After that humiliating defeat, a small group of us went out and picked on street thugs. It felt good to lay a haymaker on a guy with a shotgun and watch him go sailing over the fence that was 20 feet behind him!
I notice that no one has mentioned that the group that finally did as all in last night consisted of only TWO members. That’s what really made me feel small.
Yeah, there were only two. However, they were the size of small cars (albeit bipedal ones), and were Lieutenants. So they were nearly unhittable, due to being 4 levels higher than us, they hit us all the time, they hit hard, and they had some kind of badass stun power.
When I get to be level 15 and am The Marvellous/Amazing/Legendary/Whatever Super-Collider, I am so going back there and kicking their asses.
I created a mutant scrapper named Chode on Virtue. He’s a micro-clown with a blue suit with yellow polka dots
I love it so far! Quick question… should I worry about Enhancement slots placing for the future, or can I just place them where they’ll help me now. I don’t want to bugger up this toon on my first day.
I finally decided to stick with Admiral Chill (Mutant Blaster, currently level 6), so Dopers, be on the look-out for me. I’m right at the stage where it’s getting too hard to go solo.
I just continue to be impressed with how much fun the game is. It’s as if they took out all the extraneous bits and just concentrated on make a simple, fun, game that still covers all the bases – nothing feels as if it’s been forgotten or under-implemented.
(No capes are a drag, of course, but I can definitely understand why they didn’t go in. 100 guys on-screen with realistically-moving capes == 1 frame per second.)
I think the general rule is place them as soon as you get them; you can always replace the enhancement with a better one later on. The original gets destroyed when you do that, but that’s no worry because they’re very plentiful.
Also, the enhancement level is tied to your character’s level, so by the time you hit level 5, those level 1 enhancements will be useless. My strategy has been to keep all my enhancement slots filled; it can only help. Later in the game, when you start finding enhancements that are rarer and origin-specific, you might have to be more discriminating.
I think **Anonymous ** was asking about the enhancement slots, rather than the enhancements themselves. For the latter, you have it right, SolGrundy.
For the slots, though, you do want to be careful in placing them in skills you use often and plan to keep using. For the most part, powers in your primary and secondary sets are safe places to put them, as these will scale up over time as you level. One of the design intents of the game is that the power you get at the start is one you’ll still be using 30-plus levels later. The later powers are different but not necessarily better.
There are some instances of powers that won’t benefit from lots of slots. If you take Hover, for example, it probably merits an additional slot or two for the defense bonus, but since it will be replaced/superseded by Flight at level 14*, you may not want to load it up with too many slots.
Does that help?
*Sort of. You’ll still use Hover, as Flight sucks down Endurance like it’s going out of style. Basically, Fly to get there, then Hover for the defense bonus (and because flying/hovering is cooler than standing).
Hovering is indeed way cool. For level 10 (W00T ding 10!!!), I got Stealth, too. So now I can Hover above the bad guys, raining down fiery destruction, while they run around looking for me.
I can’t believe it’s still so much fun. I’m usually well on my way to jadedness right now, rather than “Must…level!”
All right, you guys convinced me. I’ll be on under the account name sturmhauke, don’t know yet what characters I’ll have. My activation just went through as I type this, so see y’all on Virtue!
I just looked over, saw the small houses moving at us an though, well, I guess we have to try, then went and hit them. Unfortunately, they hit me back. Twice I think. Then I was out of it.
I really miss the capes too, but it wasn’t really a surprise. I have been reading the message board over at Cryptic, some people there are complaining that there are no items, or crafts, or buildings. Most of the replies say who cares, it is fun.
tanstaafl, I had that happen on a Clockworks mission with my tech blaster on Guardian. I think it happens to everyone. It is a nice little touch.
OK, been playing for a while now. I have two characters on Virtue: Harold Levin, L5 Tech Blaster (lightning/lightning), and The Stone Sentinel, L1 Magic Tanker (stone/stone). Harold was supposed to be Nikola Tesla, but someone else used the name first. Hmph.
All of you new to City of Heroes, be sure to give a /tell to one of the older heroes so we can hook you up with the C.E.C.I.L. supergroup. Looking forward to teaming (or is that teeming) with all of you.
For enhancement slots, I’ve been maxing out my two primary attack powers. And putting in the extra slots (you can’t have more than six slots on any given power) on my defensive powers.
I’m still trying to decide between Leaping and Flight for my tanker. Flying looks so cool, but it seems like most tankers are taking Leaping. I’m not convinced it’s significantly better and I may settle for slightly sub-optimal just to be different.
If a lot of Tankers are choosing leap instead of flight…maybe there’s a good reason for it
I now have a gripe. Clevland Steamer is a level 8 blaster. And now can’t get any new missions until he hits level 10. It’s taking forever to build up without a good mission. Sigh.
Oh, so Max Carnage was in Steel Canyon looking for a shortcut to Perez Park last night so I thought I’d take a jaunt through Independance Port. HOLY CRAP!!! That’s a terrifying place to be for a level 10 with no travel powers!!! The first enemy I saw was a LEVEL 23 Cabo! Luckily I managed to get through the area without being detected, which is a good thing, because it finally dawned on me…I was the ONLY hero in the entire map! I’ve never been so afeared for my virtual life!
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Yea, I got a mission in Steel Canyon, so I was running around dodging purples and reds. Oh, but I’m supposed to be taking them out. What is it with the mission system sending you into these surely-fatal areas at a low level?
Did the mission say “bring friends”? That seems to be a sure sign that things are going to get rough. I’ve yet to make a character on Virtue, but I am having fun trying out the classes. I’ve tried each base class except a Defender, but I think I could stay at it for months trying out new things since each class changes so much depending on what powers you take.
For example, my Scrapper seems to be a real gimp when it comes to soloing. At level 5, he was seriously getting his ass handed to him trying to do missions. Unfortunately (or fortunately looking at the game overall), I think I just picked the wrong defensive power for efficient soloing. I found a Blaster to help me, but we were still dying left and right on one mission. My Controller on the other hand soloed the very same mission just by having powers more suited for soloing (or crowd control in this case). Very cool!
Yeah, my level 7.5 Tanker got a mission to Perez Park last night. First thing I saw when I got in was a set of white/orange Hellions. Now, I had been taking that level Hellion on four or five at a time with no trouble, so I waded in.
30 seconds later I was waking up in the hospital. Someone in there had a flamethrower or something. My Invunerability doesn’t protect against flame apparently.
So, I head over to Kings Row and pick up another mission. This one to kill 10 Velikhoz (or whatever). Found four all conning white so I went in.
I died in about 10 seconds.
Run back from the hospital and hover overhead to check things out. Nope, just 4 of them, all white. I land, attack again and die again. Oh well. Guess I should have taken you up on your offer Max and joined in on your mission but it was a bit late by that point.
Ah well, I’ll try again tonight. I’ll try to look some of you up.
Max, sounds like you need some team missions. Or be a sidekick. Can a level 8 sidekick with a level 10? What’s the minimum level difference?
As for those high level mobs, they’re there to make you appreciate gaining levels so you can kick their butts.
Surviving, especially when soloing, definitely requires tactics appropriate it to your power set. My scrapper solos fine against the Vahz, the Hellions, and the Skulls. But against the Lost, or the Circle of Thorns, I get mezzed and die. Pick you fights carefully. And being in a team helps a lot, you cover each others’ weaknesses.
Soloing and grouping do require two different styles of play, at least with my Blaster. I hang around Dopers, especially Ryle, and get used to wading in, guns blazing. After getting my ass kicked a few times, I remember the best way to play Lysander solo is to fire, run backwards, fire again, repeat.
Mine didn’t say “bring friends”, but I definitely need to.
I think sidekicks have to be 4-5 levels below minimum.
I /friended most of the senior players last night, but only saw **Max Carnage **online. When I saw he was in Independence Port, I stayed far far away. I’ll have to remember to add Deus X.
My scrapper got killed 4 times last night (Twice by the Corpse/Mutilator dudes. Why are they so tough?) but I eventually found a big team of level 4-6’ers and did well on a couple missions. Up to level 7 (Temp Invulnerability rules!!! Thinking of Super Speed for level 8.)
Has anyone had this problem? I joined a super group (non-CECIL! for shame!) but I couldn’t change my costume colors to the team colors. I went into the Superteam tab and changed them several times, but they never “stuck” after clicking Accept.
And, has anyone noticed the proliferation of copyright-infringing characters? Despite prohibiting them in the TOS and supposedly filtering for them in the naming engine, when you see that The Incredible Hulk has made level 18, you know they aren’t policing too hard. Last night I fought alongside The Bride from Kill Bill.
Yeah, last night I saw a buxom scrapper in purple with techno-things on her face named Seven of Nine. Later on, there was this kung fu kicking blonde dressed in regular street clothes named, of course, Buffy Summers.
Hey Max, don’t feel bad. Try Steel Canyon as a level 8 with hover. I was just going to see 2 contacts there. First thing I saw was a level 13 troll. So I decided to get high and fly to my contacts, then get out of there. Couldn’t get high enough. One zap from a lev 18 something, and I wake up in the hospital. Which was cool, it was closer to my contacts.
Justice Blues has flight, or at least is working his way up in that line. Probably should have went with one of the others, but I like flying. And flying as a blaster is great!