Unintentionally hilarious PC game glitches

Silent Hunter 3- ASW planes would try and dive bomb you with depth charges/bombs if you were surfaced. The planes took little regard for their wingmates, however, and several times I witnessed two planes coming in from opposite directions, going into a dive, and slamming into each other head-on :eek:

Dawn of War- There was a glitch with the Imperial Guard Comissar, where if you activated Summary Execution and didn’t have any guys left in the squad, the Comissar would execute himself :dubious:

Anyone know of any other unintentionally funny glitches?

I don’t think this is unintentional as much as it is lazy but in Wolfenstein 3D if you killed someone he’d fall flat on his back so you’d see the soles of his shoes (his head would be away from you). If you walked past him and then turned around, you’d still see his feet with his head away from you. Clearly the game only had one image for each type of person when once they were dead. This game was from the early 90’s and just recently my sister got it for her iPhone. I assume it’s the same software as she said the dead guys still look the same (as well as the levels, graphics and sound effects being identical).

Soldner, in it’s entirety: http://www.eurogamer.net/articles/2010-08-13-soldner-secret-wars-retrospective

Also now available for free.

That’s called a sprite and they were very common amongst games of that era. They’re basically just 2d images in 3d space - much easier to render than actual 3d objects. Some games still use them in a more subtle way, like to fill out foliage - sometimes you’ll notice that grass or leaves never change their angle when you walk around them.

Fallout 3 has three things that occasionally combine to produce hilarity: a physics engine that goes a little wonky, an ability called Paralyzing Palm, and mutated bears (yao guai) that leap to attack you.

Paralyzing Palm gives you a chance to hit an enemy with an unarmed strike that “paralyzes” them; among other things, this apparently turns the enemy’s physics model from a “character” model to an “object” model, which is handled slightly differently by the engine. The result is that–very rarely–a yao guai will leap at you and get changed into an object in midair. It retains its momentum, though, and the engine apparently doesn’t know how to deal with it, because it never slows down, causing the poor bear to go hurtling off into the sunset.

I was mildly disappointed that the Mothership Zeta DLC didn’t include a view through a porthole that showed a yao guai in orbit. :smiley:

Along the same lines, there’s something wonky about Deathclaws, which are sort of huge humanoid reptiles that leap out at you and claw your face off. Hence the name. I don’t know why it happens, if it’s a physics issue or a spawning issue or whatever, but sometimes when they leap, they don’t fall back down either.
So you can be walking around, minding your bidness. You hear the Deathclaw’s signature growl and shit your pants because they’re some of the most dangerous critters you can run into. Start fumbling for your shotgun, spin around madly to try and see where it’s coming from before it’s already halfway through your spine…only to watch that 'claw go stratospheric on you.

And then there’s the times when you crit with the reverse vacuum cleaner. Making mooks explode in a shower of bloody gibs using a high speed stuffed teddy bear never fails to entertain.

Funny bug in S.T.A.L.K.E.R. (the original game, I don’t think it’s the same in the expansion/prequels) was that the knife you started with always did 100% damage to anything you used it on with the “hard hit”. One hit kill on all monsters or destructible objects.
There’s one mission (for Duty I think ?) where you have to help a faction blow up a wall to assault an enemy base. You’re supposed to find some explosives or an RPG to do it, exposing yourself to snipers along the way. Or you can run up to the wall with your trusty ka-bar, apply a light tap and boom goes the wall.

This reminds me of in Simcity 2000 (and the original Simcity IIRC) where if you have high-rise buildings close the airport planes will crash into the buildings on takeoff and landing. If you have disasters turned off it will still happen but the building is unharmed. Sometimes with a big city you would have planes crashing more or less constantly.

Rock-It-Launcher plus the Bloody Mess perk. That’s not even a glitch–it’s working as intended. You’re supposed to be exploding killer chameleons with teddy bears. :smiley:

There is of course the infamous blood plague incident from wow. Basicaly a new dungeon was introduced were one of the bosses had a very interesting mechanic. He would cast a damage over time spell on a target (the blood plague), but when the spell ran its course it would jump to anyone nearby and infect them. This wasn’t exactly difficult to deal with in the context of the fight, but some people figured out they could teleport back to the main cities while still having the blood plague on them. This not only spread the plague around to hundreds of people, it also started affect NPCs. Most notably guards, who a) have tons of hit points(more than enough to survive the blood plague) and b) usually stand at mayor intersections in pairs. This meant the two guards would pass the plague back and forth between them without any chance of it stopping, and infect anyone who happened to pass by. It spread all over the world, it took days and several server resets to “cure”.

The flying indy car in the 20ish year old racing game Stunts.
If you went fast enough (by driving down a straight a way and going through a loop or two or three) it would lock at top speed. As long as you didn’t brake, you could drive over almost anything and still be going 200+ mph or whatever the limit was. Then if you spun out, the car would shoot backwards into the air, sometimes flying over the course for more than a minute before crashing into the ground. Weirdest glitch in a game I ever came across.

In GTA IV if you mess around with the playground swing sets in a couple of areas, you can accidentally get launched hundreds of feet in the air, and half way across the city.

That game was awesome! I’m so sad that I don’t have it anymore. I loved the designed your own track option, I made some crazy ass tracks with leaps and loops and water hazards! They need to redo this game

Spent many hours with friends on them swings.

All that and it ran flawlessly on my 286. Because it’s no longer sold or published and been pretty much abandoned, you can download it from the large, reputable site dedicated to cataloging old software (Because they inhabit a grey area in terms of copyright, I’m not sure if mentioning it by name violates a forum rule. Also, I don’t remember if, from the last time I ran it, it worked natively in Windows or if you needed Dosbox.)

To add a bit more, Wolfenstein 3D came out before computers had 3D graphics processors, so all the math to draw the 3D features (i.e., the walls) had to be done by the CPU. And CPU’s were slower then, too. So everything else was done with sprites to keep the amount of computation manageable. Even the live enemies were sprites, they just had I think about 8 different sprites for each enemy - facing toward you, away from you, sideways, 45 degree angle, etc.
The old racing game IndyCar Racing (also a pre-3D game) had a bug where sometimes your car would be instantaneously teleported several hundred feet up in the air, then in the next frame back to the ground again. This gave it huge momentum in the downward direction, which caused it to hit the ground really hard and explode spectacularly. It was just about impossible to complete a full race because of this bug.

What was the racing game where they forgot to include an acceleration limit if you were going in reverse? This meant that driving the course backward, you would continue to accelerate during the entire race, getting well past “ludicrous” speed until you passed the finish line. Backwards.

Big Rigs: Over the Road Racing. This is the one I came in to mention. It was actually much worse than that. There was no collision detection whatsoever, and your opponent’s trucks never left the starting line. There’s more as well listed on Wikipedia. It did give rise to one of the greatest video reviews ever at GameSpot

Final Fantasy 6 is legendary for glitches, but I think this is the only one that can really be called hilarious.

The goggles! They do nothing!

I created a guy in a PS3 version of The Show as being from the New Orleans area. Looking around the surnames, I found “Hebert”. Got to the guy’s first at bat and, rather than being pronounced “AY bear” like this quarterback from Baton Rouge, it’s “HEE bert”! :smack:

I’m now tempted to create a player named “Herbert Hebert”.

Oh, and the other guy? He’s now a LeBlanc but I haven’t got around to playing him again to see how they pronounce that one. He’s an alt.