1522 - 1532
Summary of forces:
I have 1 Cannon, 2 Caravels, 5 Colonists (Scout, Pioneer, Colonist, Servant, Criminal*)
King has 8 Soldiers, 4 Dragoons, 4 Artillery and 4 Warships.
*Just being converted to Missionary, as per last post.
Distiller joins Docks.
King demands 200gp. Refuse: (a) I’m peeved at map b) His Majesty usually doesn’t do much in reply - maybe raise the tax rate…
Servant enters Village to learn Tobacco Planting. (This always cheers me up as it’s so efficient! :))
Caravel reaches mainland. Scout + Missionary disembark.
Docks finished. Start Printing Press (N.B. will need more tools to complete this).
First Cannon arrives (always good for defence, but here the start of the Aztec attack force).
Meet Cherokee, who live up to their good reputation. We agree Defensive Pact.
Meet Simon Bolivar and Spanish Settlement on 2nd Island*. (Sadly can’t offer him General of all my forces! ) Spanish have 2 Settlements, 20gp and won’t offer World Map. We agree Open Borders (usually makes them friendlier). Still no Map.
*OK, for blog purposes, the Island Quebec is on is now named Rien Island (because it’s nothing like I wanted!), and the other Island is Paella Island (I don’t know a lot of Spanish :o )
Decline Giovanni (those Liberty Bells are at least giving me options!), despite his free Caravel being tempting. (If I knew more about the World map, I could make a better-informed decision.)
Decline John (1 extra Cross per Town Hall). That’s useful - if I weren’t set on Minuit, I’d have him…
Enter Tuskagee (Cherokee). Sugar Planter and 284gp.
Servant trained as Tobacco Planter - rejoins Quebec, producing 8 Tobacco before I even farm the land.
Caravel arrives in Europe. Picks up Distiller (I will undoubtedly cancel that Specialisation and retrain - or make into ordinary Dragoon), and 2nd Cannon. Look innocently at Aztecs…
Map Spanish Settlements.
Buy 3rd Cannon. Invasion force complete.
Enter Tellico (Cherokee) on Paella Island. Tobacco Planter and … 2220gp in treasure train - but need Galleon to transport it.
Decide to use Missionary to build unwanted Town on Paella just so King can transport the treasure. (There’s no way to disband a Settlement, so I’ll have to gift it to the Spanish later. Otherwise it’s an easy target for the King and I must not let him own it, or I can’t win my Independence…)
Juan offers +1 Caravel movement. Have to accept, because the slowboat journeys are wasting my precious time.
Hope Minuit will understand.
Build Montreal on Paella with Criminal Missionary. (This sums up the game so far … weird + desperate!)
Start producing Trade Points:
a) the Criminal doesn’t work hard
b) I can get Minuit sooner.
Distiller and Cannon arrive in Quebec. Clear Distiller Specialisation, put him to work and free up Hardy Pioneer to build roads, farms etc.