Best Street Fighter and Mortal Kombat characters?

Hi SD,

Feel free to share your memories of these great games. I’m curious as to the “best” characters in these games. I’m not smart enough to speculate on the powering up or down of certain characters, or whether some characters had built-in advantages or disadvantages. Which was your favorite character to play?

Note: I’m only asking about SF2 and MK 1, 2, and 3. I don’t have enough experience with the other, later iterations of these games. So I’m only asking about the games I listed.

About the only character I can recall having a distinct disadvantage was Zangief, due to his slowness and short reach, as well as lack of a projectile. I’m sure there are other characters. The ability to fire a projectile in these games was really necessary for victory. I remember Dhalsim being at a disadvantage too due to the vulnerability while attacking.

Any favorites? Could you pick up the games today and still have the same skill you used to have?

Thoughts?

Dave

I could beat SF2 with E Honda without even trying. With some other characters, it was a lot of work; with others, I never managed it; but using Honda felt like cheating.

Ken/Ryu were pretty great and had jumping kicks that I seem to remember dominated (had hit priority over) other opponents’ attacks and could set up combos. Plus they had good reach on their throws.

Liked Blanka but he was pretty slow and very telegraphy. Hated Zangief because trying to do the 360 degree pile driver move on a SNES controller almost never worked for me.

Good times… Thanks for the walk down memory lane.

I played MK1 on a Master System, and Scorpion had an easy win against even the high difficutly settings AI, (just harpoon, uppercut, harpoon etc.)

I always played Ken and beat the arcade version as Ken. But I always wanted to beat the game with other characters too and never really took the time to do it.

I always played Ken super aggressive much like the CPU does. Just charge in and try to corner the opponent then open up with those axe kicks.

In Mortal Kombat I’m actually still learning the mechanics. I’m partial to Scorpion though.

You appear to be asking two different questions: “best” and “favorite” wouldn’t necessarily yield the same answer. The “best” SF2 character(s) are probably Ken/Ryu. My favorite character from the SF2 series is Cammy, because she has the basic “Dragon Punch” moveset, but doesn’t have a fireball. In the greater SF universe, my favorite character is Karin; I love playing characters in fighting games whose most powerful moves are counter moves.

For Mortal Kombat, it’s the Cat in the Hat. All day, every day.

I’ve never really played Street Fighter, I did however play a lot of MK1 and MK2. I didn’t play as much MK3 though. I was lucky in that I worked in an arcade when MK was out so got to play a lot.

In MK1 the weakest character was Sonya, she didn’t have much going for her, though she was the second fastest and had an ok uppercut.

Kano would have been the second weakest, especially if you got his spin blocked.

I was never very good with Liu Kang though he was supposed to be the over all best character. Him and Sonya would be the ones I used the least.

Johnny Cage and Raiden were about the same for me. I liked Raiden a bit more, though he can be a bit more vulnerable if his flying was blocked.

Scorpion and Sub-Zero were always the go to guys when I played. Scorpion is a bit more fun to play. For me they had a better kick which I felt was better for me. Plus being able to stick someone or freeze them was the better move.

I can beat the game with all of the characters, though I had the most problems with Sonya and Kang. Cage was the only one who I double flawlessed against Goro.

I haven’t played MK2 in years since I don’t know of any place that has one. I have the boards to play it, but I haven’t converted my MK1 stand up to play it.

Again in MK2 I was always partial to Scorpion, though I would also play Kung Lao and Kitana. I’m pretty sure I’ve beaten the game with all of the characters, though I think Jax was the only one I could beat with one play. Kintaro was such a pain in the ass to beat, I don’t think I ever got past him much with Jax. Kitana was always the easiest to beat the game with because of her air lift.

Johnny Cage was my favorite. The nut punch saved my ass a few times.

I always had a thing with being the characters no one else liked. I also loved Stryker from MK3.

Yeah, is this “best” or “favorite”?

Because “best” changes just about every game.

You’re right. It is about best. I am interested in knowing who the easiest/hardest characters to play were, and why. Or if you had any stories about people beating you with inferior characters, having mastered them on their own. I’d also like to know whether an uppercut from Scorpion, for example, did slightly more damage than an uppercut from another character. Are certain standard moves given slightly more power depending on which character you play? If not, it’s all about reach, I guess.

What made Ryu and Ken much more “powerful” than other characters? Similarly, are all characters equally “powerful” in the hands of an expert? Could an expert Ryu player beat an expert Zangief or E. Honda player?

I’m interested to know as well if Vega, Balrog, Sagat, and M. Bison are superior based on their movesets. I always thought Balrog didn’t belong in that group.

When I was a senior in HS a lot of my friends had graduated the previous year and were attending Maryland just a few miles away. One of my friends had a roommate who happened to be a US National Street Fighter II Champion. I remember spending quite a lot of long nights drinking and taking turns getting utterly destroyed by this guy.

Hooo boy.

Okay. So. Best is not the same as easiest. Some characters are easy, but not actually very good because they lag behind once the opponent is executing at a similar level. Some characters are really hard, but once you master some of their tricks become extremely strong. Or maybe you’ve got a character with strong basic tools that can also go a long way. (Lookin’ at you, Ryu.) And “what makes a character good” is an extremely complicated discussion.

On the one hand, you have the school of “matchups” where you examine how a given character does against the rest of the cast - maybe Zangief does well against almost everyone, but gets totally blown up by Dhalsim. Or maybe E.Honda is actually kinda bad, but can basically downback and react to anything Cammy does. So then you kinda average everything together and that tells you how ‘good’ the character is.

On the other hand, you can get more abstract and start discussing things like space control - Ryu controls the ground game pretty thoroughly compared to Ken due to faster recovery on his fireball, but can suffer against characters who have a way to evade that attack. Dhalsim doesn’t suffer from that limitation because he has normals that can’t be beaten by ‘anti-projectile’ moves (moves that “Go through fireballs”) and that control different parts of the screen (Standing Roundhouse can snipe people out of a jump almost at fullscreen range.)

Anyway, unless you restrict yourself to discussion of a single game (Say, Super Street Fighter 2 Turbo) you can’t really analyze this stuff at anything more than an elementary level because things like recovery time changed between versions, so a character who was good in one game could be merely indifferent in another.

That said, if you want to talk about that game, you can start by looking at something like this.; It’s sortof the collective interpretation of a whole lot of people who have been playing the game for a long time. Popular wisdom, therefore holds that Vega and Dhalsim are very good, Chun-li and Balrog are well above most of the competition, and Zangief and T.Hawk kinda suck. It’ll even tell you “why” in the sense of who people think different characters lose to, but it won’t tell you why they lose to those people. It’s all just opinion, but it’s usually educated opinion. Usually.

Generally though, characters who are strong are the ones who are good at controlling space; Note that that doesn’t necessarily mean the characters with long range attacks, though it often does. This is, essentially, the basis of the idea of “priority” (which does not really exist); Who has moves that make it difficult/risky for their opponent to be at a specific location. Zangief controls space very well close up, but it’s difficult for him to get through or close to many characters. Ryu doesn’t control the super close range space as well, since he lacks the threat of the command grab, but his fireball threatens the opponent even at full screen, and he has several strong options for addressing people who jump at him, or who want to dance around about a character length away. etc.

Somehow, this thread has 12 posts and not one of them has mentioned Guile.

In original (pre-champion edition) SF2, Guile was the best. It wasn’t particularly close.

That’s probably because it takes a unique breed of person to be able to sit there and do nothing hard enough to play original Guile to his best effect. :wink:

I’m just the man for the job! :slight_smile:

In Mortal Kombat, the first one at least, all the damage was the same, at least I’m 99% sure it was. So all the uppercuts, sweeps, throws and such were equal between characters. Not sure if that continued through the other games.

The big difference between the characters was the reach and speed. Though in the end it did kind of equal out between good players.

From what I remember, Kang, Cage, Raiden and Kano all had the same reach for their uppercuts, theirs where the best to knock jumpers. Scorpion and Subzero had ok uppercuts, I honestly can’t remember where Sonya’s fell, I think she was in between.

Scorpion’s and Subzero’s roundhouse kicks were the best of the bunch, you could kick people out of the air with them. Kano’s was also pretty good.

Along those same lines, Scorpion and Subzero had a nice straight up jump kick but had poor jump punches.

Kano, Raiden and Cage had good jump punches, so much so that if you got someone in to the corner in some versions you could jump punch them to death.

Sonya’s big thing was speed, she could counter attack if you swept at her before you could block her. She was also able to crouch under punches without getting hit.

Kang was fast, and he had a fast fireball and fast flight across screen, which is why I think a lot of people liked him.

Over all the characters were balanced, a good Sonya player could beat the other characters. Though her and Kano were the least played characters over all.

I was never an expert on SF2 but I was pretty good at SF2 through SSF2T, and I read alt.games.sf2 back in the day, and the strong consensus was that on original SF2 an expertly played Guile would be anyone but an expertly played Dhalsim, who would beat everyone but an expertly played Chun Li, with no one else even in the conversation.

Personally, my favorite version was SSF2T, and I put in at least some playing time with almost all the characters. Probably my emotional favorite was E. Honda, mainly due to the “Uchio Throw”. Although there’s very little that is more satisfying than connecting with Zangief’s supercombo. I spent a LOT of time trying to learn to “tick” into it, but never really succeeded.

To expand on my previous answer: once E Honda starts throwing hands, you get an enduring smack-fu effect while your foe still isn’t in range to hit back – and if he’s too far away for that, you advance until (a) he can’t back up any more, and then you smack him while he can’t reach you; or (b) he tries to jump over you, and you smack him down; or (c) you launch yourself at him, just to be unpredictable. And while some characters’ moves take finesse, Honda’s are just point-and-click.

Ken was my favorite for overall gameplay. Just a touch more agile than Ryu. I played a largely defensive game with him; in particular, there was no way in hell you were going to jump at me and hit me.

I really wanted to like Vega, and put in many hours trying to make him a reliable winner, but he was just too weak overall.

I also have memories of a friend who was way the heck too good. A typical afternoon for him was one quarter in the machine and then beating up every challenger for three hours. I got good enough with Ken to win about 20% of the time against him and consider that quite an achievement. (But not at the arcade. I didn’t have that many quarters.)

Ah, but that takes the fun out of Ken! I used to be impossible to jump at, but I found that attacking aggressively really didn’t open me up much to such attacks. Ken’s just the best for attacking hard and fast. The opponents I had the most trouble with with Ken were Zangief and Honda, because they were formidable close-in.