Yes. The gun owner could have hurt scum badly. Hence the term “super swingy role.”
Personally, I try to avoid super swingy roles because while they can be “fair,” super swingy takes the result away from gameplay and towards a random event.
Yes. The gun owner could have hurt scum badly. Hence the term “super swingy role.”
Personally, I try to avoid super swingy roles because while they can be “fair,” super swingy takes the result away from gameplay and towards a random event.
You played great, Prof! It was a blast playing with everybody in this game. Trust me, your performance far exceeds the majority of my performances. I get lynched constantly because I talk so much, and I’m actually always aggressive when I play. You played smooth, never had suspicion on you, and were a stone’s throw away from winning the game for your team.
If we’re still jonesing for more Mafia after these two games, I wouldn’t mind actually firing up a sequel to my De’endee Mafia game. My games tend to be a little… complicated, though. Maybe more simple games are preferable before I get around to doing a sequel.
I have become a Mafia addict. I’m a lifelong D&D player. If you do it, count me in.
Thanks for the input everyone. Glad to hear that the game was not one sided and was balanced out well. I was a bit worried that Town had too much power but I knew I had to counter the 3 player Scum team.
I had a blast! Thank you again! The narrations were among the best I’ve ever played around.