[QUOTE= J.E. Sawyer]
The point, in case zealots want to ever accept it, is that your tastes are not the only tastes in the whole world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but you don’t like lasers, and you like the ratio of dialogue to combat to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay, but 50s-style aliens aren’t, and you think that Max’s jacket from Mad Max is okay but the football pad armor isn’t, and you don’t like when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but not longer than 120 hours, and like games to be non-linear but only to a point, and want big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don’t mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT’S NOT FALLOUT… I am terribly, terribly sorry, because we are not going to make a game just for you.
We’re not trying to make a game for everyone. Really, we aren’t. But we’re not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.
[/QUOTE]
My response to which is this:
If I liked “Baldur’s Gate,” I will probably want to buy “Icewind Dale.” In fact, I did. And I didn’t care that the latter did not have the exact same gameplay elements as the former, because I was getting the KIND of game I wanted to get.
My fear with “Fallout” is that I am going to buy the game expecting something in the vein of the first two and get something completely different. That’s my objection.
Sawyer is/was defensive, and rightly so. But there will never be any pleasing the fanboys against whom he is railing- they’ll find something to hate regardless. But I’m not talking about style or artistic vision, and I don’t think that the majority of the reasoned people are either.
I’m talking about getting the KIND of game I want. I want the tone and the overall effect and the gameplay elements to be the same. Because without those, it’s not “Fallout.” And if I’m buying “Fallout,” then that’s what I want.
I have no problem with “Fallout-Inspired” games or what have you, and I’d probably even buy them. But when you’re putting out something as part of a franchise, you have certain parameters in which you must operate.
The new “Die Hard” movie isn’t going to feature a Bollywood-style song/dance routine, or Barney, or a speech abut the empowering qualities of universal sisterhood delivered by Olympia Dukakis. Because if you made that movie, it wouldn’t be “Die Hard.”