CoH "Tech Support".

Ever had one of those “I don’t know why I bother!” moments?

**Warning in advance: If you don’t play City of Heroes/Villains you won’t understand the rest of this post. **

I’m so irritated, frustrated, and generally thinking “What is the POINT of having a Technical Bug report button in this game?!”. I thought about putting this thread in the Pit, but it’s probably not sufficiently vitriolic.

I’m just going to re-post the information below as it appears in my bug report. Including GM responses. You can draw your own conclusions. No confidential data will appear, I’ll be editing that out - but in all other ways, this is the EXACT correspondence.

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Original Bug Report (filed in the itty-bitty in-game window):
**02/04/2007 09:13 PM **
As an axe tanker, my only attack is axe. However, the knockback sent the villain into a cell during a SafeGuard side mission and now I can’t complete it.

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**Response (Jonathon) 02/04/2007 10:17 PM **
Hello (Bites When Provoked),

Thank you for contacting the PlayNC Support Team.

To help us more quickly assist you regarding this issue, please respond with the following information (otherwise our petitioning system will automatically set your help request to “Closed” status).

  • Was this your mission or a teammate’s mission? (If it was a teammate’s mission, please instead have them contact us with the necessary information to clear the mission.)

  • If it was your mission, do you still have this mission on this character’s mission list?

  • What is the name of the contact that assigned the mission?

  • What is the name of the mission?

  • Which mission slot (top, middle, or bottom slot) is the mission in?

  • Please provide a detailed description of any issue that is preventing you from completing this mission.

The additional information that you submit will help our Quality Assurance Team better investigate the issue you describe and help us work toward a possible resolution.

We apologize for any delay and thank you for your assistance in this matter.

Regards,
Game Master

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**
Customer (Bites When Provoked) 02/05/2007 02:30 AM **

It was my mission (*charactername_1 *on Infinity). I do not have it in the mission list as it was part of a safeguard and I had protected the bank already, so the mission was automatically set to ‘completed’ despite the side-quests that can be undertaken. For this reason, you also won’t find it in my mission slots anymore.

The contact was Det Freitag in King’s Row.

The part of the mission that was bugged was a sidequest to stop villains doing a gaolbreak.

The Mission Title was ‘Protect the Atlas Park Bank’ - or whatever the title for a Safeguard mission is. It was definitely the Atlas Park bank.

The issue, specifically, is with ‘knockback’ powers in these missions. I was playing a Stone/Axe tanker, solo, and while I don’t have any knockback enhancements slotted in it, it still has a heck of a kickback.

When I encountered the Boss mob (a spines scrapper; I don’t recall the name) and fought her, she was flung across the gaol cell area and into a cell. I couldn’t get to her there (even with the AE ‘mud pots’ on) but she still managed to fling spines out at me and the NPC Police.

This is not the first time I’ve encountered the knockback bug in Safeguard missions. I’ve done about 4 of these missions all up, and THREE of them were bugged - but this is the first time it’s occurred from something my character did.

Saturday night I (as charactername_2 on Virtue) did two Peregrine Island safeguard missions (for the PI Bank) and the first side mission we had, one mob from a ‘kill all’ got booted through the door (we’re not sure how it happened). The second time around, it was an Energy blaster who accidentally knocked the mob through a ‘friendly’ door.

On each occasion, the problem meant that we could not successfully complete the side quest.

The problem is a critical one and needs to be fixed at a whole-game level. To have the exact same problem with both Atlas Park and Peregrine Island bank Safe Guard missions shows there’s a significant gameplay issue across the board with this type of mission.

If we could open ‘friendly’ doors, we could get inside and none of these missions (so far) would have been ruined, but because we can’t open the doors - and the mobs can’t get out - we can’t complete them. It’s extremely frustrating.

Thank you for your time.

Kind regards,
(Bites When Provoked).

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**Response (Patrick) 02/05/2007 02:39 AM **
Hello (Bites When Provoked),

Thank you for writing in to PlayNC Support Team concerning a mission that is currently bugged and will not correctly complete. At this time, the mission has been cleared, and you may continue on to the next task from your contact. If you encounter this issue again in a different mission, please feel free to send us a petition including the name of the contact that gave it to you so that we can investigate further. Please let us know if you have any further issues.

Regards,
GM Patrick

Didn’t I just finish SAYING the mission was cleared? Did I not state this in, oh, I don’t know, THE OPENING SENTENCE?!

I fully intend to respond to this message, once I stop being angry. Right now, all I’d be able to come up with is “Thank you for your completely dismissive response. Your lack of effort must surely be an inspiration to imbeciles everywhere, as it goes to prove that no matter how inept a person may be - or how poorly they perform the duties for which they are paid - somewhere, there is a job waiting for them. Have a nice fucking day.”

Which, cathartic though it may be, isn’t going to achieve anything in terms of getting the game to actually play correctly.

Any suggestions, Dopers?

(Other than ‘get over it, it’s just a game’. I’m aware of that, thanks. The game issue is a niggling but persistent annoyance, but it is the ‘Tech Support’ - very much in inverted commas!- that has got me REALLY riled.)

Oh, it gets better.

The NEW safeguard mission: the one I’d worked towards to replace the unsatisfactory one… the one I soloed my way through five Police Radio missions to get to… has been closed for me. Despite me having said, right at the beginning of my reply post, that the mission HAD been completed.

So now I have to work through **another **five Police Band missions to get back to where I **should **have been when I logged in.

Not happy.

Not. Freaking. Happy. At. All. :mad:

Tech support and customer service and whatnot just handle getting people past bugs. I doubt they have any particular line to the devs.

To report a bug, you probably want to post it to the forums or somewhere.

Wait, did you file a bug report (via the /bug command) or make a tech support request? Because they are different (or were when I played last).

Bugs go straight to the quality assurance team. They generally have no way to report back to whoever entered the bug.

Tech support sends an email to the GM staff. One will eventually get back to you.

From your description, you put in a tech support request. As Sage Rat noted, the don’t fix bugs, only get people past them. Next time, put in both a bug report and a tech support request. The GM will help you past it, but not really fix the problem otherwise. The QA people will eventually fix it so others won’t face the same problem.

[hijack]Hi Pleonast! You returning to CoH anytime? Give me a shout, and Lina and I will get on. You can PM me on the board or email me.

Cheers![/hijack]

Maybe? I actually putting together a new computer (a very late Christmas present). Depending on how things go, I could very well be back ingame, at least a little.

On topic: in your situation, I would’ve entered both a bug and a support request. Keep in mind that GMs have only limited powers and can’t fix everthing.

It seems to me that what you are complaining about is a fundamental game design flaw. Tech support can’t do a thing about that. Tech support can only manipulate in-game stats - things like moving a character or setting a mission completed. They simply don’t have the power to change how the physics or missions work.

The only thing you can do about this problem is submit a bug report and/or complain on the CoH forums and hope it gets fixed in a future patch. Don’t hold your breath on that.

Thanks for the advice, folks. I’m feeling much restored now! :smiley:
How insane, irrational, unreasonable and otherwise non-optimal is the CoH ‘help’ system, though?

If I’m reading you right, it sounds like the very button that is clearly marked ‘Technical Support’ actually doesn’t go to *anyone *technical at all, nor can I expect that my explanation of a cross-zone, fundamental game bug is going to actually reach anyone who might be interested in, say, addressing the problem of a cross-zone, fundamental game bug.

That a company would choose to do business that way defies all logic.

Since I don’t feel like dealing with the massive time-outs I get when I visit the CoH forums, I expect I’ll just shrug this off and let it go, because I know that if I time-out repeatedly while trying to read/post there I’ll end up right back at OMGSOANGRY!!!YOUR TECH SUPPORT SUCKS! and I don’t really need that. :smiley:

You’ve got to remember that you’re looking at two different companies. When you send a /petition (or hit the Help button), you contact the GMs at NCSoft, the publishers and support crew. They will help you get past a problem, but if you’re out of a mission, they really cannot do anything at that point.

If you send a /bug (or select “Send Bug Report” from the Help dialog box), you contact the developers at Cryptic directly. They’re the ones who actually write the code. The /bug command takes a snapshot of everything around you and pertaining to you mission, it may even get your machine stats. This information is sent to the developers who would then try to recreate your problem, and (if possible) write a fix for a later build. Because it is a much more intensive process, you generally do not hear anything back from /bug reports.

If you had sent your /petition after you had exited the Safeguard mission, I do not think the GM would have been able to do anything about your problem.

Our own Little Plastic Ninja was a CoH GM in a previous life, and she may be able to shed more light on the process.

Ohhh…I didn’t realise the difference. Thanks for the advice; any future Serious Technical Issues will definitely be dealt with via /bug instead of using the Help menu!

Dur. Shows me to do vanity searches once in a never. :smiley:

And I’m doing it to say what everyone else has. Doing the /bug sends a message to QA. QA is not going to fix your problems in the short term. They’ll do it in the long term, though, and it’s good to /bug something that’s definitely a bug.

If you run into a problem, /petition. I don’t know what wait times are for /petitions anymore as I haven’t worked for NCSoft in over a year. I remember back in the day, if we were up to an hour’s wait something was very seriously wrong. I’ve heard muttering about some downsizing at the company, but I think that was more due to Auto Assault’s somewhat dismal performance.

And they can’t do much about a mission you’ve already left and completed. Depending on the situation, they may or may not be able to mark a mission successful rather than failed, though.

Oh. And. Er.

cough

eyeshift

One thing you have to understand is that these companies need to run with as much profit as possible. The only way to complete tickets quickly is with standard responses. There’s some very good programs that store SRs, well enough that many people can just skim over a petition’s details and hit a button. Biff, bam, it’s gone.

The major reason I’m not working there is that I didn’t do this, necessarily. For a lot of things I did, but I read the entirety of the petition and made sure my answer fit. If it didn’t, I tailored the response. This meant that my numbers were well below the people who skim, click, skim, click.

Not everyone else does that. They still have jobs.

Well, for what it’s worth, Little Plastic Ninja, I’m sure you were a big hit with the customers… even if you weren’t so popular with the jackbooted accountancy trolls. :smiley: