Update: I have inferred from chatter on the internet that the SECOND time you reach Room 46 on a particular run, you can actually go in and look around.
I am now at the “looking at online spoilers” stage, because life is too short. I don’t regret looking up the safe combinations at all, I see no way you’d ever figure them out short of brute force.
The next major thing I want to do is take a Sanctum Key into the Sanctum and see what happens. Anyone gotten there yet?
And since Discourse is apparently letting me post here again, I might as well share this stuff I wrote when it shut me down for dominating the conversation:
Various thoughts while I wait for Discourse to let me post again:
There was only one point where I got frustrated enough to look up spoilers online, and it turned out to be a good thing. It was regarding the statues in the tomb. Turned out that I did immediately figure out what you need to do with them, but I did it wrong (did the things in the wrong order, I guess) the first time I tried, and it would just never have occurred to me to try again.
Based on online discussions, I seem to be in a small minority that liked the Gallery puzzle. A lot of people looked that one up and said they would never have gotten it on their own.
Someone mentioned it not being worth it to open the time lock safe more than once; maybe this has been patched since you played, but for me it stayed permanently open and always had a fresh gem each morning, as well as the other thing in case you want to look at it again. (ETA: this applies to all the other safes, too)
I know that I know Day One is November 7, but I forget where I learned that. (ETA: on the calendar hanging in the Drafting Room) Today’s date can always be found in the Drafting Room or Vault, btw.
One thing I find frustrating in the game is that your character apparently lacks any knowledge of not only his own society’s history, but even his personal history. We know that he has a good relationship with his Dad from having read the thing we found in the place, but who is his Dad? Why did he stop coming to visit Mount Holly, after apparently having done so frequently when he was a child? These seem like things you should be able to start the game already knowing…
As someone mentioned, it is theoretically possible to find Room 46 on the very first day. If you consider this, it may help focus your search, since you know any puzzle that requires multiple days to solve can’t be essential to finding Room 46. For instance, lighting all four braziers can’t be necessary, since you can’t draft all four valves on the same day. I got hung up on this for a while.
Anyone figured out the strategy for the (very minor spoiler) slot machines? Best I’ve come up with, just like IRL, is “don’t play them”.
(To Mahaloth’s question about the location of the blinking light): Oh, have you even found that room yet? There are three ways to reach it, but two of them require reaching the Antechamber, and the other seems like it would be really hard to stumble on by luck, although then again, I did just that.
To expand/digress: (this is about backstory, nothing under the spoiler is directly related to any game mechanics AS FAR AS I KNOW) One of the things you briefly glimpse in Room 46 before the fade to credits is a golden, bejeweled crown. I wonder if that may be the same crown mentioned in the scrapbook in the Archives, and discussed in more detail in the document in the time-lock safe.