Computer Games vs. Console Games: A less than great debate

This has probably been debated here before but what the heck – everything comes back around eventually. This certainly isn’t a Great Debate, but more of a trivial opinion thingy.

I love video games. I also do not have a computer at home, so I only play the console variety. I have played numerous PC games at friends’ and relatives’ houses, but my relative lack of comparative experience is not going to stop me from stating my biased opinion: Consule gaming rules! Computer gaming…well…rules on a lesser level. Notice I am talking about the gaming experience as a whole here, not the superiority of one system vs. another. My reasoning:[ul][li]Comfort - Whatever technological superiority PC games may have over my Playstation, you simply cannot play a PC game while lying on the floor with your head propped up on pillows. This is Nirvana to me. I sit in front of a PC all day at work, so I prefer not to sit in the same position while I am playing a game.[/li][li]Price - My Playstation cost me $99, and most of the games I got for $20. I know people who dropped $2,000 for a PC and don’t use it for much else besides games.[/li][li]No upgrading - I don’t have to worry about not being able to play the newest game because my memory is too low, or my graphics card can’t take it. Yeah, I know Playstation 2 will be an upgrade for me eventually but let’s not cloud this with facts:).[/li][li]Multiplayer fun - Sure, you can play multiplayer games online with a PC, but its not the same as having a bunch of your friends sitting around the room drinking beer and trying to whoop each other on NFL Gameday or outrace each other on Gran Turismo.[/li][li]Did I mention Comfort? - Ahhh, plush carpeting, legs stretched out, fluffy pillows…[/ul][/li]So…who wants to state their reasons for or against Consoles? PCs? And let’s not even bring up Gameboys here. How you people can stare at those tiny screens without going blind is beyond me.

Great points, BoS but…no Gameboy?! But, dude, Pokemon rules! Or not…

Anyway, one of the cool things about PC gaming is that it definitely looks a hell of a lot better (assuming you blew big bucks on your equipment). Also, for FPS and RTS games, the control on the PC is a hell of a lot tighter, and the higher resolution allows you to see a lot more, allowing for more strategy (this obviously applies more to RTS than FPS). For instance, Starcraft 64 (on the N64) just blew in so many different ways because of low res and poor control (note: I didn’t actually buy this thing, just played it for a few minutes at E3 a couple years back).

OTOH, console games have simpler controls, which is good for fighting and sports games, and their games are a hell of a lot easier to find. (Which, if I were one to copy PSX games, I would appreciate greatly.) There are also a ton of fun games that come out for the consoles that never make it to the PC, for various reasons. And the ones that do, often take forever to do so (FF8, for instance, came out for the PC months after the PSX release). It’s also better suited for “quick fix” gaming, as most of the fighting games and sports games (hell, pretty much everything except for the RPGs) are more readily played in 15-30 minute installments, compared to PC games, which are typically designed for those with longer stretches of time to burn.

Just thought I’d say, there are also a lot of great PC games that do/can not be ported over to the console.

Just my $0.02.

I love video games too. So I’m not about to poo-poo either consloe or PC games. Hell I’d play a rollicking game of Hungry Hungry Hippos if it came in a box marked “video game.”

Here are a few Pros and Cons of each.

Console Pros:
-The games are designed for the machine. You don’t have to worry if your console is powerful enough to run a game.
-Less buttons to worry about. You don’t need a keyboard overlay to know how to fire a weapon.

Console Cons:

  • The games are designed for the machine. These machines are invariably not up to snuff compared to PCs.
    -Less buttons to worry about. Jesus, push diagonally up and to the right, while simultaneaously pressing “select”, X and R1, immediately after pressing L2 and the triangle button four times. All I want to do was look at the next target, I didn’t know I needed to be Rain Man to play this friggin game.

PC Pros:
-More power. More memory. More space. When I have a 50 gig cpu, 14 gig RAM and a 300 gig hard drive, I’ll be truly happy.
-More options and buttons. Flying a plane is no longer limited to up, down, left and right.

PC Cons:
-More power needed. More memory needed. More space needed. Every new game that comes out is designed to run optimally on systems that haven’t even been invented yet.
-Too many options and buttons. I just want to fly my plane up, down, left and right, now I have to worry about which key to press to trim the mix and yaw the ailerons and flip the flops. Who am I chuck Yeager?

Another advantage to consoles is homogeneity across the platform – every console is pretty much the same. You can take your copy of Tony Hawk Pro Skater over to your buddy’s house and be reasonably sure it’ll work in his machine. You can’t say the same for PCs, since there are literally millions of different hardware configurations out there.

On the other hand, with PC games, users can create their own content – maps, mods, etc. This can make for a massive boost in a game’s popularity. An example: According to Gamespy, there are close to 30,000 people online playing Half-Life right now, and I’m willing to bet that most of them are playing either TFC or Counterstrike.

Pro PC:
-More options. With PC games you’ll typically have a lot more choice for display, skins, bot action, etc… than you do with a console title.
-More online games. Dreamcast has a couple of good games but other tahn that, no current systems have any options to DL files and play games over the net.
-Emulation. 'Nuff said.

Pro console:
-Comfort. The keyboard/mouse combo may allow for better control, but it’s very uncomfortable- especially if you’ve been doing that all day at work.
-Stability. Console games are relatively bug-free compared to their PC counterparts, which often require several patches.
-Plug and Play. Very little troubleshooting to do.
-The games themselves. This may be more of just my personal preference (and the line is getting fuzzier), but I like console games better in general. The bulk of PC games are FPSes and point & click- I prefer shooters, platformers, and action RPGs.
-The price. N64 & PSone = $100, Dreamcast = $150, PS2 = $300. Add them up and the total will still be less than the price of a good gaming PC system.

I think newer systems (like X Box) will try to incorporate the best features of both formats.

The best thing about the PC is that you can use more advanced controls. Playing a First-Person Shooter is much easier when you’re using all the fingers on both hands (one finger to go forward, one to go back, one to strafe left, one to strafe right, and one to activate stuff… and that’s just the LEFT hand). Games like Goldeneye, by virtue of their platform, hve simpler controls, and as such, offer a less-immersive gaming environment.

Consols are better platforms for games like Super Smash Brothers… games that don’t NEED an immersive environment, because there’s not much environment to get immersed in!

Compare Half-Life with Goldeneye. Compare Wing Commander: Prophecy with Starfox 64. Compare Diablo II with Zelda 64. In each case, the former is FAR better than the latter.

Bah. Diablo II sucked. Zelda was, although admittedly not as good as Zelda 3, much better. But anyway, I have Perfect Dark (pseudo-sequel to Golden Eye) and I can’t aim for crap. I want my mouse!! :slight_smile:

The main advantage is, as I see it, and has already been mentioned, the editability, new maps etc. But also with multiplayer you can’t have other people looking at your screen while playing… Which is good if you’re a sneaky camper. Not that I am.

Hardware requirements/compatibility problems: Don’t get me started. I can’t begin to tell you of the times when the sound didn’t come out, or something didn’t install properly, or something didn’t load properly, or there wasn’t enough memory, or the graphics card was wrong, or the game didn’t run well on the computer’s configuration, or the animation was either slow or nonexistent, or…I’ve had these problems about a hundredth as often on the Super NES, for crying out loud.

Controls: I’ve been gaming my whole life, and I have yet to see the value of having to use (and remember!) fifty freakin’ controls, let alone use several in tandem, which is necessary with certain games. I played Duke Nukem 3D for four minutes and then gave up forever. (The animation was really, really slow too, but that’s another issue.) I would rather shoot myself in both feet than try to learn any of the flight games out there.

Difficulty: EVERYTHING is unbelievably hard (ever try some of those Warcraft 2 missions?). Although the console game makers have thankfully rid themselves of the outrageous notion that harder = better and “challenge” is the only thing in the universe that matters, computer game companies can’t seem to resist stretching the limits until they rip. (Along with my patience.)

Availability: Yes, this is an issue. Want that Prince of Persia compilation you had your eyes set on in the past but couldn’t afford then? Aw, too bad. But check out our ENORMOUS selection of military strategy games and ultra-ultra-realistic golf games!

Variety, or lack of thereof: Where are the shooters? The modern action games, a la Metal Slug? The football or baseball games which don’t require a full-time GM? The racing games (among the worst) which don’t require finding three lines, monitoring tire temperature, and making more adjustments than a switchboard operator? Is there anything for the rest of us that doesn’t require a 15-minute sweet through the “priced to go” section?

Cost: I can rent a top-of-the-line arcade-quality Dreamcast game for under $5 and keep it for four or five days. Never an option at the computer store, even if I like the game for only four or five days.

Perhiperals: Compare the Playstation or Dreamcast joysticks (which look like arcade joysticks) to ALL the computer joysticks out there (which look like surrealist sculptures), and you tell me which you’d rather use. And exactly how reliable, comprehensive, and useful is the computer version of the Gameshark?

Sorry if this comes across as didactic or whatever…this is coming from someone who’s dealt with computer games for way too long. Oh yeah, and DC rules. :slight_smile:

I’m a PC gamer, but I play certain console games…mainly emulated PSX games on my PC. The big difference is what types of games are good for each.

Console: Good for quick action/adventure, fighting, RPG.

PC: Good for FPS, RTS, Simulation.

Both: Sports, Racing.

If you use a good gamepad on the PC (I have a Hammerhead FX…has 10 buttons, a d-pad and 2 analog sticks), you can play any game the way you would on a console…except the graphics are tremendously better. While you do have to upgrade to play the latest games with a PC, you’re not stuck with 5 year old technology when a new game comes out.

Big PC Pro: Online multiplayer. With both PCs and consoles you can play with your buddies…buy the MS Sidewinder and string 4 of em together…they all work. The big advantage is that I can go online and either race someone with NFS: Porsche Unleashed, or kill them in Unreal Tournament. And it’s fast, smooth, and easy to find partners. It’s great. The added control options for PCs are amazing…you don’t have to use a keyboard/mouse (although it’s best for RTS and FPS games). You can have a gamepad, a joystick, a racing wheel w/ pedals, a flight yoke, etc.

Sound: PCs kill all console sound. That’s all there is to it.

Emulation: I don’t own a console. However, I can play games for: PlayStation, N64, Genesis, SNES, NES, and ColecoVision. (and others). I own 13 PSX games, and they all run great on my PC…and most actually look BETTER emulated than on the PSX. If I want to, I can pop GranTurismo in, and play with my dual-shock like gamepad…it runs flawlessly. On the other hand, the PC version of NFS:PU is probably the best racing game I’ve ever played.

Jman

Yeah monitors are much much much better quality than tvs. Cost you can get a 600 megahertz computer with equal stuff for about 500 dollars. With a console to get a equal high quality tv you would pay more than 500 dollars.

Console games are also too easy, I have never had a seriously hard console game. Normally rpgs for console games I can play through the whole game and not even risk losing too much. Look at Zelda 3 by the endboss you had 4 faeries that would restore you to full health after you died and I only died like once or twice in that whole game and I didn’t even use magic unless it was absolutely necessary.

As for comfort I use a wooden dinnerchair for my chair to my pc and 99% of the time I don’t notice it.

I loved videogames, at least untill I got a computer.:slight_smile: Though shenmu=excelent videogame, it was even hard to beat.

Standard TVs have 320X200 resolution. HDTVs range from 640X480 to 1280X1024. Just about every computer monitor sold today can reach that upper-end HDTV level, and many can surpass it.

Lemme guess… you have a Cyrix MM-2, built-in sound and video? Our computer hasn’t had any compatibility problems since we shucked our S3 Savage4 video card.

It’s called “practice”. I find it much more fun being able to JUMP, a feature you can’t find in Goldeneye. Playing Half-Life or Quake3 or Descent3 or Mechwarrior3, games which use TONS of separate controls, is hardly difficult.

Yes, I’ve played those Warcraft2 missions, and they’re simple. Know why? 'Cuz I’ve practiced at the game. You need STRATEGY. You can’t do the same thing on each level.

Never been an issue for me.

Are you insane? There’s a HUGE variety of computer games!! The difference between computer games and, oh, PSX games is that PSX games are all cookie-cutter, and they have QUANTITY on their side, but not QUALITY (ever played “Spider”? Or “Blasto”?)

That’s a tad short-sighted. A: You’d probably want a computer anyway, for other needs. B: For $1000, I can put together a computer that would be excellent-quality for three years, easy. That’s only slightly more than a buck a day, about the same as your Dreamcast renting.

Again, I don’t know what you’re talking about. First you say that PC games suck because there’s NOT ENOUGH variety, and now you say they suck because there’s TOO MUCH?!?

Who uses Gameshark to begin with? And how often can you go online and get new Mod packs for Perfect Dark or Final Fantasy 7?

Never underestimate the speed at which any argument can blow up.

I can see that I’ll have to trot out the usual defenses against the dedicated gamers. Okay, here goes:

Jman - A gamepad is not the same as a joystick. A painful (literally in some cases) which has been driven home to me more times than I can count. A pad is much worse than a stick for precision maneuvers…you know, quarter circle or half circle motions, flight controls…and it really puts a strain on my thumbs. They just don’t feel good in my hands (no, not even the DC one; that’s why I got the joystick).

As for emulators, I have them - for arcade games. I’m not interested in the inferior consoles (cough 16 bit cough), and the consoles that I have right now, I also have the joysticks and Gamesharks, which makes the total experience much more fun even if I could get the emulations. These things matter to me, dammit. I’m not someone who can just dive into a super-tough, super-technical game and have a blast no matter how badly I stink it up. I need some control.

I also don’t bother with multiplayer games. How, exactly, is getting clobbered by total strangers preferable to getting clobbered by the computer? (Trust me, I’ve seen some of the high scores on shockwave.com…I really don’t stack up that good against the general population.) Besides, multiplayer games usually don’t allow “cheat” functions, which is probably the one thing that could draw me to a modern computer game in the first place.

Wouldn’t know about the sound, because as often it not it doesn’t come out at all (did I already mention this?).

Asmodean - See, see…exactly the point I was making. There was a time where the home console makers pandered to the TINY MICROSOPIC ELITE of gamers who found everything too easy. (You know, the kind that could beat World Heroes 2 on a single credit.) As a result, the games were too goddam hard for the rest of us. (I know what I’m talking about here…I’ve played all the Battletoads games, for crying out loud.) Since one of the purported purposes of the home consoles was to appeal to the whole family, it finally sank in that if they really wanted to appeal to younger players, they’d have to do more than color the blood white. Hence, easier games…and games with a wider range of difficulty, which they should have done in the first place. Try as I might, I can’t see anything bad about this.

SPOOFE - One more time.
Difficulty: I was only using Warcraft 2 as an example (which I thought was obvious, but never mind). If you need more examples, here’s a few.

NASCAR Racing. About a million things that can go wrong on every lap, and you have to fiddle with one damn configuration after another for literally hours to even be competitive.
All the first-person shooters. When I was playing Doom, I think I used the “light goggles” code every other minute, and I often used the “all items” code just to get the damn keys.
Blood and Magic. Precursor to Warcraft and just as hard. It took me several tries to clear the very first level of the easiest mission. Yeah, that bad.
Dungeon Hack. In a nutshell, the exact opposite of a Gameshark, i.e. a game where I could control absolutely nothing of signifigance (oh, goody, there’s lots of food…where are the weapons that I need?) and where everything’s too damn random.
Any and all fighter jet games. You gotta fly the thing right and get exactly the right weapon layout and tackle both ground and air enemies and of course land the thing afterward (usually on a runway which looks like a tiny ribbon from the air.

Oh, I’m sure there are lots and lots of things that I’m doing wrong. One of which, no doubt, is trying to get good at those games in the first place.

Availability: You’re lucky. That’s good. I wasn’t.

Variety: There is a huge variety of games…which take days to learn and are all but unplayable for any but the most dedicated, serious, hardcore gamers. There was a time when computer stores had much simpler games…text adventures (which have all but disappeared), Kings Quest-esque graphic adventures, arcade shooters…again, didn’t I already metnion this?

Quality…feh. I’m one of the few players who thinks that enjoyability is still is a factor. Call me old-fashioned.

Cost: Fine, except that I’m not talking about buying a computer, I’m taking about buying computer games. For the record, my Dreamcast, our Playstation, and our computers, as well as the perhiperals and accessories for all, are already bought and paid for. Hence they are sunk costs, which are irrelevant to determining the relative value of any future purchases. (Why yes, I am an accounting major. ;))

So the only thing that matters here is which games are worth my money. Frankly, I find renting to be a very attractive option in the vast majority of cases (of the roughly dozen games I’ve played on DC so far, I’ve bought four, and three of them are imports). The only equivalent for computer games is shareware, and try finding a top-of-the-line jet simulator or multi-layered war strategy campaign that way. (Shareware is good for simpler, arcade style games…I remember the first time I played Jill of the Jungle; I was blown away…but they’re still not as available as console games.)

Gameshark: I use it. I also used the Game Genie. The Gameshark was what kept me sane through the endless hoops some Playstation games insisted on making me jump through (Tekken 3 and NFL Blitz 2000 were among the worst). I can’t imagine gaming without it. I can count on maybe one hand the DC games where a Gameshark really isn’t necessary.

Why? Because it gives me control, and it allows ME, the player, to decide just how hard, how long, and how challenging I want the game to be. Granted, some computer games I could mention need it a lot more than most DC games, but I still wouldn’t go without one. It also allows me to try all kinds of fun things; unlimited supers in fighting games, accessing impossible-to-get-“honestly” secret modes, the best weapons/equipment/defense whenever I want them, easy high scores, easy upgrades, and on and on. And the point of gaming is fun, right? Right?

Diablo?? A more watered down fantasy game have I never seen. It has all the depth of a kiddie pool. It’s just yet another flashy, graphics intensive game following a simplistic fantasy gaming formula.

Diablo II is NOT graphics-intensive, my friend. It’s just big. It actually has a fulness… Zelda 64, on the other hand, does not. In order to simulate “vastness”, they simply make each day five minutes long instead of creating a realistically-sized world.

DKW…

Apparently, you like easy games. I can dig that. But some of us get tired of being able to zip through a game. A game that’s finished in twenty minutes is worthless. A game that you can only play through once before it gets stale is worthless. A game that doesn’t keep you on your toes is worthless.

I find a game in which you can make yourself invincible and get all the weapons with a code to be the ultimate cop-out. “Dude, check this out, I’m on level one and I have all the weapons and I’ve got God-mode on! I rock!” Why bother spending all the money for a game if you’re NOT GOING TO PLAY IT?!?!?

Multiplayer? Amazing stuff. Do you have any idea how limited a CPU AI is? It’s got a programmed set of instructions. It won’t deviate a whole lot. After playing against it five or six times, there’s no more challenge. Hence the need for a living, breathing, intelligent opponent.

Just because you’re not much of a gamer, that doesn’t mean that your Nerfed-down games are better. That’s like saying a Honda Civic is better than a Chevy Corvette because the Civic doesn’t go too fast.

You’re not implying that joysticks aren’t available for the PC are you? If you want precision control, you’ve got 50-60 joysticks to choose from, and if you want more control for sims, you can get PC flight yokes with throttle and pedals. The PC control market is so much better than the console market. My point is that I have a gamepad equal to the PSX dual shock controller. (it even has force feedback) I can also use my joystick, my other gamepad (MS Sidewinder), or keyboard/mouse.

Jman

Did I mention something about this argument blowing up?

Huh…one more time again…

JMan - Please, pretty please, go back to my first post. I didn’t say that joysticks weren’t available. I said that joysticks that didn’t look like surreal sculptures weren’t available. (I’ve also called them “abominations” and probably “nightmares” in the past as well, if you need some perspective.) Have you SEEN some of those things? Good lord. And not one, repeat, not one regular-looking joystick available, and believe me, I looked everywhere, including online. And I know there used to be sane-looking joysticks, because I owned one. Worked great, too.

See, this just underscores the importance of reading not just the post you’re responding to, but the post leading up to the post you’re responding to. Good to know.

SPOOFE - I don’t know what to say, really. I like control, I like being able to try interesting/fun/amazing things, I like having options when I can’t make any progress, and I have absolutely nothing to prove. If all you hardcore gamers have a problem with that, well, tough, it’s not going to change. I see no reason to buy games and perhiperals to satisfy anyone else’s needs. Well, okay, my father does that, but his concern is entertaining guests (many of whom are children), not conforming to some rigid mandate about what constitues “actual playing”.

I ask everyone again: Is enjoyability not important? Isn’t that why anyone gets into gaming in the first place? Well, occasionally exercise is a benefit for games, like with Dance Dance Revolution, but entertainment value is still the overriding concern, right?

I refuse to argue my points any longer. I’ve already tired of arguing them ad nauseum on GameFAQs and I’m not about to continue here.

And more thing…lay off the insults. They really don’t help.

I don’t know…my joystick is pretty simple and normal looking (Gravis Blackhawk) Cheap too. Anyway, there’s no right or wrong answer. I truly believe the choice comes down to which platform has the games you like most on it. The PC has the games I want to play, consoles have the games you want to play. There’s always some overlap. I tend to believe the PC wins the battle between the overlapping games, but that’s just me.

Jman

Well, hopefully my insights on this won’t get me some scathing remarks. For a long time, the PC gaming world and console gaming world had been pretty far apart. You’d rarely ever find a game on both a PC AND a console w/o some sort of emulation required. Also, PC gaming had always been superior (for the most part) in graphics, sound and all other technological aspects. Now that consoles are getting more powerful than PCs (for gaming anyway), the console gamers are trying to get in on the elitest attitude PC gamers have had for a while. At the same time, PC gamers are losing the upper hand they have had for a long time. It’s just the way things go I suppose.

PC gaming will generally rule the FPS and RTS genres for a long time. Mostly for the poor control scheme you’ll always get with a console controller but also for the fact that PCs have more possibilities for MODs and new maps. The latter of these two reasons possibly become less evident as new consoles get hard drives and net capability.

Consoles will rule the fighting game, action RPG, racing and all those other twitch gaming genres. This is a pretty large generalization since I have played some PC games of these genres that are good but of those I’ve played, more were on a console. There are many reasons why I think this but I don’t feel like writing about them.

Oh yeah, my only real problem with PC games is the whole installing and game conflicts deal. With a console, you install the game by jamming a cartridge into a slot or CD into a tray. With a PC game, you have to install it and while the game generally works, not always. You have to keep up with your driver updates too. You have to get the newest drivers and latest patches to get optimum performance.

All in all, you will find a lot of great console games and a lot of great PC games. Those who play the PC games exclusively will argue that PCs are always going to be better than consoles. Those that play consoles exclusively will say that PCs are the way of the past for gaming. I say we just play them both and save everyone the trouble of figuring out which is better.

So, in the words of some guy, “Can’t we all just get along?”

I thought I’d weigh in here (the following is just my humble 0. I think the type of game makes a big diffrence. If it’s your twitch-and-shoot game, a console will probally do better while the pc’s excell in complex games that graphics are ‘eye candy’ but the real game is in the stradigy.

as for comfort, I think my egronomic office chair is more comfortable then trying to orintate myself on the living room floor - but again that’s just me. Also the chair is a great ‘command center’ that adds to the TGE (total gaming experence)

The upgradability can go both ways. Remember that consules are computers that don’t improve with time. When you buy one, you are buying the same computer that was available when the console was releases - you can’t increase the speed, add memory, etc. (for the most part there are some excpetions).

And just where have you looked? What’s wrong with a joystick that’s more than a stick with a button on one end? I’ve found that a joystick that is actually shaped for better access to the myriad of buttons (which are necessary in more-complex games) only serves to heighten the gaming experience.

You know what? I’m exactly the same. The difference lies in how we GAIN control. You use codes and Gameshark crap. I practice until I’m good.

I note that you said that you rent most of your games… I suppose that would result in you having to take the easy way out.

Enjoyability is very important. And I don’t find it enjoyable to use codes so I can pass a game in twenty minutes. I don’t find it enjoyable to use codes to take away the challenge of a game.

I find it enjoyable to be forced to think about obscure situations and to figure out strategy to overcome a set of challenges.