BOUNTY HUNTERS - ICEWAVE 3/25/21
When it comes to raw energy, few bots can match the furious bar spinner of Icewave. That’s because it runs on…gasoline! And…no, really, that’s it. That’s what’s supposed to be so amazingly dominating about it. Call me cynical, but I think if gasoline was really that bit an edge, more teams would be using it.
++ First round ++
Tracer vs. P1
Let’s see, what are these again? Tracer is a vertical spinner-er that’s had little success, while P1 has a reverse lifter and superficially resembles the world’s squarest car. And is looking pretty banged up before the fight even begins. This has all the trappings of a “bad beats abysmal” situation. P1 begins by shoving Tracer back, the spinner seemingly too high to hit it. P1 uses the lifter. P1 gets beneath Tracer. They come to a halt. It’s like that for a while.
Tracer is hung up on the wall! It’s going to…no, P1 does the [word they use in place of “moronic”] thing and sets the opponent down. I’m not even going to speculate as to why they do this anymore, I’ll just mention that it’s usually the teams that don’t have a prayer. And then Tracer’s spinner finally works, taking several chunks out of P1.
, indicating that I don’t even know what the appropriate emoticon is here. They get at it, Tracer getting a bunch of teensy-damage shots and P1 not achieving much of anything. Wake me when it’s over, all right?
Time is up, and…it’s a splitter? Lisa-Tracer, Derek-P1, Jason-P1. Whatever.
Highlight reel of Icewave. I’m always ambivalent about these, especially when the losers are mostly has-beens or never-weres. Remember watching those old clips of Tank Abbot’s spectacular knockouts (he had eight wins in his MMA career), and every single of them was “Who was that bum?” or “Yeah, I remember that bum.”? (Friggin’ Steve Jennum…) I felt the same thing when Florian held up a part from the defeated Razorback. Is this a bot we were supposed to be impressed by? ‘Cause I sure as hell don’t remember anyone talking about it, like, ever.
Ghost Raptor vs. Deadlift
Seriously, screw these weaksauce lifters. I don’t care if it also has a glorified blowtorch. GR gets the first blow, and Deadlift tries to cook itself free, to questionable success. And now GR’s spinner no longer works, and we’re going to get treated to 2 1/2 minutes of Deadlift rolling and chucking around its foe like a baby playing with blocks.
Rose bleats about how “for the uninitiated, matches like this are a fascinating part of Battlebots” (all together now:
), and I supposed good soldiering is easier when you don’t have to do as much of it.
Huh? Oh, crap, Deadlift is not moving. And of course Ghost Raptor’s driver cannot freaking leave well enough alone; it has to get a crushing death blow, by which I mean clumsily nudge its completely freaking immobile, I remind you enemy under a friendly “pulverizer”, whereupon the 100-pound weapon drops on the offender’s lifter arm and…causes it to bend slightly. I think.
I’ve had more lethal tacos.
Hypershock vs. Sporkinok (highlights only)
Sporkinok! How’s it going, old pal? Figured out how to do something that might adversely affect the operation of an opposing steel warrior? No? Ah, no worries, what matters is that you get in there and give it your all. Salute!
This one was relegated to “waiweewuwwaweiland”, and it’s pretty obvious why. Not only did both machines have trouble just getting across the surface (imagine a hockey player who doesn’t know how to skate), neither of their weapons even FRIGGIN’ WORKED, which meant that the fans were treated to a rollicking sloppily-run-into-each-other duel where both tried to, ahem, use the box hazards to their advantage.
OKAY, TIME OUT - I’ve danced around this issue long enough. The box hazards are useless. There, I said it. The “pulverizers” couldn’t crack a walnut, the “killsaws” are duller than a Presidential speech, and the screws not only do jack squat, they’re designed to prevent bots from getting tossed out! They have as much of an effect on a match as Faruq Tahueed’s hairstylist. Anyone who depends on them for victory is absolutely hosed. In all the time I’ve been watching this show, I have never…NEVER…seen any of these hazards decide the match in any way. That’s why I’ve barely ever mentioned them, and effective immediately I will continue to barely ever mention them. Whew. That was good to get off my chest.
Anyway, Hypershock’s spinner works a bit late, something beats nothing, etc.
More stuff about Icewave. Opponents look completely lost, even begging for mercy. The driver rattles on a bit about the specs. Uh oh. You remember this little manga called Initial D? How every time one of Takumi’s opponents started yammering about horsepower or turbocharged this or 0 to 100 that, just burying himself in numbers and specs and configurations, it was a lead pipe cinch that Takumi was going to absolutely mop the floor with him? Battles are not won with numbers. I’m sorry, they’re just not.
Skorpios vs. Black Widow
Black Widow is a walker sporting 8 comical-looking, completely cosmetic legs. I’d was about to say “please do better than Chomp”, but then I realized that I really should set the bar a lot higher than that. Black Widow kicks things off by shooting out a bit of…Silly String. 
Can we get a “headdesk” emoticon? Oh, its main weapon is a little wedge with a little double-vertical spinner behind it, neither of which looks all that effective. Skorpios spends the bulk of the match casually pushing Black Widow along and jabbing into it with…what appears to be a couple of nails with a cigarette lighter behind them. Skorpios yooner.
This field sucks.
Couldn’t we have something at least the caliber of, say, Valkyrie?
We’re backstage, where a crowd has gathered to see Icewave…spinning around and making a lot of noise. Jenny Taft, the on-site reporter, reiterates how much noise it makes. Uh, guys, ever hear the expression “The weaker the dog, the louder it barks.”? This is looking worse by the minute.
++ Semis ++
Hypershock vs. Ghost Raptor
Hypershock goes right after Ghost Raptor’s weapon and breaks off a huge part of it, then a second, and that’s officially the end of the “Ghost Raptor looking like anything other than a practice dummy” segment of the show. 
Wait…need to turn on captions. Ahem. Ghost Raptor’s driver: “Well, at least we broke the bar in the process.” Gallows humor is still humor, I suppose.
Flashback to Icewave’s match against Huge in ’18, the famous one where Huge got split in half. Geez, not to rain on your parade or anything (this episode’s already a thunderstorm as it is), but as impressive as that was, the fact remains that Huge is still competing in tournaments and Icewave isn’t. There’s something to be said for sticking power, especially in an event constantly needing to justify its very existence like Battlebots.
Skorpios vs. P1
Oh, crap…Team Skorpios was just messing with Black Widow with that double-pick thingy and have gone back to their proper saw arm. It’s not a perfect weapon, as we saw against the likes of Rusty, but it definitely can carve up the opposition given the chance. Damn, and against P1? This looks more like a mercy killing than anything. P1’s is using the classic “Punch-Out” strategy, which is to run around and around and around and around until time runs out and win the decision. The flaw in this is that it requires nakedly corrupt judges, and whatever one may say about Derek Young, Lisa Winter, and Jason Bardis, they are neither corrupt nor naked. (Good thing, too; this is a PG show last I checked.
) Skorpios finally traps P1 against the screws from behind, and here it comes, bap, bap, bap, and that’s a wrap, folks. Yeah, Team P1 can be grateful they weren’t in the FIRST Bounty Hunters, if you catch my…
SKORPIOS GETS FLIPPED ON ITS TOP! CAN IT SELF R…
…doesn’t matter, time’s up.
Skorpios takes a royal snoozerama of a yooner.
++ Final ++
Skorpios vs. Hypershock
Now that we got the crappy 75% of the matches out of the way, let’s move on to the good stuff. The bots enter the arena. They run around. They run around some more. Skorpios gently presses its saw he to Hypershock’s body, to minimal effect. More maneuvering, more running, more dancing. Did I say “good”? I meant “not horrible, though it’s teetering dangerously on the edge”.
I’ll just wait until something interesting happens. Mmm. Uh huh. Uh huh. Okay. Mmm? Huh. Mmmmmmmmm. Yeah. Uh huh. Eh. Huhhhh. And, time. Unsurprising yooner for Skorpios. Bumblebee’s transmission fluid, is Icewave going to take the reasonably-close-to-twenty-five-grand by beating this creampuff? It hits like a girl with a massive hangover.
Ooh, bit of history. There was a previous meeting between Skorpios and Icewave. Skorpios won the decision besides taking some damage (I wasn’t able to find the full match, so I have no idea how unjust this decision was), for which there was a big outcry…and Zack Lyttle, Skorpios’ driver, is sick of hearing about it. That was actually his motivation for being here tonight. He wants to win for real, dangit!
++ Bounty ++
Skorpios vs. Icewave
Icewave gets a few hits which don’t really do much damage. Icewave closes in and gets a-tappin’. Icewave is…having a bit of trouble. Worse, Icewave is crowding it constantly, denying it any opportunity to spin up. Hit after hit lands. Icewave runs to the corner…the corner with one of Team Skorpios’ “pulverizers”.
The “pulverizer” goes bap, bap, bap, and the hammer saw goes whap, whap, whap, and then another bap, and another whap, bap, whap, and aside from Skorpios having complete, absolute, wholesale domination of the match, hey Icewave, the clock’s ticking, dude! Ohhhhh dearrrrr, it looks like the vaunted 50 pound spinner has stopped. Run, retreat…back to the hostile pulverizer. Icewave looks really beat up; I think Skorpios is doing more damage here than in the previous three matches put together! Lyttle is licking his lips now. Icewave runs away and…keeps running away; that’s all it can do. (Where was that control bot thing you mentioned earlier, bot whisperer?
)
Absolutely no doubt this time: Scorpios yooner. The money’s probably going to a good cause, so we can be at least fairly happy at Lyttle’s triumph.
Yeah, I think we can put Icewave out to pasture now. This is exactly what I feared would happen, the old champ that gets hype upon hype upon hype and completely fails to deliver. It’s become painfully clear (and even more so after Tombstone’s forgettable ’20 outing) that, much like the split-fingered fastball, “big, heavy whirling bar” is no longer an automatic ticket to success. Opponents have watched the tapes, learned to defend against it, and learned to beat it. It had its time as the undisputed champ, and now that time is gone. (Wow, the Tyson comparisons just keep cropping up, don’t they?
)
Bounty Hunters episode 2! It happened!
Next one should be better, hopefully.
Uh…we’ll see. They meet head on, sending them both spinning away. (Against a standard frontal-weapon construction, some kind of flanking or feint maneuver would appear to be the optimal strategy, but I imagine that not a lot of drivers would have the skill to pull it off.) They recover and rear up for another pass. Bam…and I saw metal go flying, but whose? Another hit and more shed parts, and now Rampage has obviously taken the worst of it. Shot of two boys who looked like reality just smacked them in the face hard. I’ll just use Rose’s words: “The good news for Rampage…the…well, there is no good news.” Rampage is completely immobile, so you know what that means…COMPLETELY GRATUITOUS EXTRA SHOT! 
…and Bloodsport is sent flying! It lands on its wheels, but you have to believe it got rattled by that. And another hard shot, and now Bloodsport is looking in bad shape, wobbling and having trouble firing up. Bloodsport gets flipped on its top! It has a self-righter, but it takes much longer than it should to work. So far Lock-jaw has been doing all the dishing and Bloodsport has been doing all the taking, and time is running out. Bloodsport limps to the finish, but there’s no doubt in anyone’s mind who won this. Judges make the painfully obvious call.
This is just getting aggravating now. Lock-jaw upends Beta again, and this time Hudson is satisfied. Someone on Team Beta laments “We missed our only opportunity to hit him then”, and I’m not sure what’s worse, these Brits’ unbelievable hubris or the idea that they could go 0 for 2 and still think their club fighter of a bot can hit the broad side of a Pottery Barn. Protip: If your bot’s weapon can only attack a tiny space directly in front of it, it’s not going to be very effective.
Sub Zero sllloooowwwwwllllllzzzzzzzzzz
Finally it gets a flip on Valkyrie, then a second, and a little knock from the hammer for good measure. Valkyrie desperately tries to fight out of the corner, sending Sub Zero spinning away. Sub Zero charges right in, and Valkyrie…can’t keep it at bay. Then Sub Zero backs off; Sub Zero’s wingman yells “They’re not moving, they’re not moving!” Valkyrie can only make right turns, and that’s it. It doesn’t matter how many blades you have, if your bot can’t take even a little beating, you’re not going very far.

If these bots met a hundred times, I don’t think they could have created a more perfect moment. Sub Zero manages to get upright but has all the mobility of a burning wheel-less car not in Cyberpunk 2077. It’s finished. Finally.

of all the
This…
Unbelievable. SOW’s spinner twitches weakly, to no avail. And to add an entire book of insults to this particular injury, Mladenick repeatedly bumps into SOW in an attempt to tip it back over. The camera catches Ewert shouting “Flip me over, hit me, hit me!” which, trust me, is even more ridiculous than it sounds. The efforts come to naught. Finally the ref, who had shown incredible restraint through the whole mess, does his duty, and SOW is officially mercy-killed.
Finally, the first non-wepper shot which sends Yeti spiralling through the air! That took out its weapon, and Madcatter obligingly follows with a second blast which removes a tire. That’s the death knell, and though Yeti hangs in there for a few more seconds, it’s a lost cause. Madcatter still looks sturdy despite all the weppers it took; it’s going to be tough to beat.
Defender can’t extricate itself, and that’s the end of this rookie debut.
If you have to have an almost purely cosmetic weapon, could you make sure it at least works properly? The foolhardy pyrotechnics continue as Kraken hauls Rotator around and around and around. And the ref reminds Spurk of the inevitable. Kraken isn’t releasing Rotator. Another warning goes out. Still no release. Something is wrong here; whatever Spurk’s faults, he does not callously flaunt the rules. Spurk finally admits that Rotator is stuck…and for the first time, the ref shouts “time out”!
) A little maneuvering, and Rotator finally gets its first good hit…which removes both of Kraken’s teeth. And then the left wheel joins them on the floor. And…are we really going the decision martyr route this season? Because it’s looking like Soto learned some things in the offseason and has actually figured out what it takes to win. Rotator continues carving away, and Kraken’s powerless to do anything to take it. Ultimately it’s a textbook yooner for Rotator. Soto says that this is the first opening match he’s ever won. Another monkey excised! 
All right, real talk here. I’ve said it so many times: Battlebots needs contestants. If he wants to be a part of this, let him. If the crowd loves him, if the announcers consider him an inspiration, fine. The question is, how long is he willing to do this? In ’20 he got two tight wins over Sporkinok and Kraken, both dismal in their own right, and got soundly clobbered by Beta, Sawblaze, and Copperhead (although they all took way longer than they needed to). That 2-3 almost certainly represented the absolute best this pile o’ junk could have been expected to do. Now it’s his sophomore outing, and he’s not going to surprise anyone anymore. Once the losses start piling up, once he realizes that there are more and more opponents he doesn’t have a prayer against, will he keep going? The opponent is tonight’s other first-timer, Blip, controlled by former Tantrum driver Aren Hill. It’s a flipper which works like a trebuchet (basically a hinge which the bot pulls on the front end to spring up the back).

Man, that was a big hit from the little bot. Malice is sent flying…and…crap…it’s weapon is inoperable. The rest of the fight can be described as The Not Making The Greatest Hits DVD Part. Team Tantrum has the nod; Team Malice has another headache.
And there’s Florian with an old familiar friend, the horse race narrative. “P1 still getting under Valkyrie at will!”
Believe me when I say that I do not like American Ninja Warrior bullcrap in American Ninja Warrior, much less anywhere else. A few more chip shots which do no damage; P1’s a lot sturdier than I remember it, if nothing else. Now…
The clown hammer operator tries to get it right-side up by pounding the disk; close but no cigar. More humiliation as the second attempt barely makes it halfway.
P1 is looking really shaky as well; is this one going to be a double knockout? P1’s swatter raises weakly, merely a symbolic gesture at this point. Still no count as the match passes 2:50, so this one, highly improbably, goes the distance.
Uh, sure, you do you…
Fusion is doing all the dishing, Cobalt is doing all the taking…AND THEN A BIG BREAK! EWERT STUPIDLY RUNS INTO A SCREW WITH THE TRIANGLE!..but this just throws it off for a bit, and it’s right back to chewing up the bottom of Cobalt. Finally, inevitably, it ends; Cobalt, which scores a grand total of zero hits during the match, ends up inverted with a nonfunctional weapon. Guess mutiny will have to wait another day.

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