Cool video game bugs

That Lieutenant grenade bug in Wolfenstein was fixed in 1.1 actually, not 1.3. 1.3 fixed the invisible flames exploit but introduced a couple of new glitches. In one you can become joined at the hip with another player if you revive them under the right circumstances, and in the other you can teleport across the map if you know the right thing to do.

Anyone ever go to level -1 in Super Mario Bros on the NES? That was a weird and pointless bug.

I thought my bug was kickass… until I read all of your bugs.

In Super Mario Bros. 2, ONLY the nes verion…

You can do the on any boards, but it’s easeist on stage 1-1 and 1-3.
What you do is collect cherries until your one cherry away from getting a Super Star. Get a magic potion and throw that mother down to make a door near a cherry that would summons the Star. Get the cherry. The star will float up, get it a QUICKLY, but not TOO quickly run in the door. The time you run in make or brakes this trick, so you might want to try a few hundred times. I would say 1 second…“one, one thousand”, to 1 1/2. After you go in the you continue to hear the Star-Mario song. The Star-Mario song then ends… you then hear the start of the old Mario song, (which you always hear when you throw a potion down to make a door and going into that door… it plays for a short time and then you end up back in the real world), only now the music continues… so the whole stage, you can enjoy mario old theme music.

The best glitches I know of come from Mortal Kombat I. The most known is the Cage where you can punch off two heads instead of just one. The better ones though were the ones where you won, then threw the person before killing them and then killing them. They would usually stand up even though they were laying down. The best one was Kano, sometimes he would hit all the way through the person and the heart would be floating and not in Kano’s hand.

Chronos, Thanks for the SE tip. I’ll have to try it out the next time we play. That’ll screw with some people. :smiley:

Neither actually. Arrows were the only thing I could duplicate without drawing attention to myself. :smiley: It would have been far too obvious if I’d suddenly had 5 Boots of Speed and 15 Gesen Bows. But nobody keeps track of an Archer’s arrows …

In Deus Ex- a great First Person Shooter with RPG elements, after one of the last missions, a party come to meet you at a helipad to reward you for your mission with a spicy amount of credits (which were key in the game for buying new augmentations and various goodies). You could take the reward, wait a second and make contact again- and the idiot has forgotten that he has already rewarded you.

Heh heh heh- I did some serious upgrading with that bug!

-me

How about a bug that turned into an easter egg?

I was lead engineer on a 3-D submarine sim a few years ago. We had the graphics code running, but the engineer who was working on the physics was still tuning his equations. Handling surfacing was particularly hard – it’s a boundary condition where all the equations abruptly change so he’d been sweating over it for a couple of days.

Finally, late one night he called a bunch of us into his office for a demo of surfacing behavior. He ran the sub up to periscope depth and slowly adjusted the bow planes. The boat gracefully surfaced, and the camera popped from underwater to air just like it was supposed to. It looked like a Navy commercial. We all cheered.

Then I said, “What happens if you do an emergency blow?”

“I don’t know,” the engineer said, “I haven’t tried that yet.”

He submerged again and ran the sub down to a few hundred meters. Then he blew all the ballast tanks, set the bow planes to maximum, and gave it full throttle for good measure. The submarine rocketed to the surface.

The boat broke the surface at about a 30 degree angle. The camera popped from underwater to air. The bow of the boat lifted completely out of the water. Then, much to our surprise, the stern of the boat also lifted completely out of the water. Still at a 30 degree angle the entire sub floated gracefully up into the air and off the top of the screen.

We all fell on the floor laughing. We were still laughing two minutes seconds later when the sub fell back onto the screen, splashed down nicely and resumed normal operations.

Subsequent experimentation revealed that airborne operations were actually quite an effective tactic. It made the enemy destroyers’ depth charges almost worthless, while you could still launch torpedos with deadly accuracy. (They’d drop down into the screen a few seconds after launch, hit the water, and home in for the kill.) If you were lucky you could even kill a helicopter with one.

Eventually the physics got fixed, but we kept “Zeppelin mode” in as an easter egg.

Pochacco that is a riot!

-me

The collest bug has to be the one in the first Super Mario Bros. that let you accumulate infinite lives.

The bug works when you catch a turtle coming down a flight of stairs. If you do it right, you can jump on him so you’ll have a turtle shell sitting on the step. You can then jump on the edge of the shell, so it’ll bounce away from you, hit the back of the step, bounce back towards you … and get hit again as you descended from the jump. You got a coin for each hit, and after 99 coins you got a free life. So after you got the turtle going, you just sat there while Mario kept pogoing the poor turtle and racking up lives like mad. :smiley:

Well, I like it…

In the Apple II version of the original Wizardy, the Bishop class had an “Identify” ability (spell?). So you could tell you sword of slightly sharper than average from your sword of almost unimaginable might. Anywa, your inventory consists of8 items. If you did Identify, and then hit “9”, sometimes it would give your Bishop about a hundred zillion experience points. Enough to level your Bishop as high as you want. Enough to finish off Werdna, et al solo.

I’m pretty sure there were other combinations, Identify “J” (IIRC) would give the firs memeber of your party lots of gold. There was another one that did something bad (like make one of your attributes negative or something) but I dont remeber it.

This didnt work on the IBM PC version, or on Wizardy II and above.

Brian
Contra Dextro Avenue

Dammit, I was just about to mention the “Identify 9” Wizardry bug…

There’s the ever-popular archvile bug in DOOM II, whereby the archvile would sometimes resurrect monsters as “ghosts”…they could walk through walls, and were invincible to nearly all weapons. Many level designers exploited this bug.

Atari 2600 Phoenix. With the cartridge in, flick the power switch off-on very quickly. About 75% of the time, the game would come up somewhat garbled, but would play normally, with infinite lives. Just play and play. Not real useful, but still fun,

They original Diablo duplication bug was pretty nifty. Whenever you took an item from your inventory and went to put it on the ground, it would flip in the air briefly and land. Now if you picked up a potion from your belt slot, and clicked on the ground and then selecetd another item from your inventory while the item was still flipping you would have two of that item. One in your inventory, one on your cursor.

All ya hadda do then is dup some strength potions for a while and your character would have maximum permament stats. Dup the clumsily named Godly Plate of the Whale and some Obsidian Rings and you could take on anything…

Bad news is there is no cheat quite this cool in Diablo II. Good news is, the epidemic of PKing has been drastically reduced. I needed a cheat patch just to stop PKers back in the day…

Clearly you haven’t heard of the skill hack bug for Diablo II, cause of many a pk kill until it was patched recently.

To trigger the bug, you needed to trade on the realm for a bugged item with negative strength or dexterity modifiers and a skill charm for each skill tree you want to pump. Get your character to lvl 42 (so they could use the charm), equip the items so your strength or dexterity falls below zero, then rapidly hit the switch key (“W”). Every time you hit W you’re skills would rise by one.

With this bug it was possible to pump skills to insanely high levels (lvl 999 if you wanted), making it possible to one-hit kill bosses and other players with otherwise worthless skills: telekinesis, teeth, holy fire–you name it.

Blizzard has now deleted most of these bugged items, so its no longer possible to do this bug. But it sure was fun while it lasted!

In the A][ version of Wizardry 1, identify ‘j’ would give the person behind the bishop [Dr. Evil]1 million gp[/Dr. Evil], and identify ‘k’ would give the person behind the bishop 1 million exp. But it could only be done once for each character. That said, we used it to have characters that could hit about 254 times in a single round. :slight_smile:

I’m not sure if these are really bugs because we were doing things with the 2600 that I don’t think the designers ever intended. Anyway, did you know about the shoot-thru-walls trick in Combat? In Tank mode, the player controlling the tank on the right side of the screen would press the fire button then hold the reset button until the projectile reached the wall in front of the other player. If the reset button is let go at the right time, the shot will hit the other tank.

Or how about Asteroids? I’ve forgotten what it was but there was a way to fiddle with the switches so the player would be in a variaton of the easiest mode. Except in this case, there would never be more than four boulders on the screen at a time. This would enable the player to obtain some really outrageous scores, I think I once rolled over five times before getting tired of playing.

There’s always the famous W-Item cheat in Final Fantasy VII. You didn’t get the W-Item materia until really late in the game, but once you did, it was great to make Megalixirs and stuff. All you had to do was equip the materia, choose the item you wanted to duplicate, select its use, select it again, and cancel use; then select and cancel as many times as you wanted items. I’m not really sure why they didn’t fix this on the port from Playstation to PC. There was another bug with stamina in the Chocobo races, but that one they fixed in the PC version, so I’m not sure exactly what it was.

Maybe cause it wasn’t a bug. Maybe it was something the programmers intended it to do for FF7. Cause if its in the offical stratagy guide it must be something they ment to happen and that only people who experimented would find.

excuse my poor spelling

Oh. Well, I never had the strategy guide. I’m just a loser.

Yes I did, and yes it was, and boy howdy, does that bring back some memories…