"I was speculating on whether any of you … wartrained people … had the training to use this … weapon properly.
We will … find out what it does one way or another."
"I was speculating on whether any of you … wartrained people … had the training to use this … weapon properly.
We will … find out what it does one way or another."
Yes, you have full tack.
Between all of you, it is fine to carry everything back.
Magic items do not activate unless held for use, so there is no problem putting them in a saddlebag.
A skilled rider can easily take a boy as well, provided he has a horse (i.e. not a pony).
Crumlin asks what you want to do with the Kobold prisoners. He outlines the local custom.
Crumlin confirms that Identify will sort out full details for you.
He states that (+1) Weapons and Armour are worth 5,000 gold pieces each. Any item which can cast a 1st level spell (e.g. Wand of Magic Missiles) is also worth 5,000.
A (+2) item is valued at 15,000 gp (i.e. the same as three (+1) items).
He adds it is known that wealthy individuals and institutions* are usually prepared to trade magic items (for a fee!). The exact cost will depend on how useful the item is and the relationship between the trading parties.
*In Oakham, these would be:
Cullen says, "I think we should offer them a fair trial instead of a speedy death if they can provide us information on why they were sent to kidnap the boy.
We had no time make agreements on division on spoils, perhaps we should just plan to sell it all and divide the proceeds. It sounds like a share would buy some potions and scrolls if they are available here."
"There are some things that I … would like to try and get hold of, true.
"I would suggest selling the … mundane items and learning what the … magical items do before deciding how to … dispose of them.
As for what to do with these would-be child-eaters? I would … favour the trial route. Who would have … jurisdiction to preside at the trial?"
I likewise use a bastard sword, but my own is relatively nice (+1) and I easily might not need another. We’ll see what the enchantments are before making a decision.
Salazar, we will definitely sell the normal weapons, I quite agree.
I suppose we have to let the scaly bastards live. Just lucky we weren’t meant to restrict ourselves to harsh language, huh?
I’m sure someone will want to buy that giant armour. Some kinds of nobleman, I’m mentioning no Guys by name, would likely have a story about the fight they had to get it before the deliveryman was fairly out of the door, I guess.
I agree with Hans- let’s take the prisoners back to town for trial. Since no one was hurt (well, other than giants and kobolds, and some fighters, but not badly and now healed) the prisoners might be able to work off part of their debt minding booths, cooking, and cleaning at the upcoming fair. I think I’ll suggest that to the court.
John can ride double with me on Mearas. Should be no trouble.
There doesn’t seem to be much Giant armor- just a shield, and even it isn’t as large as you might expect. I might be interested in that, if no one else is and it’s not too valuable to a smith. I’ve got a particular friend who’s a smith, and I owe him the favor of giving him the first shot at anything I bring in- does anyone object to bringing these back to sell to John Smith? He might even let us use his smithy as a workshop to Identify the magic items.
Crumlin comments:
I’ve put a guide to gaining experience here.
Salazar is watching the prisoners as Crumlin talks; he wants particularly to see how they react to the list of possible judges of their case.
I assume that the Baron outranks Sir Guy around here?
"So … both civil and ecclesiastical authorities have … some claim to try them them for their misdeeds. Which would … have the higher claim? Should we turn them over to the … tender mercies of Sir Guy of Gisburne? Or is the worshipping of a … proscribed deity the fouler crime?
And how are we to … escort them to the town? Walk them behind the horses?"
Salazar isn’t quite as bloodthirsty as he sounds here. He’s hoping to scare any of the kobolds who speak some English into turning “King’s Evidence.”
Cullen gasps, “Not the tender mercies of Sir Guy, surely that is too much.”
I then check on John again, if no one else can carry him, I will offer him my horse and I will walk.
Well, we certainly caught the kobolds in the forest, so we should get Marian to judge the trial. Seeing her dispense justice might convince the townsfolk to vote for her.
Although Salazar watches the Kobolds, they make no reaction to any conversation in Common (=English).
They show no spirit or interest and only mutter a few words to each other.
Hans makes a Hear Noise roll.
He notes they are speaking in Kobold and saying:
Crumlin explains that the defendant’s status matters more than the crime. So unless it’s an important defendant (e.g. a noble), any judge can take the case.
Crumlin says Sir Guy is certainly known as a stern judge (especially on sentencing), but his verdicts usually seem justified by the evidence.
John is looking better. He thanks Cullen for his healing and asks
“Who dragged me away from the fire? I didn’t see him.
Am I going on a horse? I’ve never ridden one before.”
(John looks at Aciryas’ mount)
“That’s a BIG horse. Is he safe? Did he really eat a Kobold?
My Dad’ll be worried about me. Can we go soon?
Our Wain burnt up, didn’t it? Dad will be sad about that.”
Marian is off talking to the Foresters about the election. She will be back in a couple of days…
Hulfgar has been quiet ever since the fight.
Now he says that that he really misses the sea.
So once the party have spoken to the Kobolds, he could take them away to trial in Portsmouth - if that’s what the party want.
Hulfgar adds he might return later. He wishes the party good luck.
I’d argue against taking the kobolds to Sir Guy- he’s liable to use this to manipulate the election. Let’s take them to Edith Weston.
Well, I’m sad to see Hulfgar go, but I’m nearly as sad to see us stay! There’s no reason to stick around here. Let’s go back to town.
Maybe the kobolds will divulge some more information at trial that will help us figure out what that Shaman was really up to. They might even get a reduced sentence for doing so.
“Fare thee well Hrulfgar. I hope the … roads are safe.”
Looking over at the others he remarks "I think it might be a … better idea to take them to the … Priestess, after all.
“Let us be off back to Oakham. The good Baker will be fretting … and wondering about the fate of young John.”
Farewell Hulfgar. Tavel safely.
I can not in good conscience allow the party to turn the Kobolds over to anyone other than the High Priestess, and certainly not Sir Guy.
Crumlin says if there’s a reduced sentence on the table, the party could interrogate the Kobolds on the way back.
Well, you’re spoiling the mangy little runtlings, but I suppose it’s for the best. As we’re heading back, I’ll tell the kobolds in their own language: “I heard that about the shaman. Now you can go to Hanging Guy Gisbourne, or we can find someone a little less bloodthirsty to try you. Depends how much you want to sing” - twisting the end of a rope into an impromptu noose, and grinning lugubriously.