hovering two inches above the ground) or attack powers that would be used for descriptive purposes in the kills - lynches would use the attack power of somebody in on the winning vote if possible. The serial killer might start using the attack powers of his victims once he has any.

:smiley:

It’s a combination of things. I think the contributing factors to the St. Day 2 Massacre are:

large number of players
uncertainty of which roles are in play
roles that detect as the opposite faction (Miller, Godfather)
uncertainty of Beat Cop results
presence of three killing roles, each of a different faction

One or two of these could make for a more interesting game. All of them together makes for a huge mess.

Agreed. It’s been a lot of fun watching, though!

I think that the Beat Cop role is too flawed altogether. It sounds really cool in theory, but seeing how this game has played out, it doesn’t seem to work in practice. The results that the Beat Cop got actually hurt the town more than helped. At first, investigating someone two nights in a row sounded like a great way to check any results, but you’ll actually get two different results almost 50% of the time if you check any one person twice. And which do you know is real? Waste a third night, during which you’re likely to get another differing answer? I’d rather see the role be a 50/50, success/no reading deal. Take away the messy statistics and the misinformation and streamline the role.

What also was brutal was three random killings before the game even started. How bad did it suck to be one of THOSE three people.

How about, on Day Zero, at the start of the game, everyone has to list One Person That They Would Kill - it could be totally random or whatever (and probably would be), but everyone MUST list someone. That’s the only post they are permitted to do. No lynch. Then, on Night Zero, the night factions make their attacks, but nobody dies. HOWEVER, everyone knows who was attacked (just not who did the attacking, so there’s still suspicions - Member X was attacked - was he town attacked by mafia? Was he mafia attacked by SK or Vigilante? ) THEN Day One begins and the lynching starts, but everyone has SOME information to go on. Probably unhelpful information, but you never know! Then everyone participates, also.