Battlebots '22

'20 and '21 seasons

Got some unexpected news from Primetimer about the upcoming year in Battlebots. There will be a special event, Battlebots Champions, starting August 4. Details here. No word yet on who will be competing, but the YouTube channel heavily implied that Tantrum will be in the final day.

I normally don’t get too hyped over reality TV “all star” events. A lot of times they only lasted so long due to facing a weak field, or getting hot at the right time, or finding an inspiration, or being just plain lucky, and they can’t make lighting strike twice. Sometimes an act/strategy/method that worked great the first time gets played out, figured out, or worn out, and they find that they can’t go home again. There’s no guarantee that any particular contestant is going to compete at the same high level, and certainly no guarantee that the contest is going to be any better than a normal season, much less a spectacular clash of titans like the producers always seem to expect.

In the case of Battlebots, however, the top teams have put in the hours and honed their battle instincts over countless clashes. They’re fully loaded and play hard to win every time, and when they face each other, it’s always going to be a war. On top of that, they’re not just schlepping back to the lawnmower factory once the season is over. There’s always another season, and they’re going to keep fine-tuning and testing to ensure that they keep their place on top of the mountain.

Should be fun. :slightly_smiling_face: Much better than whatever I’m rambling about in that season finale thread, that’s for sure.

I enjoy Battlebots (it helps me cope with the stress of Covid…)

Any idea when us chaps in the UK will be able to watch it?

P.S. Go Warhead!

Just a heads up: This is going to be a weekend thing for me. I’ve looked over my TV schedule, and there’s next to no chance that I’m going to be able to watch and have comments ready by Friday. I’ll try to be all done by Saturday morning, but no guarantees.

Here’s how it’s set up. The first five rounds are the “Sin City Slugfest”. It’s set up kind of like Bounty Hunters, where eight challengers meet in a single-elimination bracket, with the survivor facing a preset “gatekeeper” who only has to fight that one match. The five Slugfestival winners head into the finals bracket, with three past champions, Tombstone, End Game, and Tantrum, filling the last three spots. This raises some obvious justice issues, but it remains to be seen exactly who, if anyone, is getting an unfair advantage.

I was thinking about Paul Ventemilia and how strange it was that a four-time champion just disappeared, and no one seems to have even noticed. As it turns out, it’s an old, familiar story…money struggles. And from the looks of it, Battlebots brass isn’t at all concerned about his departure because there will always be new teams willing to give it a go, so don’t let the door etc. Now, the young lions supplanting the old is a common story in any sport, and no one player is bigger than the league, I get that. But any time you have the heads of a league, a franchise, a company take on a “There will always be more people willing to join, so I don’t give a damn who leaves,” that’s a big red flag. We saw it when the Orlando Magic let go of once-in-a-lifetime megastar Shaquille O’Neal, we saw it when Marvel fired a white-hot James Gunn, we saw it when WCW blew off living legend Ric Flair. Sure, there will always be plenty of new bots. Problem is, most of them are going to be along the lines of Chomp, Rusty, and Sm#e#, and the ones that eventually replace them will be just as bad. Bottom line, when the dai-yokozuna says there need to be changes, you fricking make changes. Continue blithely skipping along thinking everything’s going to be fine, and your league is going to be a nothing more than a sideshow your whole life, if it lasts that long.

Anyway, that’s why he isn’t here, which opens things up, at least. (Trying to stay positive! :slightly_smiling_face:)

CHAMPIONS - SCS DAY 1 8/4/22

We begin with a quick overview of all the hardware that’s been given out over the 25-year history of this event. There’s the Giant Bolt (Desperado Tournament), some gear thing for winning Bounty Hunters, and of course the Giant Nut. And although Tauheed doesn’t mention it, there’s also a special prize for winning that 3-way exhibition, and the Best Driver award. Wow…that is a lot for a show with no second or third place awards, by which I mean any reality show in existence. I’m reminded of how the big leagues have things like MVP awards and scoring titles so that a star player who’s not incredibly fortunate to be on the best team in the league that year still gets his due. Heck, the NHL has an award for the most gentlemanly player that year! This, to me, is the clearest indicator of how Battlebots is simply better than the other shows, how it’s not wedded to formula and is dedicated to putting the most entertaining, most thrilling, most fun product out there possible. (Oh, did I mention that anudda wun bi da dus doesn’t come into play, like, at all? :grin:)

The prize is “The Golden Bolt”, which I suspect is just the usual metal coated in a thin layer of tungsten. Corrections appreciated.

++ First round ++

Duck vs. Hypershock
Duck, you’ll recall, made its big comeback in ’21 only to limp away a dismal 0-3. I’m reminded of Tank Abbott and similar figured-out has-beens who just didn’t know when to call it quits. That demolition by Riptide should’ve ended its career for good, but here it is, virtually unchanged. Hypershock has multiple options, but the one constant is that it doesn’t like to run inverted, as we saw in its humiliating loss to P1.

Fight begins. Hypershock runs around a bit and slams its double spinner into Duck. Hypershock delivers another it. And another. And another. Duck’s “lifter” bill goes flying. More hits. And more hits. And Duck loses a wheel. And…and…all this sounds depressingly familiar. Uh oh, Hypershock is giving a few puffs of smoke, which means…nothing, still running full blast. Once again an opponent’s fist stubbornly refuses to break on Duck’s face, meaning that it’s completely helpless. Tauheed, bless his heart, drags this out in an attempt to let Hal Rucker down gently, but there’s no doubt: Hypershock yooner. Sad. :slightly_frowning_face:

Sm#e# vs. Valkyrie
The inappropriately long-named and long-bodied curiosity has been on a downward trend for some time. I actually thought it was going to be retired, but here it is and as dubious as ever. Meanwhile, Valkyrie is Valkyrie: plenty of power and maneuverability but always meets its nemesis at some point. This should be a good test of how quickly it can take out an inferior foe. Yeah, I’m calling this one right now. Sometimes it’s just that predictable. :wink:

Valkyrie begins by plowing directly into the long, wide belt which is flexible and is designed to absorb force and almost never breaks. :roll_eyes: It continues like that for a while. Valkyrie goes for the left box for a change of pace, getting a couple scrapes before returning to the security of the belt. Valkyrie twists and turns and swoops, but one of Sm#e#’s spinners has gone down, so it can’t capitalize. Valkyrie has all the aggression, but it’s not scoring any damage points unless it can get a clean shot at either a box or a tire. More maneuvering…more…more…maneuver… :sleeping:

And Valkyrie has Sm#e#’s back! All the wheels and weapon housings are right there, naked and vulnerable, so all Valkyrie has to do is…twist and turn and wriggle and shake and shimmy and spin and wobble and :angry: Geez, you don’t have to use your bot’s maximum turning radius every goddam turn! For whatever reason the driver has no precision whatsoever, which culminates in Valkyrie very gradually battering Sm#e# into a condition that could reasonably pass for “submission”. (And Sm#e#’s driver was doing a pretty lousy job himself!) I’m getting the feeling that it’s not making the finals.

Brief recap of Madcatter/Triple Crown, which was literally over as soon as it began as the latter failed to move at all. (See, this is what you get when you think you can replace Bite Force with just any old thing.) This is of obvious benefit to us as we’re spared having to listen to the eternally grating Martin Mason in his first match, but rest assured that he’ll do his best to make up for it. :rage:

Claw Viper vs. Defender
Ooh, complex lifters! This will surely result in a technical wrestling match, by which I mean both machines stupidly running into each other and completely failing to do anything with their lifting thingies. (I still don’t know why nobody’s ever made a rammer bot. Seems to me like it could win some matches.) Defender loses its right tire with about a minute left, and that’s all she wrote for any chances of it winning this one. CV yooner.

Kevin Wilczewski says that he’s looking forward to a rematch with Gigabyte, which is of course looking way too far ahead, not that this is in any way uncommon.

Shot of John Mladenick, Gigabyte’s master, in the pits. He admits that Gigabyte is a “one trick pony” but claims that he has a special configuration for every type of opponent. Mladenick always does his homework, so whatever a full body spinner’s limitations, Gigabyte is never an opponent to take lightly.

++ Semis ++

Hypershock vs. Valkyrie
Hypershock’s first hit gets Valkyrie upright. Then the second shot knocks it over, sending its blade chewing into the floor. Then the third shot sends it flying and knocks its weapon off, and at that point Valkyrie is powerless to do anything but die. There’s a “meme” of Leanne Cushing in open-mouthed astonishment, which I find puzzling as this total meltdown happens every flippin’ event with Valkyrie. Nice shot of the blade spinning freely on the floor, which Bales feels the need to break in half for whatever addlebrained reason.

Claw Viper vs. Madcatter
Martin Mason comes out pointing and yelling nonsense, setting the dismal stage for the rest of the night. Oh, look, some choice prefight comments: “Lemme tell you our strategy for Claw Viper. We’re gonna hit fast, we’re gonna hit hard, and they’re gonna have to clean up the pieces. They’re gonna find out what it’s like to face a tiger!” Um…sure thing, big guy. :confused:

Big hit from Madcatter in the first fifteen seconds which completely busts the operation of CV’s lifter arm, and that’s it for the CV-not-looking-completely-ridiculous portion of the match. Mercifully stopped at 1:17.

And here’s Mason opening his big mouth again! “You know what I’ll tell you what, after that we’re feeling Hyper, we’re after Hypershock next, that’s what we’re doing, folks!” :woman_shrugging: Also there’s a picture of a baby kitten on the underside of Madcatter for some reason.

Confident words from Mladenick.

++ Final ++

Hypershock vs. Madcatter
Before the match, Bales lies on the floor of the entrance ramp while a team member slams a chair into the floor about five feet away, which is a truly painful moment regardless of how much you like pro wrestling. :face_vomiting: Seriously, just stop.

Mason: “Tonight we’re fighting…Hypershock…and I tell you what, tick tock, it’s smash ‘o clock! One more fight and we’re gonna face the legend Gigabyte in the Sin City Slugfest. And I tell you what we’re gonna do, we’re going to do a full format on them!”

Uhh… :face_with_raised_eyebrow: look…the problem isn’t that he’s acting a heel. The problem is that he’s acting an incredibly stupid heel. It comes across like Sid Vicious trying to do an impression of Strong Bad. Just so completely stiff and forced that I honestly can’t even get annoyed at it; it’s just so much meaningless noise. I mentioned this before with Jake Ewert, that unless he actually knows how to play the villain, it’s only going to make him look ridiculous. Bottom line, he needs to stop trying to force this and find his own thing, or he’s only going to get a ton of needless frustration.

Anyway, the match. Hypershock gets the first solid hit, to the side, which lifts up Madcatter. Then a shot to the underbelly. And now Madcatter’s self-immolating. More grinding…AND HYPERSHOCK IS INVERTED! We’ve all seen the P1 match, how this makes the weapon continually grind against the floor and make it almost impossible to control…can it come back from this? Hypershock is bounding around! Madcatter…goes for a head-on collision which rights Hypershock. :woman_facepalming: They get tangled up…and Hypershock is inverted again! And a big flip by Madcatter…which leaves Hypershock inverted! How…wait, it just got rightside-up again. It’s tumbling like a rolling die out there, so I guess it was only a matter of time until it got a good number. The action goes to the upper deck screws. A good hit…and Madcatter is now inverted, and its righting arm looks weak! Hypershock immediately capitalizes with a big hit which bangs up the arm and sends Madcatter onto the deck. Madcatter’s minibot goes bye bye. The chase…uh…folks, it’s plain to see: Madcatter is getting wrecked, and it’s done virtually nothing to Hypershock in response. More and more bits come off of Madcatter; it’s showing incredible toughness, but now its defeat is completely inevitable. Bales looks calm and in control, unconcerned about how many more seconds it takes to get his arm raised. The final blow sends Madcatter spinning onto the upper deck. I wonder just how long the driver has to get the bot off of there; I can imagine a situation where it barely has controlled movement but can’t disembark in time and loses. It’s not an issue tonight, as Madcatter is inverted and…finally…too busted up to continue.

And now it’s time for Gigabyte, the most successful full body spinner in the world. Yeah, I’m really tempted to break out the old “tallest midget” line. Given that the second most successful FBS in this competition is Captain Shrederator…well, I rest my case. Its biggest achievement to date, of course, was the Bounty Hunters where it smashed Grabot and Big Dill, got an emotional revenge victory against Copperhead, and just flat-out humiliated Son of Whyachi to claim LS25K (you remember what that means, right? :slightly_smiling_face:). It’s steadily building Opponent Nobody Wants To Face credentials, and a deep run in Champions could cement it.

Pete Abrahamson…huh. Okay, you know what, I’m not egomaniacal or pigheaded (no, really! :grin:); I can admit when I’m wrong. So for the record, the stuff I said about him in the ’21 tournament…I overreacted. Maybe he had a bad day, maybe he bowed to pressure. Happens to the best of us. The point is, he’s not a smarmy putz, or if he was he’s pulled his head out of his rear end and is doing his job again, which is giving technical explanations about the machines. Of course I’m not going to glorify him for getting back on the path he should’ve never left in the first place; I just want you all to know that it’s okay to listen to him again.

++ Gatekeeper ++

Hypershock vs. Gigabyte
Gigabyte dodges Hypershock’s initial rush. Hypershock corrects course, and…WOW, that was a big hit. Gigabyte is sent soaring over the upper deck, landing on its edge and flipping around, and remarkably, Hypershock looks like it barely felt it. Hypershock dashes to the short corner and delivers two more solid hits. Gigabyte retreats and tries to get spun up, but Hypershock presses the attack and sends Gigabyte flip-flopping into the other short corner. It gets upended; it rights, but Hypershock promptly delivers more pain. This…

…is this possible? Gigabyte is a little wobbly, but it still has controlled move, whereas Hypershock is looking really clumsy! We goes to Bales…uh oh. “This is weird…OH, my transmitter got changed!” It appears that a couple of buttons on his controller have swapped function somehow, making control an extremely squirrelly prospect. It looks like Gigabyte could take a shot at Hypershock’s tires or rear, but it holds back. Hypershock struggles to exit the short corner. Gigabyte still holds back. Oh no…don’t tell me…Mladenick is waiting for a count. He thinks he’s done enough and is refusing to do any more damage. :astonished: This… :rage: I… :scream: WITCH DOCTOR/MINOTAUR! IT WAS A SHORT TIME AGO! GAAAAAAHHH!! :face_with_symbols_over_mouth: Well, it looks like once again we’ll just have to wait and wait and wait and…

:boom: =BAM= :boom:

Yikes. Remember that infamous shot from Copperhead which took off Gigabyte’s shell? This is like that, but with twice as many pieces. And that is razzafrakkin jiggabaheezin THAT. :fist:

Ohhhhh boy. :wink: Mladenick is going to be living this one down for a long time. He screwed the pooch, plain and simple. I’ll say it again: If the referee is not counting, keep freaking fighting. Save the goddam atom-splitting for the postmatch bull session. Geez.

Hypershock beats all comers and will be competing for the Golden Bolt! Wow. Definitely wouldn’t have predicted this. In the past it struck me as nothing special; heck, I probably couldn’t even tell you how it won. It’s a completely different story in ’22. That thing is powerful, and it’s pretty nimble as well. Even better, Will Bales, in adjusting to his screwed-up controls on the fly, showed the maturity and coolness under fire it takes to win the tough matches. (Still don’t know what the frag that fake chair beatdown was about, but as long as it’s just a one time thing I can let it slide.) Right now Hypershock looks like it has as good a chance as anything to win the top prize, something I’ve never been able to say before.

All right! It was a fun episode! Mostly! Which I’ll take!

Yes I found it rather dull for the beginning/first half. Some musings:

Like you, I couldn’t understand why Valkyrie just kept “playing with it’s food” when it had prime opportunities for a coupe de grace, unless maybe they were having radio troubles.

I don’t think I’ve ever seen Smeeee NOT have one of its spinner weapons on either end fail…and fail early on.

I can’t believe how these smack talkers can be so unaware of the humiliation they’ll endure when their mouths write a check that their bot can’t cash.

I’d rather sit at a table, take an apple, cut it in half, turn the pulpy interior toward me, and stare at it till it turns brown than watch two grapplers grapple.

Get rid of that distracting upper deck thing already.

I watched that a couple days ago. Some epic carnage throughout, especially the final battle. It was fun. 15 minutes of fun stretched out to two hours. Thank god for the DVR and fast forward button.

Thanks for posting that. :sunglasses:

I enjoy Battlebots and am in the UK - how can I watch this latest series?

Battlebots is on the Discovery Channel. I don’t know how to get it in the UK.

CHAMPIONS - SCS DAY 2

Lock-jaw serves as tonight’s gatekeeper. Having to fight only once sometimes proved to be a double-edged sword in Bounty Hunters, and I expect the same here. Donald Hutson…how do I put this…he’s the Wakanohana of robot combat, a master of the game who fought his way to the top with plenty of hard work and technical knowledge. But once he got the mantle of “champion”, he found it increasingly difficult to live up to all these expectations, to the point where his reputation is now smothering him. Look at who he had to face in the ’21 draw: Copperhead, Hypershock, and Blip. Ray Billings at his peak would’ve struggled with that. Consider the four opponents Hutson faced in BH, Axe Backwards, Fusion, Bloodsport, and Beta; fighting all of them at the same time would probably be less of a challenge than any one of his ’21 foes. Now there’s a good chance he’s going to face an equally harsh test tonight.

All right, let’s take a look at the field. Uh huh…mmm…uh huh…yeah, I’m calling this one for Ribbot. :wink: Sometimes you just know, you know?

++ First round ++

Double Jeopardy vs. Ribbot
Okay, so DJ’s thing is that it’s owned by a team of lawyers, and its weapon is a gun, and pretty much no one else uses a missile weapon, and…yeah. See, the thing these maverick designers need to realize is that if no one else is doing that design, there’s probably a good reason. See Chomp, Duck, Sm#e#, et al. I’m not seeing any second option on that plain red box. Ribbot is capable of multiple setups; this time it’s sporting the undercutter.

Oh, for the…one of DJ’s designers just spewed out that “have plan until shot face” quote. Would everyone please stop treating Mike flipping Tyson as this fount of wisdom? Or treating him as this fighting master for peaking young and collapsing harder than a sandcastle in a tsunami? I’ll just leave this here! (Oh, and it has a 5lb “slug” and two 2.5lb “projectiles”, and we’ll learn what the distinction is if this thing ever actually wins a fight.)

Fight begins. The machines approach. Head to head. Waiting. And there’s a big burst of smoke and Ribbot’s cosmetic head is completely torn off and I’ve seen too many Ribbot fights to give a rip about this. Sure enough, Ribbot presses the attack and proceeds to leisurely turn DJ into steel wool. Sigh.

Slammo vs. Malice
Slammo’s wedge is movable. Pete Abrahamson notes that the rear wheels are larger in an attempt to give Slammo greater speed, and it’s going to need it. Here’s the thing: A lousy design can win if it’s matched against another lousy design, and there are enough of them in Battlebots that almost none are going to be completely hopeless. Against a non-lousy design, it’s more than likely toast. Malice has suffered some painful losses and is prone to breakdowns, but unless Slammo can actually do something against it, it’s not going to matter.

Malice gets bumped around at the beginning, getting inverted. It gets righted but promptly gets shoved into a wall. And more shoving. I don’t see what the point of putting a pair of grabbo arms on your machine is if you’re just going to run into your opponent all day. (Battering ram! Battering ram! Battering ram! :angry:) That plus Malice has a spinner, which you think would give it an advan…oh look, Slammo just jettisoned its right wheel. :woman_facepalming: And MALICE GETS KNOCKED ON ITS BACK END but that unbalancer wedge thingy does its job and it’s back on its wheels. Whole buncha really sloppy hits later, Slammo craps out and that is it.

Bunny Soriel is a bit too smug for my liking, but she’s had a rough patch lately, so I won’t hold it against her.

Pain Train vs. Shatter
Unlike other reality shows, Battlebots contestants come from cities! Just another thing that makes it so great! :grin: Now we have the battle of New York, Staten Island’s Pain Train taking on Brooklyn’s Shatter. Very similar situation to the previous match, i.e. given that the latter isn’t hopeless, does the former stand a chance? The announcers can rail about PT’s drum speed all they want; the fact is that it has no resilience at all, and if it can’t win in the first half minute, it’s fragged.

Shatter sidesteps the initial charge and they skitter into the corner. PT gets a little hit to Shatter’s corner which takes off a few dress-up plastic bits. Two more head-on shots, the latter sending it briefly airborne. Two more little hits. Shatter finally responds with a dead-center blow just behind the drum. Two more swings which do little more than establish its funky chicken credentials. Maneuvering, aaaaand…another complete miss by the hammer. PT limps to the wall, gets turned around, and promptly eats the hammer, which would be a lot more impressive if it weren’t for those five or six whiffs that also happened. :man_facepalming: Hammerbots are just frustrating. Uh oh…one of those approximately three swings that actually found the mark took its toll, and PT’s weapon looks very weak. And, inevitably, it stops working altogether. The remainder of the match looks like seppuku if the cut-head-off guy put on rollerblades, strapped water bottles to both of his arms, and then drank about two liters of vodka. Shatter claims the no duh yooner.

Deep Six vs. Huge
Deep Six honcho Dustin Eswein reduced the bot’s power for better control, and every time anyone needs to make that kind of compromise, there’s trouble on the horizon. Huge sports a faster, and hopefully more effective, spinner.

Wow, Eswein is astonishingly candid about his machine’s weaknesses. Really hope that doesn’t jump up and bite him.

They approach. DS takes a shot at Huge’s left wheel and sparks fly. Huge spins around a few times before getting settled down. A shot to Huge’s left wheel bar which sends it tumbling…and…dangit. Huge’s left wheel is dead. It can drag itself along by the one good wheel, but any chance of picking its shots is toast. DS hangs back, sizing up its shot, and goes for Huge’s right wheel…a big hit, and they’re entangled! A brief do-si-do later, DS successfully disengages, and it’s back to the waiting game. DS rushes in and delivers a massive hit which sends Huge flying and takes off some steel. Jonathan Schultz continues the mighty struggle, but it’s all he can do just to avoid the count. DS pins its spinner against Huge’s good wheel but almost immediately gives it up. Huge is justifiably doing a whole lot of spinning. As a final insult, DS shoves Huge into the corner by its dead wheel, and all it can do is ineffectually toss its forks back and forth. At this point any chance of victory is done, and that’s how it ends. Another one-sided yooner, DS the beneficiary.

++ Semis ++

Malice vs. Ribbot
Malice has a frog sticker on it, and see previous comments on bear-poking hubris. JUST. NO. :rage:

For no apparent reason, Rose uses this time to point out that Ribbot has never won a decision. Florian tries to cover by saying that “quick knockouts are essential”, but I can’t shake the feeling that something weird is about to happen. Ribbot is going with a stubby vertical spinner.

Lots of tight maneuvering. Neither can get a good angle and they have a wepper, then a second. Malice is upended. It tries to escape but takes a shot to the right of the spinner. Ribbot shoves its foe into the screws, bit of scraping…and just like that, Malice’s spinner is on low gear. Two more shots put Malice in the corner. Ribbot’s spinner shuts down (which Florian assures us is temporary) and it gets pushy. Malice’s spinner still works but Ribbot is shoving it around by the back and it can’t counter. Erm…with such an advantageous position, why isn’t David Jin going for the knockout? We’ve seen drivers who got cute and cocky completely regret it (heck, we saw it with John Mladenick just last week!), so what is Jin doing here? Time ticks by as Ribbot completely has its way with Malice, convincingly winning the control battle. Controlled movement warning to team Malice. 15 seconds left…and Ribbot’s spinner comes back to life! It doesn’t deal any more damage, but showing the judges that it’s still functional will really help it win the all-important damage category.

:clock3: And that’s it. Well, that certainly was an…unorthodox strategy from David Jin. It seemed like he took never winning a decision personally and decided to finally get rid of that monkey for good with an opponent that didn’t have a serious chance of beating him. Or else he was just getting creative. Whatever, he clearly dominated every way it mattered, so there’s no risk of this backfiring on him. Sure enough, Ribbot yooner. Man, it’s been a relaxing night for the judges! :slightly_smiling_face:

Bit of pep talk from Donald Hutson.

Deep Six vs. Shatter
Florian extols Shatter’s “consistent and precise shots”, and I suppose if you counted all of them from every fight it’s ever been in, you’d probably get enough to fill a decent-sized highlight reel. :roll_eyes:

And now Florian just quoted Mr. T. Geez. If we get to John McEnroe or Hulk Hogan, I am out of here.

DS gets spun up while Shatter cruises around, looking for an opening. DS makes a slight turn and its right side lifts completely off. (See, that’s the problem which a tall weapon which creates a lot of gyroscopic force, going back to the sacrifice I mentioned earlier, which does not seem to be doing much good right now. :man_shrugging:) A few small hits traded. Shatter’s arm runs into DS’ spinner, sending Shatter flipping like a coin. Another hit which sends Shatter tumbling. (See, that’s the problem with a weapon where only a little part of it is dangerous; if the opponent can keep the non-dangerous part at bay, the weapon is nearly useless. Well, even more nearly than usual.) Two more hits send Shatter tumbling…and there it is! DS goes tumbling into the corner and recovers almost immediately. Which is very bad news as Shatter now has drive trouble. Eswein loudly asks the Shatter camp if they want another, clearly having the time of his life and in no hurry to end this. Another hit to the front, then another. Shatter looks to be on death’s door, and the ref finally puts it out of its misery. Eric Wrigley, clearly angry at…something, punches the wall separating the two teams. Thankfully this is an event where one loss means they’re out, so we don’t have to put up with his repulsive behavior for the rest of the event. :slightly_smiling_face:

++ Final ++

Deep Six vs. Ribbot
Ribbot back to the undercutter.

Ribbot slowly advances, while DS gets a bead on its foe, not wanting to commit too soon. Both drivers are looking for an angle. They maneuver. They maneuver some more. They keep maneuvering. DS finally commits, putting Ribbot into the wall and taking off a chunk of frog head. More maneuvering. And more maneuvering. Man, the crowd is showing incredible maturity in not going “beeehhooooeeewwwwwww” like the morons on America’s Got Talent. :grin: DS keeps one-wheeling, lifting the spinner even higher and making it hard to get a bead on its opponent. Jin has been playing very conservatively tonight, doing his utmost to avoid damage and willing to take a tight decision if it comes to it. Circling, circling…circling. Flashbacks to the fateful Tantrum/Hydra semi from last year. DS…has trouble turning! Ribbot catches its back, it’s thrown off balance, and its blade catches the floor and sends it flying back! Ribbot gets under it while it’s clattering around and shoves it into a screw…uh oh. Ribbot’s left front tire is off; Jin can’t stand pat now. A tentative swipe. Ribbot backs off. DS gets free…and now it’s missing its right wheel. With less than 1:10 left, who’s going to break down first? DS is spinning at full speed, and Ribbot is…seemingly content to back off and wait for it to perish. No engagement. Still no engagement. DS looks really wobbly. Ribbot still doesn’t engage. DS still lurching around. DS…just came to a halt! And there’s the count! Ribbot has the clear no doubt 100% certain nailed shut win! :grin:

Jin gives a concise, no-nonsense take on the fight and is enthusiastic for the final match.

At this point you may be wondering why I was so harsh on the Galatelys for refusing to finish off Minotaur and not David Jin. It’s very simple: Don’t be a jerk. Make your gameplan, put it into action, and shut your goddam mouth. Maybe it works, maybe it doesn’t; either way, stay classy. You do that, everything’s cool.

Brief profile on Donald Hutson. “It’s quite honorable to be chosen as one of the legends. But…that’s not enough!” He’s been in this for a long time and won just about everything there is to win. Other drivers are in awe of him. Sheesh…so much pressure… :slightly_frowning_face:

++ Gatekeeper ++

Ribbot vs. Lock-jaw
Ribbot staying with the undercutter.

Ribbot almost immediately gets Lock-jaw’s back; fails to do serious damage. Little wepper. Ribbot goes beneath Lock-jaw’s weapon and flips it over. Another wepper; it looks like Lock-jaw took the worst of it. Another head-on collision, followed by Ribbot taking a glancing shot at a tire. Then another bitty shot to the side…uh oh. These very weak-looking hits have knocked Lock-jaw’s tires out of whack. Ribbot goes for the back again, cutting a little piece of rubber…which falls off. And…Lock-jaw…cannot…move! :astonished: Count starts/ends! Lock-jaw, the locked-and-loaded gatekeeper, was Ribbot’s EASIEST opponent tonight!

Oh wow. You know, we’re used to jocks going through slow, painful declines, dying an inch at a time, but sometimes the downfall can be very sudden and very drastic. That’s now four losses in a row for the living legend. Ask any boxer or sumotori who’s had to go through a streak like that; it can be utterly soul-crushing.

Jin gives another professional analysis. He’s had some pretty impressive results at the young age of 23, and, I hasten to add, he’s a class act. He’s proof that you be successful in this sport without being loud or irritating or obnoxious or arrogant or underhanded. After having to listen to Martin Mason for any length of time last week, he’s an incredible breath of fresh air, and I have to wish him all the success in the future. As for Ribbot, yeah, you’d BETTER start taking it seriously now. :fist: It may look goofy, but it’s tough as nails and has all kinds of ways to beat you. In all this is a young, smart, loaded team that is going to win a lot of matches. Bank on it. As for Hutson…he tries to put on a good face, but you can see the burden of defeat wearing on him. At this point I’d be happy if he was “relegated”, get a break with non-greats like Valkyrie or Hydra and get a few forceful knockouts to get his confidence back.

All right, let’s take a look at next week’s field…mmm…it’s going to be Glitch, isn’t it? :wink:

Thanks for the information. :smiley:

Sadly Discovery is pay TV (through Sky) in the UK. :cry:

Seemed to be that Malice was disabled pretty much immediately in their second bout. One wheel was clearly disabled and it was just going in circles but they let it continue.

And while I know that projectile weapons are allowed, with restrictions, it doesn’t look too effective, at least DJ’s version of it. They don’t seem to be able to aim vertically, just horizontally by turning the whole thing. It’s a bad design.

And Pain Train looks improved, but it’s still a piece of shit.

I didn’t notice that Malice was disabled. Banged up and clumsy, definitely, but it could move. In any case, my overriding concern is “Did the right machine get the win?” Unless I can give a hard, unequivocal “no” to that…and I haven’t once…I don’t care how fuzzy the rules are.

Re. missile weapons: I’m thinking that the key to success here (to the extent that any level of success is possible with this design) is quantity. Instead of three big shots, load up with dozens of tiny pellets and try to target something vulnerable…wheel, motor, electrical system, what have you. Anything flying at 200 MPH is going to have stopping power, so as long something hits the mark, you’re going to do damage. And make the barrel thick and sturdy so that once you run out of shots you can use it as a battering ram or club instead of just standing there waiting to get demolished.

CHAMPIONS - SCS DAY 3

Statehood Day today; sending this in early this week.

The emotional and perpetually unsatisfied Victor Soto enters the fray as Rotator is today’s chosen gatekeeper. After a, to be perfectly honest, subpar but not horrible ’20 tournament, he was able to run off six wins in a row, picking up the first ever Bounty Hunters scalp along the way. The problem always seems to be that he can’t ever rise above his level. If the chalk says Rotator’s going to lose, it’s going to lose. Never rises above, never pulls off the upset, he’s going to take his damn medicine and like it. Tonight’s field has at least two bots which pack a lot of power and will really test his driving skills. He beat the best of the field in Bounty Hunters; can he do it again?

“Most Destructive Award”. Huh. Never would’ve guessed.

++ First round ++

Dragon Slayer vs. Uppercut
The nice thing about a single-elimination format is that the no-hope garbage contestants are done after one match, so I don’t have to waste any time remembering anything about them. :grin: Fight goes just as you’d expect, Uppercut gets three big uncontested shots, DS knocks off one of Uppercut’s ballast bars, throwing it badly off balance, which would be a bad thing if DS had any durability whatsoever. Everything dies, nice knowin’ ya, next, you get the drill.

Icewave vs. Free Shipping
Good gravy, Icewave’s farewell tour is becoming longer than Brett Favre’s. :rage: That boxy behemoth just looks so out of place now; it’d be like seeing a tape player in an Apple store. Its opponent: Free Shipping, whose robot type is “mild annoyance” and got resoundingly dismantled by all three of its opponents in the previous tournament. Gary Jin’s strategy is apparently to charge full-steam at Icewave all day, which is a very sound strategy for something with two skinny little bits of metal sticking out the front. Gods, this is going to completely suck, isn’t it? :angry:

Anyway, Jin lives up to his word, going forever forward, forward. Icewave actually gets a few pretty decent hits but does negligible damage. Wasn’t that noisy internal petrol blah blah supposed to be powerful? :man_facepalming: A bit of definitely-not-good sumo later, FS’s chemical reaction which makes it hard to see what’s going on comes out. Wait a minute…is FS trying to put Icewave on the upper deck? YES! AND IT WAS SO EASY that Icewave is going to get absolutely hammered in the control department, so I guess this served some purpose. :woman_shrugging: This one mercifully ends…man, this was definitely one of those matches that seemed longer than it was. And of course it’s a splitter, don’t be silly. Lisa Winter - Free Shipping, Jason Bardis - Icewave, Derek Young - Free Shipping. When you get thrown a scrub and still lose, it’s time to hang it up, which I totally expect Icewave to do any decade now.

Quickie recap of the prerecorded epic encounter between Mammoth and Retrograde. Basically Retrograde bumped into the front of Mammoth, that broke Mammoth’s weapon chain and rendered the big club completely useless, meaning that Mammoth could do nothing but shove up against Retrograde for the remaining 95% of the match, which was less ineffectual than it should’ve been. Retrograde got the yooner regardless. Absolutely nothing going right for big brown lately.

Gruff vs. Glitch
Ah, Glitch. The young buck that got one completely undeserved win, two wins over questionable competition, and then was faced with Witch Doctor in the tournament…and then bowed out due to “mechanical issues”. This is the Buck Smith of Battlebots, a team that gets win after win because it never has to face a quality opponent, and now that it’s at the starting line of a bracket event, that trend looks like it’s only going to continue. Gruff is one of those bots that’s famous for being “really tough”, and any time you hear those words you know there’s trouble. The fact that its weapons look more like something you’d take to a picnic than anything that could adversely affect the function of a robot isn’t exactly filling me with confidence either.

The bots sail past each other and what did not look like a very high speed to me. Glitch is having control issues. Its omni wheels give it amazing maneuverability, and right now its driver is struggling to keep it corralled. Some pretty flames from Gruff. Maneuvering. More maneuvering. More slow maneuvering. Lots of spin control from the announcers. Yeah, this is a pretty execrable fight, like I even needed to tell you. Glitch is able to upend Gruff a few times, which is way more than I can say for its pathetic opponent. Yooner Glitch. Well, I certainly hope you got something out of the experience, Sam MacAmis. :sleeping:

++ Semis ++

Free Shipping vs. Uppercut
The first time these bots met, we were treated to pyro normally associated with wrestling pay-per-views when Uppercut landed a well-placed shot on Free Shipping. How will things go this time? Juking. Uppercut having trouble getting settled. Both its bars are present; this is not good. One solid hit, and then Uppercut gets a nice hit to FS’s left…and smoke starts to…

:fire::fire::fire: FWOOOOOOSH :fire::fire::fire:

Sometimes it’s just that predictable, you know? :slightly_frowning_face:

Retrograde vs. Glitch
They slowly meet head-on. Glitch’s spinner grinds away at Retrograde’s forks, knocking one of them askew. Retrograde turns around and grinds away with its undercutter…and that seems to have done some damage to those omni wheels, as Glitch has slowed considerably. Retrograde tries to capitalize, homes in, and…wepper. :man_facepalming: Did I mention that a lot of these teams have really bad drivers? Retrograde manages to get a couple hits to Glitch’s wing but does little more than draw sparks. More grinding, and Retrograde is now down two forks. Retrograde takes Glitch into the wall. Glitch is in serious trouble now. Retrograde presses the attack…and a tire comes off of it. And now Glitch, which is doing little more than rotating at this point, just shredded the other tire. And it’s mobile! More weppers, which do not favor Retrograde.

:clock3: There’s going to be some mighty unhappy fans no matter what happens here. Splitter…ooh, and we get to see the scores, that’s always meaningful! :slightly_smiling_face_ : Winter - 6-5 Glitch, Young - 7-4 Retrograde, Bardis 6-5…Glitch! Holy crap! :astonished: That wasn’t a razor’s edge, that was a molecular edge!

Retrograde had a golden opportunity to score the first ever win over the invincible dragon and lost because it couldn’t stop falling apart. It just goes to show you how attacking intelligently and avoiding damage, not just cheerfully barrelling into the opponent’s weapon, is so important, and unless you bite the bullet and learn that lesson you will never be a contender.

Profile of Victor Soto and Rotator. He thinks that the bot is getting “better and better” and has more durability. “We’re trying to win by knockouts.” I don’t think he’s still martyring over the Beta decision (certainly didn’t sound like it), he’s just more committed to fighting to win. He wants everyone to recognize Rotator as a top-tier robot.

++ Final ++

Glitch vs. Uppercut
Battle of the all-power no-controls! Two years ago I would’ve easily called it for Uppercut, but it’s betrayed a major weakness in not being able to stay grounded (a common problem with these big vertical weapons).

Glitch gets turned around out of the box but quickly recovers. Uppercut gets a fork stuck in the floor, and Glitch immediately makes it pay, sending it tumbling. And that left “stabilizer” bar is off. :weary: Memo to Glitch’s opponents: DO NOT PUT FRAGILE, EXTREMELY EASY TO BREAK OFF PARTS ON YOUR BOT. (Shatter doesn’t have a prayer anyway, so they can do whatever they want. :grin:) A wepper, and the less-stable Uppercut takes another trip. Glitch takes a shot to the wheel housing, and Uppercut is wobbly. And a shot to the back which knocks off an Uppercut panel. Uppercut is lurching awkwardly, its left wheel toast. But Glitch has also come to a halt! Both refs confer with each other…and…start counting! It’s our first saimin of the year.

Geez. What should’ve been an easy putaway for Glitch’s young squad turns into yet another nail-biter. Uppercut did absolutely nothing the whole fight, which of course means that it’s a splitter. (I’ve seen this happen too many times, I don’t even have an emoticon anymore.) And they’re showing the scores again, who knew. Bardis - 6-5 Uppercut, Young - 6-5 Glitch, Winter - 6-5 Glitch. “It’s very rough going to the judges three times in a row.” No kidding.

++ Gatekeeper ++

Glitch vs. Rotator
All right, this is it! You want to prove you’re one of the best, you gotta win when it counts! Both drivers know that Glitch is having trouble moving around, so it looks like Soto has this in the bag if he keeps his head.

Glitch comes out sidewinding. Rotator tests the waters with the fork end, lifting Glitch a bit before backing off. Rotator attacks the right side…but Glitch immediately whirls around, sending Rotator tumbling. Maneuvering duel; they come very close but don’t contact. Soto obviously a little more cautious after that collision. Rotator circles around, looking for an opening, but Glitch keeps that spinner pointed directly at it. We saw this in last year’s Tantrum-Hydra semi, and no doubt Soto saw it too. They key to beating a “turtle” is to vary your movements, don’t give the…

…Rotator just charged straight in for a wepper. :roll_eyes: Ahem…anyway, as I was saying, don’t give the opponent…

:boom: CRUNCH :boom:

…Rotator just kinda minced past Glitch, which promptly sent it about 20 feet skyward, and just like that the “extremely durable” bot is missing several chunks of metal and is as lifeless as Dave Eaton’s future prospects. :woman_facepalming: And that’s it! Glitch’s only knockout of the night! They leave the box 7-0!

Allow me to pull up some words from the ‘21 thread:

All right, real talk here. Victor Soto has accomplished a lot in his time in the box, but he is not a man anyone should be setting fricking expectations on. He shown that he’s prone to making mistakes under pressure, and with an underpowered machine like Rotator, that’s going to cut him short every time. To Soto and his many fans, my humble advice: Just enjoy the ride.

I’ve followed his ups and downs, I’ve weighed the justice of the decisions he was in, winning and losing, and my final verdict is that he just doesn’t have what it takes to join the top echelon. He’s up there…he works hard, he’s dedicated, and he doesn’t quit…but between his bot’s questionable staying power and his own mental hiccups, he just keeps losing matches he should win. As long as he can never win the big game, he’ll never be more than a gatekeeper…and, as we’ve seen tonight, not a very dependable one.

As for Glitch…hoo boy. :partying_face: I was facetious when I called it to win last week (I don’t have any kind of advance screening, I swear!), but man…this is a scary bot. There are few things more intimidating than a fighter who doesn’t know how hopelessly overmatched he is. Even after they’re knocked out of this event (and it’s probably happening), it’s going to be little more than a speed bump. This is a team that goes in expecting to win every single match, and thus far nobody’s been able to prove them wrong. Definitely one to never take your eyes off in ’22!

CHAMPIONS - SCS DAY 4

Skorpios…Skorpios…Skorpios…2-2 in ’20, knocked out by Witch Doctor, 2-3 in ’21, knocked out by End Game, in between won a Bounty Hunters by taking out Black Widow, P1, the worst iteration of Hypershock I’ve ever seen, and…Icewave. It sports a little disc thingy on an arm, which is extremely effective against bots that can get clobbered by a little disc thingy on arm. Looking at tonight’s field, I have the feeling that this is exactly what it’s going to get tonight. I know we can’t have a robust second tier, but is one hopeful that won’t get completely chewed up by the fight-once guy too much to ask? :angry:

Ah, heck, let’s just see how it goes.

++ First round ++

Big Dill vs. Bloodsport
BD is one of those contraptions you look at and ask yourself, just what the heck is this supposed to beat? Never mind that lifters are inherently defanged by mandatory releases, never mind that the closing off of most of the ouddareeng (Made-up word! :grin:) space has made tsuridashi (Not made up; just look it up. :open_book:) tactics even harder to execute…how exactly is a couple of long skinny pointy sticks going to lift anything in the first place? You need torque. You need to be able to channel a huge amount of force through the entire length of the arm…without damaging it!..something which BD simply isn’t capable of. As for Bloodsport, the rap against it is the same as for most of the wide-area spinners; it can’t get force to where it needs it, so you see a lot of fights where it pounds away at the opponent but can’t do any real damage. It’s going with a “fancy cross” spinner for this match, while BD has a couple of…little wedge-mounted protrusions to block the spinner.

The match. Bloodsport whacks BD’s left protrusion off. Bloodsport breaks BD’s weapon chain. BD stops moving. Just sad.

Deadlift vs. Blacksmith
No intro, which means that someone’s leaving here after one match with no profile and no opportunity to say anything. Tough game. Deadlift is another one of those “amazingly durable” machines, and every time you hear that you know it’s in for an extremely rough ride. And it shoots fire. Blacksmith has a “fire hammer” which occasionally manages to burn something other than itself. Little note on fire weapons: The only flammable substances allowed are propane and butane, which is used for barbecues because, y’know, it doesn’t melt them. Much like grappling, fire is required to be next to useless. So literally the only thing it’s good for is obscuring, which is a double-edged sword at best. I can imagine a bot having a little victory firework in there or something, but designing it to produce lots of fire is at best wasted weight. (And at worst, it works against you, as the Free Shipping camp can attest.)

The match. Blacksmith very sloppily nudges Deadlift around and gets a few ineffectual hits, shova shova shova, bumper cars, Deadlift fails to do anything whatsoever, Blacksmith yooner. :sleeping:

Switchback vs. Lucky
Second match in a row with no intro. Guess even Tauheed can only be so tolerant. I made my feelings more than clear on Lucky (:rage:); the only real news is that they’ve brought in an RC car whiz kid, Matt Olsen, as their new driver. As for Switchback…maybe it has potential, maybe it doesn’t, but anything carrying that much weight away from the main body and that many moving parts is going to require a lot of work to become viable.

The match. They move around, Switchback gets a shot to the side, Lucky’s lifter gets stuck, Lucky stops moving. Gaah. :grimacing:

The look on Olsen’s face says tells the whole story. Damn, he looks like he wants to slap someone. I never mentioned this before, but by far the suckiest thing that can happen to a competitor here is to suffer a humiliating defeat and then have to just stand there quietly. Welcome to the big leagues, kiddo! :grin:

Profile where Zach Lytle explains various specific attributes Skorpios has in common with much more successful bots. :roll_eyes:

Blade vs. Kraken
Hey, didja know Blade is “The Korean Tombstone”? Man, I’m not sure that even qualifies as a good thing anymore. And Matt Spurk comes right out and says that this is a bad matchup for Kraken. Yeesh. Knowing the enemy is one thing, but anytime a driver comes in with this little confidence, I hear warning klaxons. Since ’20 Kraken has gone 3-8, including 3 losses in the ’21 campaign, none of which it had any realistic shot of winning.

The…ugh. I’m not sure if this is a new thing, but Blade is one of those bots with a amazingly sharp turning radius, which the driver apparently has to demonstrate every goddam second of the fight. :man_facepalming: As you can imagine, that makes it highly challenging to get a decent shot on Kraken. The “highlight” is when Kraken manages to get one tooth around the left wing thingy, allowing it to push it into wall to the left of the upper deck screw at a not completely powderpuff speed…whereupon Blade turns around and completely chews up Kraken’s left tire. Yeah, I’m kinda thinking Blade won that exchange. The remainder is the familiar drain circulation where Kraken Valiantly Does Not Get Knocked Out, Or Anything Else For That Matter. Blade yooner.

Perfunctory spot of cheerleading for Team Blade, and then Matt Spurk has some words. And he’s…oh my god. He’s definitely getting choked up. It’s official: he’s tired of losing; Kraken is finished. As emotionally attached as he may be to it, I can’t be sad about this. It’s been plainly obvious for a long time that there was no way it could compete in an open league. Maybe if there was some division or side event where the types of bots that completely took it apart over the last few years were prohibited, or it wasn’t forced to relinquish its hold, there’d be a place for a grabber, but Battlebots has passed it by. Hey, he promised “bigger and badder”; that’s something to look forward to! :slightly_smiling_face:

++ Semis ++

Blade vs. Bloodsport
Both drivers confess that it’s probably going to be an ugly weppermania and a test of which machine craps out first. Can’t hardly wait. Blade kicks things off by overrotating and showing its vulnerable, 100% weapons-or-armor-less back, and Bloodsport graciously accepts the freebie. Then it overrotates again and Bloodsport hits the equally 100% weapons-or-armor-less left wing full force, which knocks the entire rear panel loose, and the ref is right in there with a warning and Blade can’t move BLEEEARRGH. :face_vomiting: Seriously, how bad is a match when it doesn’t even reach the level of a wepper duel?

Switchback vs. Blacksmith
Circling. Blacksmith has better speed and is looking for an angle. Switchback gets a little graze to Blacksmith’s flank. Blacksmith responds by bullrushing Switchback all the way to the corner and, ooh, it looks like its spinner is jammed against the wall. The clown hammer gets in on the act, which is bad news for Blacksmith as it gets in the way of its saw arm. :woman_facepalming: Blacksmith gets a chop which does no visible damage, then knocks Switchback on its side. It ends up inverted; it rights, but not before Blacksmith gets a hard shot to its underbelly. Switchback looks very clumsy in the short corner, even running into the wall. The owner tries to reassure the driver that everything’s still running properly, but I have my doubts. Blacksmith gets back in there and mixes it up, which I’m sure is worth at least half an aggression point to someone. Oh dear…Rose just said the clown hammer is giving “love-ish taps”, and when the freaking ANNOUNCER can’t live the lie anymore, it’s time to hang it up. (For the record, it looked really slow…mechanical issues?) A little more futzing around, and…Switchback stops working. And…yeah. :expressionless: Keiki Haniyasushin’s palette, this field…

++ Final ++

Blacksmith vs. Bloodsport
Again no intro. Bloodsport switching to a wheel with three protruding prongs. Known as the “Ferris Wheel” (after its manufacturer), it’s designed to protect against overhead-striking weapons.

Bloodsport takes a few small hits to the wedge. A more solid hit, and Blacksmith is upended but rights immediately. Lot more hits to the front wedge, which send it spinning away; little more than scratches. A big collision, and Blacksmith now has a small hole in its left side! A second big hit, and the hole widens. These are not crushing blows, but Blacksmith needs to start hitting back. It absorbs a couple more shots…and Bloodsport is against the wall, which stops its spinner! Blacksmith immediately gets to work with a quick barrage of shots…right before Bloodsport slips away and gets spun back up. Blacksmith driver Al Kindle, now realizing that the walls are his best chance, chases Bloodsport around and around and around, getting a few more dents in the front wedge for his trouble. AND BLOODSPORT IS ON A SCREW! BLACKSMITH HAS FREE REIGN TO…draw a few sparks. If it gets completely skunked in the damage category, I don’t see how it’s winning this. Bloodsport squirts away. As time winds down, Blacksmith goes for another rush, they’re in the short corner…it fires the hammer!…which breaks against the wheel. :laughing: It’s rare that we actually get to see break-fist-face in action!

:clock3: That of course is the final str…splitter. :angry: Somehow it just always has to…fine, let’s get it over with. Bardis - 5-6 Blacksmith, Winter - 7-4 Bloodsport, Young - 6-5 Bloodsport. :woman_shrugging:

++ Gatekeeper ++

Bloodsport vs. Skorpios
Rose proudly reports that Skorpios has won two-thirds of its matches. I don’t really know what to make of that. Zack Lytle smugly claims that the upper deck is going to completely prevent Bloodsport from running…and… :roll_eyes: sure, whatever lets you sleep at night. Bloodsport sticking with Ferris Wheel for obvious reasons.

It begins with, what else, a head-on collision. Bloodsport grinds away a bit at Skorpios’ front wedges. The wheel stops for no apparent reason, and Skorpios cashes in on the opening. It has Bloodsport pinned against the wall! Skorpios fires up the saw…and…takes one little swing, drawing some sparks. Bloodsport escapes, but Skorpios hounds it into a corner…opposite the upper deck, for the record…and takes a couple more bits which do no visible damage. :woman_facepalming: Haah…when your opponent gives you a free shot, you need to make it count! Bloodsport escapes left, only to get bopped by the clown hammer…only to escape to the right. Whereupon Skorpios simply bulldozes ahead and puts Bloodsport over a screw. I don’t know why, but Bloodsport’s drive looks very weak; it’s getting bullied all over the place lately, and that’s not going to result in a lot of wins. Bloodsport escapes and desperately tries to maintain some distance and find the angle, which is proving to be an uphill climb. More head-on shots; a few tiny dents, no more. Skorpios pins Bloodsport against the wall again and elects to just tap Ferris Wheel slightly with an unmoving saw, and your guess is as good as mine.

Uh oh…Skorpios’ arm isn’t moving, and the blade is bent to the side; it’s chances of scoring any more damage tenths-of-points is over. You know what’s coming…oh yeah. Skorpios is in full “Oshi! Oshi! Oshi!” mode, and Bloodsport, despite still having a fully functional weapon, can’t do anything to stop it. It’d be boring as hell if it happened sooner. As it is, it’s…okay, still pretty boring. And Bloodsport gets put on the upper deck and drops down like two seconds later. :sleeping:

:clock3: Yow. This one’s definitely too close to call. This is a case where if either machine’s weakness wasn’t so weak, it’d win handily. All right, let’s have it. Bardis - 6-5 Bloodsport. Young - 6-5 Skorpois. Winter…6-5 Skorpios!

(Gods, I’m sick of “Mount Rushmore” getting thrown around like scrap metal… :rage:)

Week 4! It happened! :expressionless: Man, Donald Hutson has to be fuming right now. He gets thrown to the tiger, while Zack Lytle barely takes down a chicken. All right, a chicken with a really tough beak, but still. I have no reason to believe Skorpios is going to go anywhere but out on the final day.

Thanks againn for another spot-on analysis, @DKW . IMO, Kraken and Duck are kinda cut from the same cloth: cute shtick, but never were going to do any real damage. It’s amazing either stayed around as long as they did.

I’ve also never understood tne rationale behind flamethrowers and minibots. I guess they are crowd pleasers, but ISTM that the weight allowance could be put into strengthening real offensive or defensive weapons.

Interesting. I was always curious as to what fuel the bots used for flamethrowers.

As I understand it (I read this somewhere on the Battlebots YouTube channel), some teams deliberately go with a slightly lighter design for greater speed or easier handling, and the minibot is mainly in there as a personal signature or to allow someone’s kid to have a little fun in the box. It’s never going to win the fight on its own, of course, but occasionally it can provide a distraction, slow the enemy’s advance, what have you.

And occasionally, purely by chance, they provide moments of awesomeness. Like this. And, of course, this. :grin:

Yeah, that was my exact take as well.

I remember well ( and enjoyed ) that amazing collateral damage of Sub Zero’s satellite bot via Witch Doctor. Thanks for the look back. :+1:

CHAMPIONS - SCS DAY 5

I’ll admit, I was somewhat morbidly curious about what the crowd reaction would be to Witch Doctor in the upcoming season. I had to believe that the Galately burned quite a few bridges after the Minotaur debacle and would be a clear love-to-hate pick this year. As it turns out…no. :woman_shrugging: The fans are out in full force for WD today. Signs and all. The lessons, as always: 1. Don’t assume that everyone else has the same contempt for 2nd place as you, and 2. don’t mistake the Internet for real life.

Haven’t seen enough of this field to call anything. Maybe after the first round.

++ First round ++

Perfect Phoenix vs. Sub Zero
To recap, PP has a long, long, unwieldy bar, while SZ is basically an unreliable Hydra. Neither has a righter, which is apparently a thing that’s still allowed to happen in ’22. :man_facepalming: Oh, and PP’s driver, Tyler Nguyen, is 13. That makes him a teenager with one full season under his belt, which I guess is still within the “give a crap about his exact age” threshold, but if so not by much.

PP’s blade quickly spins up and the bots run past each other and circle a bit. SZ sort of bumps into PP a couple times. PP attacks and goes under SZ; no damage. The blade…stops momentarily, and SZ gets first blood with a decent flip. PP spins up again but runs into a barrier, briefly going sideways. SZ attacks! PP gets knocked around…at the same time a piece of SZ’s flipper goes flying into the distance. More maneuvering. SZ creeps in, looking for the right spot…and gets spun away for its trouble. The meet again, and one pretty weak-looking shot later, SZ loses another chunk of itself. And more chunks. At this point Logan Davis’ best chance may be to just charge right in and hope to get a lucky inversion, as he has zero chance of winning on the cards now…

…and now PP is smoking, and its weapon is down. Dangit, some bots just can never make it easy for themselves. Unfortunately for SZ, it’s lost so much of itself that it has nothing to make a comeback with. And now SZ is smoking, and consider the coffin nailed. Ray Billings, in Nguyen’s corner, says “Are they getting counted out?” even though it’s clearly a nonissue (It is, dammit!). SZ’s left side wheels aren’t doing anything…but now PP is showing very little movement…and the ref issues a warning! Thankfully the clock is down to under 10 seconds, sparing us more Internet incoherent shrieking. Clear yooner for PP. Man, SZ is just bad. I never put it in the same tier as Pain Train and Free Shipping before, but regrettably it looks like that’s exactly where it belongs.

Overhaul vs. Black Dragon
Right to it without any song ‘n dance. Lessee, what are these things again? Overhaul, overhead curvy claw thing; Black Dragon, one of those avant-garde mid-mounted stubby spinners. Lovely.

They sort of bump into each other. BD surges in but I’m not seeing or hearing anything. Overhaul bowls over BD; it can run inverted, but clumsily. Overhaul shoves BD all the way to the wall…what’s this…it picks up BD and ragdoll-slams it to the floor! And again! And again! :laughing: No real damage, but this has got to be humiliating. Charles Guan, seeing a golden opportunity to look like an idiot on international television, shouts “This is for my brothers! And this is for my FREON!” Eh, just happy anyone remembers Bloodstorm. BD finally slips out and tries to get away, is promptly stymied by the wall, and Overhaul gets back on. It can’t quite get the leverage, merely doing an impromptu endo, but it gets it on the second attempt…this time depositing BD atop the wall…no, it’s another one of those silly “suplexes”, this one also inverting Overhaul. :man_facepalming: Somehow I don’t think “sacrifice throws” are a big hit with the judges. Overhaul takes a while to get reorganized, allowing BD to go back on the attack, but again its way-back spinner can’t find anything. (Oh, look, fire. :sleeping:)

Somehow, some way, BD starts making contact, drawing a few sparks. Overhaul is a bit clumsy right now, getting smacked around a bit…and it just lost part of its left front tire. Again, those little bitsy teensy minuscule incidental hits did this. BD also bears a scar, its right fork bent uselessly upward; with less than 1:30 left it needs to press the attack. It gets Overhaul on its side, then just kinda waits there to see if that’s enough to knock it out. Which of course it isn’t. :angry: A head on shot drawing more sparks from Overhaul. :fire: And more zzzzzzz. Overhaul just lost its right rear tire and is getting pounded. I’ve seen my share of seesaw battles but can’t remember the last time I’ve witnessed a complete 180 like this. BD, now slowing down a bit, shoves Overhaul into the short corner, which is where this one concludes.

Yeeeee…the look on that woman’s face in the Overhaul camp says it all. They had it and they lost it. If this were Twitter, we’d be seeing the “Had us in the first half, not gonna lie” meme, which is apparently the one and only game in the entire history of football where the team that was down by a lot at halftime came back to win it. :roll_eyes: I’m pretty sure the damage makes this a non-starter, and the judges concur: yooner Black Dragon.

Rose: “What would happen if he never released Black Dragon??” Well, given that by rule a hold must be released after 30 seconds, Overhaul would be disqualified, which would be a very boring finish and make the fans unhappy, so we can all be glad that this didn’t happen. :man_facepalming: (See, this is why I do not like to talk about the useless moronic bloviating announcers.)

Hijinx vs. Whiplash
Wow, Tauheed not having much work tonight. Whiplash is definitely one of the stronger machines in this sport; not explosively powerful, but can target the opponent’s weakness to do some real damage. Meanwhile, Hijinx appears to be one of those “creative” designs that started out uninspiring, unimpressive, and mediocre and has done nothing but regress since. I have no reason to believe it has any role other than “meat on the table” in Champions.

All right what weapon does Whiplash…the lifter arm? MOM! MANNY VASQUEZ IS AT IT AGAIN! :man_facepalming:

A rather inauspicious start as Whiplash rushes straight at Hijinx and…gets on top of it. Hijinx’s driver, in a moment of indecision, does nothing for a few seconds. Hijinx then tosses off Whiplash, which promptly gets back on. :confused: Finally the combat begins in earnest with Hijinx taking a love tap. A few more attempts, Whiplash finally manages to make contact with something, bumping Hijinx around a bit. Buncha futzing around, then…Whiplash succeeds in raising Hijinx slightly off the ground! (It’s a freaking lifter arm, what did you expect, a levitation trick?) Hijinx’s spinner loses nearly all its speed, allowing Whiplash to flip the daylights out of it, which I seriously doubt would damage it even if it was a pancake. The rest of the match is the rest of the match. Whiplash is scraped up a bit but manhandled Hijinx nearly all the way; I don’t see any result other than it winning. Again the judges concur: yooner Whiplash.

Wow, Matt Vasquez is really humble. Or is trying to come across as it. Either way, I approve. :+1:

Recap of last season’s final against Tantrum.

Ghost Raptor vs. Captain Shrederator
Seriously? Fine, let’s get this over with. Running around. CS bumps into the upper deck wall. More running around. Bitty hit. Another bitty hit. Couple more bitty hiCRUNCH :boom::astonished: Holy…CS took GR’s spinner clean off! And with that the “who’s going to win” pool is done and the “how long is the chump going to delay the inevitable” pool is open for business! CS is having trouble finishing the job, so GR obliges by shooting fire and (You see it coming, don’t you?) burning itself (Dependable as the tide. :roll_eyes:).

Oh, look, CS is getting wobbly, who could’ve seen that coming. :man_facepalming: And due to its low pushing power, GR manages to push it under a clown hammer, which cheerfully flails away at inflicts what would be considered “damage” in an alternate universe. :expressionless: Chuck Pinzer obligingly goes “Ohhhhhh, yeah,” and after all the crappy sportsmanship I’ve seen I guess I have to be grateful for a driver who’s just a moron. :angry: Rose: “Shrederator’s already like a pizza; how much flatter are you going to make him?” Sigh…I remember when genuinely humorous and unusually astute commentary like this was the norm, dammit. :slightly_frowning_face: CS squirts out and sprints to the open. Even a bot that totally dominates on damage will lose if it gets hosed on the other two metrics, so Brian Nabe might want to do a little more work. A front shot that doesn’t do much…and it bounces off another wall, and now it looks extremely wobbly.

:clock3: It’s going to be another thoroughly unsatisfying splitter, isn’t it? The GR camp is already celebrating, and I honestly don’t know which bot this reflects more badly on. And…it’s a yooner for Ghost Raptor!

Chuck Pinzer feels “good” to have a win. Yeah, cool, I guess. On the flip side, this has to be a painful loss for Brian Nabe. How do you get that big a break that early in the match and not only lose, but by a unanimous decision? It wasn’t close! You got very gently clobbered! (Which I’ve come to learn is a fairly common occurrence in Battlebots!) Mark my words, he’s going to see not bowing out of the ’21 season with a winning record as the stupidest decision of his career. What is there that CS can even beat now? Especially since Rusty is out? I think?

++ Semis ++

Winner of Black Dragon/Whiplash is going to the gatekeeper match. Just a hunch.

Perfect Phoenix vs. Black Dragon
PP is sporting a much shorter blade that can barely reach past its sides, which is either a smart adjustment or a sign of desperation, although it might not matter either way.

They meet head on and BD BAM :boom: POW :boom: CRUNCH :boom: WHAP :boom: officially opens the “what is this scrub going to look like when he dies” pool. PP crab walks for an uncomfortably long time, almost drawing a count, and the Brazilians are content to see if it can continue. Suddenly it starts working again! Whereupon the Brazilians are content to airmail it some more. Well, it looks…

:rocket::boom: KABLAM :boom::rocket:

All the way to the ceiling. Amazingly it lands right-side-up yet again…it’s like it’s the inverse of the toast-always-lands-jelly-side-down theory…but this contest is bloody well over. Ref wastes no time giving the 13-year-old the harsh news.

Gabriel Vasquez is suitably cheerful. Tyler Nguyen gives a suspiciously insincere-sounding postmortem. It may sound wooden compared to some of the drivers we’ve had here, but that’s just a fact of life for a budding phenom on reality TV. No one takes attitude from kids, and if erring on the side of politeness is the price he has to pay for continuing to have a camera on him, so be it.

Preview of Witch Doctor. Drivers sound genuinely scared of it.

Ghost Raptor vs. Whiplash
And no intro. Justified in this instance. GR starts by shooting some flames, which is a sign of trouble if I’ve ever seen one. They clash. GR’s spinner is going full speed, but the blade is too short to reach Whiplash. (Memo to bot designers: Don’t do this.) Whiplash shoves GR all the way to the screws, wrestles with it a bit, and slowly turns it over. Now…I learn that GR has absolutely no way of righting. :grimacing: HOW…OF ALL THE…flustered count game over. Geeeeeeeez.

++ Final ++

Whiplash vs. Black Dragon
Whiplash rushes head on, and BD once again has trouble reaching anything with that little badly-placed spinner. Whiplash gets to work upending BD a buncha times. BD is inverted, which actually puts its spinner in a better position; two not-terrible hits ensue. Uh oh… Florian: “I think a belt just came off of Black Dragon.” BD briefly gets stuck in a saw slot. Now BD is against a wall. Now BD is on top of Whiplash’s forks and…you see it coming, right?..Whiplash reverses to the upper deck and sort of moves the arm backward and sets BD onto it (nearly upending itself in the process). I remember how the crowd went wild when Dan Severn did a back souplesse in UFC 4, and for the next several tournaments other fighters tried to do that throw and pretty much completely stunk it up every single time. That’s more or less the feeling I’m getting from Whiplash right now. The red lights go on, and they go off about two seconds later. More tangling, and Whiplash does another bad forklift operator impersonation. BD is rightside-up again, and it capitalizes by ha ha ha ha ha had you going for a while didn’t I. That’s the last thing-that-didn’t-already-happen this match, so I’ll just skip to the decision. “The winner by unanimous decision is…” Whiplash. “…Whiplash!” Something remains undefeated against nothing! This is one of those fights where if you tuned in late you’re scratching your head as to how the loser ever made it this far.

Fun fact: Battlebots designers are chronically fatigued and don’t get enough sleep! That’s is clearly a mark in the sport’s favor! :roll_eyes::angry:

++ Gatekeeper ++

Whiplash vs. Witch Doctor
Man, the fans are out in force for Witch Doctor. It’s a very popular machine. :woman_shrugging:

Whiplash takes the early initiative, shoving WD to the wall. WD is catching air, unable to get on target. As always, the Galatelys stubbornly refuse to put forks on their machine, and right now that means Whiplash’s forks are dictating the pace. Contact, some grinding…and one of those forks is bent. And the second hit sends it vertical and useless. Another hit…and WD is send backflipping onto the upper deck! In the Whiplash pit, Jeff Vasquez celebrates, and I am so going to enjoy seeing that shoved right back into his face. :rage: Whiplash pushes and pushes and pushes, and WD, despite getting plenty of hits, can’t stop it. Now a bunch of circling. As the match passes the halfway mark, WD has gotten manhandled and hasn’t done that much damage; Mike Galately needs to start making something happen. And just as I think that, WD flips over Whiplash and has its back. Now WD is on the attack! And…Whiplash gets under it and shoves it into the upper deck screws. :man_facepalming: It’s really hard to win when you’re constantly moving backwards! WD manages to counterattack…it’s at Whiplash’s right front wheel…another flip-over…is that wheel damaged? It…it…it doesn’t matter! Whiplash has completely stopped moving! Jeff pounds the glass in frustration, and in the postmatch looks disgruntled. Beautiful. :heart::slightly_smiling_face:

Mean green picks up right where they left off, completing the Champions final field in convincing fashion. Say what you will about this team, it is not an easy mark for anybody. It might be a bit of a longshot, but don’t be shocked if they’re hoisting the Golden Bolt in the end.

Thanks very much for the ( detailed & humorous ) synopsis. It was a busy week and I completely forgot BB was on. Lookin’ for it on a rerun perhaps.

Seems like the horizontal spinner is dead. Whole-body spinners and “helicopter”-style bots had their day, but that’s long over. They take too long to spin up and have essentially no defense. Even smaller protected horizontal spinners like Rotator, Ribbot, or even Tombstone seem to have been “solved.” Tombstone more or less takes itself out at this point.

Certainly this sort of thing is cyclical, and horizontal spinners will have their day again, but right now if you’ve got a horizontal spinner bot, I’d be seriously considering a redesign.

CHAMPIONS - FINAL DAY

The past five weeks were about separating the men from the boys. Today we separate the best men from the…highly disappointed men. Yeah. Both excited and ambivalent about what’s going to happen tonight.

++ First round ++

Ribbot vs. End Game
End Game is a very sturdy, very stable box with a very powerful spinner that wins a very high percentage of the time. That’s pretty much all you need to know.

In a bit of…gamesmanship?..Ribbot is going with the undercutter for this match when everyone was expecting (for some reason) the vertical spinner. In response, End Game’s driver deliberately breaks off the front forks before the match even begins. Making adjustments is fine, but spotting the opponent at least a point on the judges’ cards strikes me as dubious.

After a bit of sizing up, Ribbot decides to rush right in and is rewarded by (STOP ME IF YOU’VE HEARD THIS BEFORE :weary:) getting its cosmetic top knocked clean off. It’s also sent spinning skyward and tumbles around on the floor. The action quickly spills to the left short corner, where EG viciously chews away at its hapless foe. Then the clown hammer, and any time it’s that effective you know this one’s over as a contest. A coup de grace to the right rear puts this to bed.

Ribbot is a much better than you’d expect a machine that looks like a cute animal to, but let’s face it, it’s never going to win anything meaningful. Put in a bracket, where the competition keeps getting tougher, and it inevitably finds itself in over its head. Or in apart from its head, as the case may be.

Rose: “Did it tick you off when they came out in shades, thus blatantly mocking you?” Jack Barker: “Well, the last time they pulled that crap we wiped the floor with them, so it doesn’t bother us.” :grin: Awesome. And, ouch.

Skorpios vs. Hypershock
Dear lord. Zack Lytle sounds downright scared. It’s as if he knew he got here with smoke and mirrors (fifty-percent-plus-one over Bloodsport, you’ll recall) and has absolutely no prayer against the newly hulkified Hypershock. The match, sadly, never even reached the level of the slaughter I was expecting; Hypershock knocked Scorpios around a couple times before sending it flying into the better-luck-next-time box. Rose cries “It’s over! It’s over!” before Scorpios has even landed, and it’s truly reassuring to find that there’s no horse race narrative garbage on this show. :fist:

“Bouncer”. That’s actually a not-bad comparison.

Witch Doctor vs. Glitch
Throughout the night Rose and Florian never let us forget about how 1. The Gellatlys have two 2nds and no 1st 2. and are really ticked about it. Of course they have a Bounty Hunters (there’s actually an award for that, a medal thing), and prior to that a Giant Bolt (There’s an untelevised ceremony for giving out various non-The Championship awards every season, something I’ve been railing for Dancing With The Stars to have since forever, incidentally.), but they know that they’ll never be considered the elite without the big prize. There’s an old saying that nobody remembers who finishes second, but the truth is, we do remember; the problem is that we never let them forget. Notice how there’s a lot of hype for the Buffalo Bills right now and it seems that a great many people are hoping beyond hope that this is the year? There’s a reason for that urgency. The Jacksonville Jaguars are an ignored irrelevance. The Bills are a national laughingstock. The Cleveland Browns went 1-15 and 0-16 in consecutive seasons; everyone had a good laugh and got on with their lives. Freaking sitcoms were throwing shade on the Bills years after their last Super Bowl. It is infinitely worse to be always second than always in the cellar. Add to the fact that there are no conference championships in reality TV, so they can’t even put up that banner. I was pretty hard on this couple the last time, but I definitely don’t envy them now.

Glitch’s seven wins to date: Ghost Raptor, Hydra, Kraken, Gruff, Retrograde, Uppercut, Rotator. That includes one completely undeserved gift and two coin-flip decisions, and I never got the impression that it’s as good as its record. We all know that it has a powerful weapon and is agile (maybe a bit too agile, as we saw in the Gruff match), but does it have the staying power to make it to the end of the bracket?

And man, did you think the producers are eager for this one or what? WD, you’ll recall, was the opponent it was supposed to face in the first round of last year’s tournament, but pulled out due to never-specified mechanical issues. WD ended up scoring a very easy stoppage over Mammoth, which led to grumbling on Facebook that it’s next opponent would be “a trash can lid” (which I thought was incredibly insulting to Team Copperhead, but that’s a separate issue) and generally cast a pall over WD’s entire season. Now there’s no more running, no more excuses. We’re going to see who’s the chump and who’s the…at least one better than chump. :man_shrugging: (Hey, I don’t make the rules.)

The Gellatlys finally caved and put two tiny forks on the front of WD. Meanwhile, Glitch is going forkless. Keep that in mind as it’ll make the match less confusing.

Cautious approach. Both bots keep their distance. Maneuvering. More maneuvering. The crowd is getting antsy at the lack of action, not approaching the level of booing (See? It is possible!), but the excitement has definitely dimmed. Mike Gellatly has seen what happens to drivers who get impatient with Glitch and try to force the issue, and he adamantly refuses to play the fool. Actually, the ideal strategy seems pretty clear to me: Make lots of unpredictable movements so their driver has a hard time keying in on you, and as soon as he guesses wrong or loses control, attack. WD grazes by Glitch’s front, maneuvers some more, and gets briefly caught in a floor slot. 45 seconds have gone by without any engagement. WD briefly has its back turned dangerously close but scoots away. Suddenly, there it is! Glitch leaves its left side open, and WD strikes, drawing a lot of sparks. It’s driving ahead but is halted when it trips over a floor slot. :woman_facepalming: (Seriously, these teams seriously need to start looking at alternatives to floor-scraping forks.) Glitch looks squirrelly in the corner but recovers before WD can press the attack. More circling, more slot canoodling. Suddenly Glitch stops for no reason, and WD punishes its laziness with a shot to the right which knocks it into a screw. It doesn’t look damaged but is losing control…and it’s stopped! And WD goes for its right…AND HAS ITS BACK! AND…just kinda pushes it; too low-set to do more. But then WD knocks it over the screw! It lands on its feet but…is it dead? It looks that way, but the ref, clearly remembering the Minotaur match (don’t you? :wink:), decides he’s going to take his good, sweet time starting the count. Moment of truth! Can Mike Gellatly swallow his pride, accept the reality of the situation, and finish the damn job this time, or is he…ram from behind, then another, and one final blast over the screw. And the ref has finally seen enough.

Shot of Mike behind the controls, clearly exasperated as to how much work he had to do but deciding to fume quietly and not raise a stink over it. Folks, I’ll say it: This was the night he finally grew up and joined the real world. He was up against a fan favorite riding a white-hot streak, one which would get hideous favoritism from the refs, and he’d have to kill it three times over before it would count, and it was grossly unfair and an absolute mockery of the game and that’s just how it was and how it’s always going to be and he just has to freaking accept it. Congrats, big guy. You are now officially a Battlebots driver. :clap:

As for Team Glitch, they got a heaping dose of reality as well. They’re young, so time will tell how they react to defeat.

Tombstone vs. Tantrum
Tombstone completely took apart the then-scrappy rookie in ’18, and man, have these two machines gone in completely different directions since. Tantrum made it all the way to semis in ’20 before losing to eventual Giant Nutter End Game, then claimed the ultimate trophy the following the season. In the same span Tombstone took a bounty (over Gruff) and was a thoroughly lackluster 4-5 the rest of the way. I compared Ray Billings to Mike Tyson, but he’s really more the Bob Knight of Battlebots, in that something worked perfectly for him a long time ago, and he refuses to ever give it up even as his results get worse and worse. Tombstone has been figured out. Against any opponent that does not succumb easily to charge ‘n smash, it’s almost helpless. And now, as a past champion, it got tossed right into the fire against the most lethal giant killer in the game today. Florian, of course, dances around the issue, giving the usual weaselly stuff about “questions are being asked” and “fans are starting to doubt”, but there’s zero doubt in my mind that the crown has already been well and truly passed, and this match is just going to put a framed photo on it.

Ray Billings admonished everyone not to underestimate it. Ray, to underestimate your machine would require it to still be good in the first place, which it very clearly is not. :roll_eyes: He reportedly tried to put more power into the weapon and also make the blade sharper to “cut directly into the armor of Tantrum”. Oh boy.

Tantrum uncharacteristically rushes straight in and pulls to a halt. Tombstone makes light contact, then again. Then a less-light shot which sends both of them spinning away. Tombstone catches a blade in the floor and gets knocked to the wall. It recovers and flees to the short corner, chased by its opponent. Another small hit, and a couple more; some sparks but not much damage. Apparently the strategy is to take the hits but make them as small as possible to throw Tombstone out of whack. Well, THAT…is working like a charm! :astonished: Tombstone gets unbalanced again and goes completely out of control in the corner! The blade cuts into the floor, then a wall, then the floor again, not even sending a breeze to its opponent! Look, it’s pretty simple…if the body is designed to control X amount of power, and you increase the power to X+1, or X+5, or X+88, whatever, without changing the body, it’s going to make the whole bot way harder to corral. Tombstone finally gets settled down, but it’s vibrating badly…and is now starting to smoke. Ref warning. Tantrum does a little pushing for control bragging rights or whatever, then backs off. Tombstone’s left wheel has gone down. Count. Over. Oh geez…after Duck’s utter demolition by Riptide killed break-fist-face as a viable strategy for good, Tantrum tweaks it a bit and…after scoring precisely zero weapon hits on Tombstone…it works like a charm.

Ginger Schmidt sounds like a good person to know. :slightly_smiling_face:

Man, seeing Billings struggle to put a good face on tells the whole story. Seriously, how much more of this can he take? He’s stated in no uncertain terms that he wants to get another trophy; now that it’s clear that this is never happening, what does he have left to fight for? He’ll stick around, of course, but at this point it looks like there are only two ways his career can end, a catastrophic collapse or an indefinite continuation of the slow burn. I’m not looking forward to either.

Hey, did someone say something about horizontal spinners being dead? :grin: Granted, as long as bots like Overhaul are in this, they’ll always have winnable matches, but it looks like their time at the top really is over.

++ Semis ++

Witch Doctor vs. Hypershock
Lots of counterclockwise circling to begin. Both have powerful weapons and are not just going to charge in. WD stops running and is rewarded with a wepper which sends it airborne. WD attacks Hypershock’s front corners; that, combined with Hypershock’s own weapon, flips it over. Hypershock goes to the wall and WD strikes hard, taking off its right rear tire…and getting it wedged between its own spinner and righter! :astonished: Hypershock is compromised but not out, while WD can’t get its weapon going. The righter flaps several times trying to get the tire free, to no avail. Will Bales struggles for controlled movement with three tires, while Mike Gellatly does whatever he can to free his spinner. Hypershock inverts itself, and there’s a head-on collision which doesn’t do much. Then Hypershock does this amazing wheels-on-edge move to flip itself over…no mean feat with just three tires! Hypershock smokes a bit. It knocks WD over, and that finally knocks the tire free. 1:30 to go. More circling. WD tries to find the angle…and can’t, Hypershock wepper, WD sent flying back. If it can keep this up for just one more minute… Less than a minute to go, and another head-on collision which takes off part of WD’s righter. Hypershock…loses control and inverts itself again. WD rushes in and sends it flipping back. And another hit onto the screws. And…that’s it! Hypershock has come to a dead stop! Man. The Gellatlys opponents make them earn it, but earn it they do. All the credit to Mike for coming back from an incredibly unlucky break to score a convincing win. Consider his penance for ’21 completed!

Ooh, loser interview, you know this was a good one! :slightly_smiling_face: “I’m fine…you know, I’m happy someone finally gave us some damage in this competition…” Negative crowd reaction, and then he hastily clarifies that he’s praising Team Witch Doctor for doing what all his other opponents didn’t. Bales…buddy…okay, I know you meant well, but after ’21 everyone’s a bit skittish on the PR front right now, so maybe take a little time to work out what you want to say so it doesn’t come out wrong. That’s all. :ok_hand:

Tantrum vs. End Game
Tantrum weaves around looking for an opening, not finding one. They lock up, front to front, neither weapon being able to reach anything on the opponent. EG has more muscle and pushes Tantrum around. Tantrum thinks better of it and backs off. EG very briefly gets caught in something but immediately gets free. Tantrum tries going after EG’s corners, with no success. (Having a weapon that can’t attack in front will always limit what the bot can do.) EG drives forward, Tantrum is against the wall…and THERE’S the first good shot of the match! :clap: Tantrum is sent skyward and lands inverted; it rights, but EG drives it to another wall and delivers another shot. Tantrum rights again, escapes, approaches…and EG nails it on the front left corner. Tantrum is looking battered and losing more and more bits of metal. By now it’s clear that all EG needs to do to win this is keep it up; does Dillon Carey have a backup plan? EG right side lifts off…and Tantrum zips right under…all the way; no contact. In the ’21 tournament we saw it demolish Cobalt by taking it from below; this may have been its best chance, but of course there’s no way the driver could’ve reacted that quickly. As the clock runs down, it’s just more of the same, EG manhandling its foe and Tantrum unable to get any offense whatsoever. Tantrum goes the distance and doesn’t lose anything major (it really ­is that tough!), but that’s all it’s able to accomplish. Formality yooner for End Game.

Jack Barker says that he never expected such a brutal fight, which is simultaneously a compliment and an insult to the Tantrum camp. Don’t hear those very often. Rose informs Alex Grant and Ginger Schmidt that this is their first loss as co-captains, and good to get it over with, I guess. :confused: This is a fantastic team and one of the very best in the sport right now, make no mistake, but the hard fact is that there will always be limits to what a small bot with a top-mounted spinner can do. Time will tell, but it’s looking like that one miracle season in ’21 is the most the little jabber is going to get for a while.

Ooh, ’21 season…special awards? Extra awards? Complementary awards? I’m tempted to compare them to the Outstanding Performance, Best Technique, and Fighting Spirit awards in sumo. Rookie of the Year went to Glitch and Riptide, each receiving a decommissioned clown hammer. Most Destructive went to Hypershock, Best Designer went to Aren Hill and Blip, and the Founder’s Award (“The person who best embodies the spirit of Battlebots inside and outside the Arena”…your guess is as good as mine) went to Jameson Go, owner of Sawblaze. All three got bolts. (I’m fairly certain this is what the Gellatlys got that one time.)

===CHAMPIONSHIP MATCH=== Witch Doctor vs. End Game
Maneuvering. WD ducks and weaves, waiting for an opening, like we’ve seen so many times before. EG gets a bit sloppy and leaves its left side open…BANG, first blood! Or whatever the electronic equivalent is! That took out EG’s leftmost fork. WD moves in for…a wepper? Tons of sparks, WD has to back off. WD locks up again. This time the spinners don’t meet…and EG rushes ahead, shoving WD to the wall…ooh, that was a big hit. If Mike’s strategy was to “break End Game’s weapon” as Rose suggested, that strikes me as a really bad idea, and we all just saw why. WD is inverted and struggling to get the rubber side back down. EG is unable to capitalize, but it delivers another mighty head-on blow nonetheless. A brief wepper before EG goes after WD’s right front and launches it again, this time taking of some of the armor. EG goes for one more wall-smash-flight thing…and…WD isn’t moving. It’s just so bizarre to watch Mike Gellatly show patience and skillful driving against Glitch and Hypershock and then try to brute force his way to victory with End Game, which is not happening. WD continues to not move, and the count ends it.

Damn. :slightly_frowning_face: I remember one of the last Sumo Digests I ever saw, where Musashimaru and Takanohana were (I think?) tied going into the final day, they met, and Takanohana won easily to take the yusho. And one of the commentators summed it up as such: “Unless Musashimaru can find a way to beat Takanohana, he will never make yokozuna.” I’m starting to feel the same way about Witch Doctor. It’s inarguably one of the best, but unless it can beat the best when it counts, it’s never going to get over the final hump. That’s two seconds in the tournament, and now a second in the Champions tournament. The comparisons to the Buffalo Bills are looming large now, and this is a squad that’s very unpopular in some circles. It’s looking to be a polarizing, drama-filled ’22 season for them. How will they take it? Dunno, but you can bet I’ll be riveted.

Oh yeah, the winner. :slightly_smiling_face: Man. That is a damn strong machine, and it looked every bit like the indomitable juggernaut that won eleven straight fights. It has become the Kaden Lebsack of Battlebots, just so dominating that I’m running out of things to say about it. Don’t be surprised if this team makes a run at Paul Ventemilia’s Giant Nut record.

Good tournament! :partying_face: Hope this becomes a regular thing!