Bioshock is 10 years old today

It remains one of my favorite games. The Art direction is spectacular. The game play was fun and easy to pick up quickly. The story was amazing. One of my favorites still. It literally incorporated the very idea that it was a game in such a clever way I still can remember my shock and delight when that twist was revealed.

I don’t play PC games as much as I used to but this has been still one of my favorites of all time.

Wow, never realized it was that old. Pretty cool how it STILL holds up today.

If I only had the time I would definitely play through it again.

Would you kindly find the time?

I would’ve said 2008, but close enough. I remember buying it after moving here, at Best Buy and using price match for one of the few times in my life.

The graphics are very well done still. I remember being a little disappointed by the minimal RPG elements, as it was sold as a “spiritual successor” to System Shock, but now I just see it as different.

To be fair, the original System Shock had even less RPG elements than Bioshock. It was pretty much an FPS. And while SS2 was more RPG’ish than Bioshock, I wouldn’t say it was particularly RPG’ish either.

I actually preferred the pacing and atmosphere of Bioshock over System Shock 2 myself, which seems to put me in the minority. I played Bioshock first. When people compare old games to new games and always say the old games are better, I think they forget that UI/UX is on the whole better in newer games than older games.

I didn’t mind the SS2 UI, but the first game is nigh unplayable unplayable by today’s standards. It predates the “mouse look.” BTW there is a semi-official remake coming out next year.

The atmosphere in Bio is definitely better. It’s a unique setting whereas SS is in the Alien vein.

I didn’t say they were RPGs they just had a different ratio of mix, more close to Deus Ex et al.

I checked into this thread early this morning, and for some reason I’ve been playing Bioshock for 6 hours straight…

Yep. I was one of the early Kickstarter backers. I’m a sucker for remakes using modern concepts and technologies.

(And it’s likely the final boss fight won’t suck this time around. The boss fight in SS1 was just awful and more of a “how fast can you point and click” than anything else. Then again, I think when I played SS1 it was from GOG, so maybe the boss fight worked better originally than it did running through DosBox.)

I had never heard of it (started parenthood about that time) until my friend started showing me Bioshock Infinite.

Which I bought it the next day.

And started playing again as soon as I beat it.

An incredible series.

Absolutely. I first started seeing it when I was big into PC gaming, before I made the switch to Xbox 360/Xbox one. It was certaintly a missed gem. Got all of the achievements and probably put like 400 Hours into playing and replaying the first one. The second was okay, just an extension of the first, but Bioshock Infinite was and is still one of the best games i’ve EVER played. The entire feel of it was both fascinating and creepy as hell.

Enjoyed watching someone else play it. I tried the demo, and discovered it wasn’t for me. Things can hit me and I can’t tell which direction it’s coming from. Even on easy, I can’t react fast enough. I also found it really easy to get turned around and have no idea which was I was going.

I think I just can’t do first person shooters.

Still, watching it, that twist at the end really worked on me. It made me angry. It made me want the player to defy the game and not go after the bad guy at the end, even though there is a moral compulsion to do so. Just realizing the lack of control I had on everything was just that defeating.

That’s the only ludonarrative dissonance–when you can’t choose to let him escape. Before that, the entire point was that you couldn’t really choose.