So sad. The Glorious Revolution of the French has failed
At least you managed to live as a free man for 50 years
So sad. The Glorious Revolution of the French has failed
At least you managed to live as a free man for 50 years
Score: 1025
Victory: None
Time: 16 hours, 25 minutes
Things I did wrong:
Should have built more settlements and thus had more soldiers when the rebellion came
Should have tried to hurry industry along and make more profit sooner and not worried at all about defense; could have hurried defense at the end
Sort of goes with #2, but never should have let the REF get that large.
Should have had stables in all settlements
Unbelievably, I didn’t have a church in Cayenne
Things I learned:
Defenses seem pretty useless, seems to be better if you’re always on the attack, regardless of combat odds. You still seem to be ahead even after the counterattack.
Native allies are pretty useless during the war except as diversions from your settlements. Very useful during the rest of the game though (essential, really).
Hi, Opal!
Things I wish I learned:
If I could have used the caravel to run the long way around to Europe if I’d have chosen Theocracy.
What was up with the disappearing Ruin when I founded Montreal
Why the King didn’t take that treasure train
Alas, I lost, but I hope you got some enjoyment from it, dear readers. I look forward to your final comments.
Thanks for posting all that - it was very interesting to see a completely different style of play.
Responding to your comments:
I’ve never built more than 4 Settlements (and I think it’s difficult to do more in the time available)
Industry is indeed profitable, but again you have have to balance the cost building it with other factors (RS, trade with natives, missions)
the REF will get very large if you have a large rebellious population (one way to avoid this is to have a smaller population :eek: )
Stables cost 50 horses and then absorb food (I think it’s better to buy all your horses cheaply in Europe)
I’m not sure about the benefits of Churches either (e.g. RS buildings are probably more useful)
attacking is usually best; to do so you need to heal up units quickly (Note that a fortified Soldier in a Settlement with a high defence % is better at defending than either Cannon or Dragoons)
agreed, Natives seem outgunned during the War, but are very handy before that
Hope your next game goes better!
Thanks for all the advice and thanks for reading!
It’s good fun to follow!
But please do whip that Kings ass next time will ya
I’ll try
Do you want me to list my strategy suggestions?
Fire away!
I’ve been fortunate to have enough time to complete several games and I reckon:
My conclusion is that one strategy is to build only one large Settlement (your Port) and to have 1-4 small Settlements.
These small inland Settlements might build a Wagon train or two (but no buildings!), but otherwise concentrate on generating Founding Fathers through Political Points. Since they are small, it’s easier to create Rebel Sentiment in them (I usually have 3 Elder Statesmen in the Port and one in every other Settlement).
I usually buy the first Elder Statesmen, then graduate the rest from School.
I don’t usually build a Church or any Factory. There simply isn’t time (at least until we understand the game better).
It’s vital to get a Scout (or two) going as soon as possible
It’s useful to trade with Indians, not only for the profit, but also for the Trade Points.