The Epic Day 8.
How epic? Well, for starters, this was the summary after my character finally collapsed of step exhaustion. (While uncovering a new room that I forgot to check what it was at the summary so I’ll have to check my list of rooms on Day 9 to figure out. I only caught a glimpse as the character passed out.)
Mt. Holly
Impressive Manor
Total Rooms: 36
Rank Reached: 9
Steps Taken: 109
Items Found: 12
New Rooms: 6
The day almost had to end a few times. From running out of keys with everything locked to running out of steps and then getting a boost. But I had a series of serendipitous events that kept me going.
For starters, I drafted the Tool Shed outside. Got myself a metal detector and some other item that I forget, but wasn’t particularly useful from that.
Early on in West Wing exploration I drafted the Mail Room. Got my package from the other day. Open it up to find a set of lockpicks and a compass. Also, there was a treasure map in the room.
Explored a bit, picked up a coin purse, a magnifying glass (I can now collect the stamp from the Mail Room letter when I get back there), and some other stuff. Drafted the Coat Check at some point. Drafted the Security Room (reduced the number of key-card locked doors). Looked closer at the note on the desk and discovered that Handwritten notes on red post-its aren’t lies. Missed that the first time around.
Found an okay number of gems. Hardly any keys, even with the metal detector. Lockpicking my way through everything anyway.
Drafted the Drawing Room on the treasure map location. No shovel.
Northern door locked and not pickable. Decided to draft east. However, my choices were two dead end rooms and the Archive. Didn’t want to dead-end myself, so drafted the Archive. Unlike last time I drafted it, I had no protection from its penalty. Good news, though. It had a shiny key card. Drafted north from the Archive and chose the Great Hall, because lockpicks. I figured I could open the doors…then I discovered that only two of them are pickable and those both were empty behind them. Metal detector beeping, but I would have to spend a key to find out what it was beeping about. Decided to hold off. Being at rank 7 I decided to unlock the North door. And saw the Foundation pop-up as an option. Knowing it was rare and permanent, figured drafting it due southwest of the Antechamber was likely a good thing. Elevator doesn’t work, though. Probably need to activate it somewhere else. Metal detector going off. Either finding something in a dirt pile (still no shovel) or somewhere the elevator leads. Door to the North has a key card lock. Door to the west is locked and unpickable.
Have two or three keys and decide to unlock Great Hall doors. Not enough keys for the remaining four doors, but could get lucky.
Unlock the SE door…find an upgrade disk (metal detector stopped beeping after picking it up). Long way back to the security room, unfortunately. Have enough steps to make it if I need to, though. Unlock SE door, and find a key as well as a wall lever. I pull it. East door of Antechamber slides open. Cool and all, but I don’t think I’ll be able to draft a room next to it before running out of resources.
Go to NW door. Unlock it. It’s the west exit. Draft storeroom (need another key).
Unlock final door of Great Hall. East exit. Draft corridor. Other exit of corridor locked.
Figure I’ll go slide my keycard into the North door of the foundation now.
Draft the Library. (Located west of antechamber now.) I believe this was the archive option because the other two sucked so got lucky here. Reserve another book. Look at my stats. Apparently I’m a sucker for the Dark Room because that is the room I’ve passed up the least when it’s been an option to draft. (Though it doesn’t even crack the top 3 actual drafts.) Who knew? To be fair, only the first time I drafted it did I not have an active Utility Closet
Anyway, go to draft from the Library and get the Laboratory! Second time ever. Go to the terminal and amazingly enough get the option to run an experiment where every time I choose an archive to draft I get two keys! I will for the rest of this day always draft archive unless I have a compelling non-archive draft. Also put in my upgrade disk. It’s for the Storeroom. I can 9 more gold, 1 more key, or 1 more gem. I go for the key, which costs 10 gold normally anyway. Next time I draft it I’ll get an extra key.
Went back to archive, drafted Darkroom from there using archive option. Get two keys. (North exit from Archive blocked by Corridor.)
Draft east door of Darkroom. Random pick since Dark Room doesn’t let you see the draft. Didn’t get any keys, so it wasn’t an archived option. And draft the Utility Closet!
So enter and Flip the lights on in the Darkroom. And turn the lights off in the not yet drafted Gymnasium, which I actually would draft in the East wing later. But the best part is I finally have both a lit Darkroom and a magnifying glass. So I can finally zoom on those photos. 11-28 is date on tree. Hartley has bad green memos.
Anyway, at this point, I’m out of gems (ran out of them a while ago) and low on steps. I won’t be able to make it back to the Mail Room to get the stamp. But hey, I can drop something off at the Coat Closet. While the magnifying glass is useful, I’ve gotten it at least twice before. And the metal detector or lockpicks are cool and all, but I think the key card is probably the best thing to check overall. (I had a few other possible options as well.) So I check the keycard.
Figure I’ll go back to the entrance and spend my last few steps drafting early rank rooms in the East Wing. I’ll stop by the Boudoir on the way and See if the 11-28 on the tree is the combo to the safe…nope…no luck…oh well.
Go to the east wing door of the entrance hall with only 2 or 3 steps left and draft…
The Dining Room! Dinner is served! 20 additional steps, baby! Shame I didn’t have a Boiler Room for another 10 on top of that. Draft south and get the Guest Bedroom. 10 more steps to the collection. Now we’re cooking with gas!
Anyway, time to go to the mail room and get that stamp.
And pass through the Security Room on the way there. Hey, I wonder if that thing about the network password is visible with the Magnifying Glass. What do you know? It is! I can now login to the network. Find out the staff sent me a nice little message under the announcements on the day I started. I now have two sources of my start date. The library cards, and the terminal message.
Get the stamp. Return to the dining room. Draft north and get the Chapel. Draft North from there and get the Rumpus Room. Hey, free money! And a funny mechanical guy in a glass enclosure. Oooh, my fortune. Some beach with me standing on it. And a black cat. And a red flag. And a forever locked door with a moon on it.
Draft North from there and get the Freezer. Gosh it’s cold! [spoiler]Look at all that frozen stuff. If I were a betting man, I’d bet the Boiler Room could thaw this out. But hey! They froze all my assets. Bye bye 10 pieces of gold and the one gem I found in the West Wing. Good thing I get to start the next day with them.
Go back and draft one more room and pass out from exhaustion.