The original Bard’s Tale had no codewheel (nor did the sequels I believe). The protection for the first game involved asking you for the name of a street in the city. The catch was if you were playing a pirated game, the street names in the game were all misspelled. You had to have a copy of the box where the map was located to have the correct street names.
The Gold Box series, another favorite of mine (Pool of Radiance, Curse of Azure Bonds, etc.) did use code wheels. I still long for a game that was true D&D like that was with real tactical combat, as opposed to NWN and it’s real-time fakery.
Mail Order Monsters I loved, as well as the Questron Games, Impossible Mission (get him my robots) was one my younger brother could be but I was stuck. For sports you had Summer Games 1 and 2, Winter Games, World Games (barrel jumping anyone?), and California Games (hackysack, wooooo).
Neuromancer was one of my favorite pseudo-rpgs with the funky opening sound clip by Devo. Archon rocked as well, and I would love to see another Adventure Construction Set, with the two games spawned from it, one based on Roman Mythology (whose name escapes me) and one based on Ali Baba.
M.U.L.E. (the best game ever made by a transexual) was one of the best strategy games out there as was Lords of Conquest (very Risk-like). Seven Cities of Gold and Heart of Africa kept me entertained for far too many hours, and Wasteland, the precursor to Fallout was wonderfully original and used the instruction book to relay important conversations in the game (you meet a sex blond, read paragraph 12). Dragon Wars used the same device.
I could go on for hours and hours waxing nostalgic about this system. I still have about 200 floppies in my den (though the machine is packed away in my mother’s attic) that followed me with my other, newer software. I still have a folder full of the BT (1,2, and 3) and Gold Box maps that took countless hours to create.
Hurray for emulators at least.