Also a lot of the people who would be watching/posting are busy playing in either this game or Doperville or both. That cuts down on time to follow along in a viewing thread.
But maybe I can help out by throwing out some discussion topics that are interesting me at the moment.
What does everyone think of the latest development in the game, story’s “slip”?
How about the heat that CIAS is getting, or sach?
Also, if you were going to design the Dracula role so it would work well and be less controversial, how would you create it? I have to say I really like the basic idea of the role, but after watching the discussion I think we may have failed to execute it to it’s fullest potential. Let’s take the baby vamps not knowing who Drac is off the table. I don’t like that idea because I find it to be internally inconsistant with the color of the character.
Since it’s day 1 had I been in the game story would get my vote as it was the most substantial mistake so far. The other people getting heat are normal first day throwaways IMHO.
I think the only change I would make to the Dracula/Vampire role would be that the baby Vamps die when Dracula is killed. That way they would HAVE to work to keep him alive.
Yeah, but that could give the game to the town. I don’t know if having potenitially 3 or 4 people dropping dead when Dracula is lynched is a good idea.
It might be workable though. My original idea of having the vamps turn into survivors isn’t totally fair either.
I really do think the role has some good potential, I just don’t think it is fulfilling it yet. (In fact I think this whole setup has some good replay value and it might be fun to run it again in the future.)
Yeah, that’s pretty much how I feel. Regardless of Story’s actual status, this is about the best possible reason you could find on Day 1 to vote for someone. (Heck, even story said he’d vote for someone who made such a gaffe.)
As far as how to better do Drac, maybe you could do something similar to how some games plan to handle modkills. Any vamp who sells out dracula instantly becomes a pillar of ash and loses the game. Of course, this brings bread crumbs into it, so I don’t know how one would handle that.
Been off preparing for an interview tomorrow, so I had about 3 hours worth of posts to catch up.
Oh dear.
I had Storyteller’s slip down as either a slip or a convoluted plot. If Story is scum, he’s trying to drop a false number of scum out there (or so I was thinking about 3 hours back) so that when he died it will be seized on by a townie.
“Ah-Ha!” Three scum!"
The trouble is that Story said three lynchings, and Dracula has to die as well, which would mean two Wolves. So that’s not right.
Not lynching the self-proclaimed Constable is probably the right move, because normally the Constable now has to produce names and attach an alignment to them, and those can be checked. When the Constable eventually dies he will leave a pool of trusted Townies behind.
The problem is, of course, that the Wolves have an Alchemist on their side. Possibly. The Alchemist can (if she exists) block the investigator.
I find it ironic that people are queueing up to lynch One and Only Wanderers. Again. Has the poor guy ever survived to see the dawn of Day 2?
Oh wait, he was lynched Day 2 of YSI, I think. That after a horribly unlucky lynch Day 1 of Conspiracy.
ETA : The Google ad is for “Custom fit Vampire fangs.”
Well I do have one more thing to say about vampires. A harsh suggestion to discourage a bitten player from turning on Dracula and outing him.
Give Dracula the power to summarily kill subordinate Vampires.
In order to exercise this power, Dracula has to post in the game thread (not by PM or other method - he has to confess to do this) that he, Dracula, commands [playername] to die.
The player commanded to die does so at sunset (assuming the power can only be exercised in the day). If Dracula is that day’s lynchee, the subordinate Vampire dies first, and therefore loses the game.
This is harsh, but the point is to deny the subordinate Vampire the expected gain from betraying Dracula. The motivation for the betrayal is to get back on the Town side and win with them. The fact that this will guarantee the loss of the game for that player may make them hesitate.
I think that the power should have some limits on it. My first thought was that Dracula can use this power on only one Vampire per Day. My second is that it would be fairer if the Vampire had a small window of opportunity to make their claim without bringing Dracula’s wrath down on their head, but I haven’t worked out how to do that yet.
The players haven’t put two and two together yet about one aspect of this game.
The biggest problem for the Wolves in trying to false claim Constable would normally be that they don’t know what alignment nonscum are. The claimant might say that Player X is town, but have had the bad luck to pick on Dracula. Or possibly assert that a power role is vanilla Town.
The Scout (assuming there is one) doesn’t have that problem though. And since the Wolves can talk at Night, any Wolf can use the Scout’s info to back a false claim. The problem would be the day’s lag between getting the info and being able to tell the others. Unless they agree a code for the Scout to convey the result of the investigation using posts in the main thread (which I don’t see the Penguin outlawing ;)).
That’s not a big problem. A Cop should almost never out somebody else as a power role; there’s no pro-town reason to do so. And is Dracula likely to counter-claim?
This is a good point. A wolf who had claimed Constable (absent a counterclaim) could easily pick a non-scum at random the following Day and say ‘I got a reading on so-and-so, he is Town aligned, but I’m not going to reveal any specific roles’. Hell, he could even do that with another scum. The trick is making the Town believe it.
CIAS has just made a good point. Freudian is looking for sympathy because people keep lynching her, but hasn’t she only played in two games? Conspiracy and YSI, right? She was scum in both games!
She played in Fluid’s recruitment game, but subbed out on Day 3. She didn’t get lynched, though.
So if she’s town then it’s new territory for her, and if she’s scum she’s trying it on.
I agree that a cop probably shouldn’t out a power-role when claiming - I did that in Cult of Sekham (or rather, didn’t) which meant that the scum misplayed their false claim. (See : Monkgate).
And if Dracula doesn’t counterclaim, he now knows the name of one Wolf. That’s a small benefit to him when deciding who to bite.
Players have started to think about the Scout, but not the coded message idea. And since that’s now been done twice (Arkham Asylum and Conspiracy) some people should have thought of the possibility that the Wolves can agree a code for the result and then the Scout’s first post of the Day reveals to the wolves the result of his investigation. (They’ll all know who was investigated already).