It looks great, but it’s pissing me off. Depending on the control scheme I use (playing XBox) I always seem to hit the stick and either melee or go prone when trying to shoot somebody. The stick is soooooo twitchy. It’s gotten me killed countless times.
Fortunately for me I’ve been working with my friend and getting big points via coordinated attacks and tossing out med kits. But man, it’s really frustrating to have a guy in your sights and getting capped because of a control scheme that you can’t change to suit your play style. That’s the big advantage of the PC in this game (if they let you set it up the way you want to).
Honestly, I suggest you jump into multiplayer as soon as you can. I mean, you’ll probably die an awful lot (I’m expecting I won’t get on the good side of a kill:death ratio for at least a few months) but just playing the campaign will get you a lot of bad habits.
I made another video from when we played on the SDMB server tonight. It was a long continous run our squad keeping a tank alive the whole match while dominating it. Krinthis drove, I was the secondary gunner, Rand McNally and Torus helped support it, and as far as I can tell Kinthalis spent the match crying in a far corner of the map because he was scared by all the loud noises.
Server is overloaded. You just have to wait awhile.
I’ve only played a few maps. I’m still in that early N00B stage where I don’t have any good kit items and basically just run around the map lost until I get killed by some unseen attacker.
Hey guys I think I’m going to password lock the server tonight for an hour before we start up. I’m thinking from 6:30 to 7:30 pm Eastern.
I’m turning the server into a test playground.
I’ll be messing with my controls and video settings, and playing with the vehicles.
So if you want to join me and learn how to fly those jest/choppers or just have some time to map your controls differently and test them out without having to worry about getting shanked, hop in.
In Battlefield 2 there were squads and people in that squad could spawn off of their squad leader. Battlefield 3 has this too, but my friend and I played last night in a party and we would spawn off of each other. Even if one of us was the leader of the squad we both shouldn’t have been able to do this. Conceivably one entire side could be in a party and spawn off of anyone in that party, making squad tactics moot. Is this right?
Being able to take control points while still in a vehicle is kinda weak. BF2 wouldn’t allow this so it required either coordination with multiple people on foot or that driver had to hazard someone shanghing his tank.
I poked Beef for a friending last night, and hit the apply to platoon button yesterday I popped in for a little bit. I think I made one and a half rush maps, and one dominate, but boy, my skills are GONE. COD:BLOPS does not prep you for a BF game at all, and I haven’t touched one since BF2 was still fresh. It doesn’t help that my rig chugs along at 20 FPS on low, with only V-sync enabled (I run at 1900 x 1200 though).
Hmm, You’re not supposed to be able to spawn off of just anyone.
The setting for only spawning off of your leader is server side (at least on PC). so server admins can change this behaviour. Right now the SDMB server allows you to spawn off of anyone in your squad, but I could change it to squad leader only if I wanted to.
I guess the former is default on consoles?
I agree about vehicles taking control points. you should need someone on foot.
Make sure you are running the latest dirvers available for your card. Nvidia and AMD just released new drivers that improve performance in BF3.
Also, turn off MSAA (Deferred Anti-aliasing) and use post-processing Anti-aliasing instead. It gets rid of most jaggies and doesn’t cost anywhere near as much video RAM or performance as traditional MSAA.
I find that using MSAA X2 and Medium or high Post AA gives me better AA than 4X MSAA would, but at a fraction of the performance/memory cost.
Terrific for someone like me running at 2560x1440 on a GTX 580 (only 1.5 Gig buffer) where vRAM gets eaten up by textures and the high resolution.