Glad to see you’re not upset :), but damn, you’re out-doing me in post size…how am I suppose to keep up :eek:, gotta’ step up my game I guess
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Wow, Morrowind went a little too far saying “stunning 3d graphics” and “an incredible level of detail”…maybe for the size of the world, and true, at the time it was a bit impressive, but that’s going over the top :dubious:.
Okay, so they do define their games differently, and yes, the first Fable does stand out considerably from its predecessors, I actually enjoyed that one. I played it several times actually, then bought the special edition which extended the storyline a whole lot and made it more complete I felt. I did get a good amout gameplay out of it, and found there to be a lot of replay value. Like any game, I eventually wore it out, so when I saw Fable II coming out, I flipped my top, I had to have that game, but was more dissapointed than I’ve ever been before in my life. First they moved the camera way back so it felt more like GTA or something, taking me further from the character…that’s the character, you don’t want to be that disembodied from it, if anything you want to be closer :smack:. That didn’t bother me so much at first, I chalked it up to “their just trying a new style and putting less detail in the world to make the world bigger maybe”. Then I noticed that I didn’t die in battle…WTF! :eek: That didn’t phase me much either, being a previous fan and all I brushed that off my shoulder, again thinking they did that for a good reason, or maybe it’s going to be super hard to survive later in the game and didn’t want people to get too mad ‘cause they keep dying and starting over. However, every time I turned around I noticed just one more thing they skimped on, one after the other. Before I could blink my eyes something else was bad…then I realized, “they added multiplayer, didn’t they…those bastards…they killed kenny!” Not only did the storyline suck, but the gameplay and the world suffered greatly for this tragic mistake…all so a bunch of kids could go swinging into the fray together. That’s not a Mature game…take the M rating off this thing, this is for little kids who didn’t grow up with Atari or one one of those old side scrollers where you die and have to not only start over, but from the first level no less. Fable III, which I bought as well, foolishly clinging to my previous fandom thinking “they fixed it I’m sure, this one will be good, I just know it…”.
No, :(, it sucked even worse :(, how is that possible…it’s inconceivable
. I guess I could’ve played it safe and just rented, and looking back I wish I had, but at the time I just wanted to believe so hard and was so freakin’ excited hoping it was better…the crowning jewel of my naivety. There, I said it, for all too see, I was stupid.
Okay, so Oblivion didn’t meet some of the criteria that fans expected, but at least they didn’t go the way of Fable, they actually made some things better and traded off nicely as far as I’m concerned. Frankly I don’t understand the reason for half the complaints, they’re somewhat ridiculous like “no levitation” and "load screens to enter towns. Sometimes I wonder if people are talking about the same Morrowind I remember, they say those towns were open, and they were, but I remember a whole lot of loading screens, and on top of that, just running around in the world would force you to load the next area…the whole game was blocked off in this crazy square grid that had a huge problem with loading. Oh, and don’t try maxing out athletics, you’ll just start running too fast for the game altogether and will end up going about the same speed you would with regular athletics. Also, the game is far more polished than Morrowind, I can’t remember getting stuck on a wall or post even once, but I remember each time it happened in Morrowind, and often I hadn’t saved in a while :D. So technically there isn’t quite as much to do and explore, I may give you that, but it’s soooo hard to compare the two since they’re so big. In-fact, just recently I was playing Oblivion and found a cave I’d never explored, and not just a cut and paste cave mind you, this one was very different, in fact it reminded me a lot of a similar cave in Morrowind, one that I found difficult to navigate due to it’s strange architecture and it’s submersion underwater, Oblivion’s version was much more refined and while it made me reminisce, it did it without the frustration…polished and big ;).
Do not get me wrong, I think the level of attention to detail in modern Zelda and Mario games are very good, I’ve played them with my niece and nephews, but that’s just it, they are gearing more and more towards children (not that I have an issue with that, somebody needs to with all the nasty stuff that gets put out). I’m not talking about gameplay or engineering or whatnot, I’m talking about difficulty (not with Mario…it’s still just as hard or even harder ;)). Zelda taught me how to solve problems, how to figure things out, how to think in a strange and bizarre way…even Ocarina of time did that very well. Now, however, there isn’t much left of it, it’s a shell of its former glory, while maybe difficult in execution of timing and some other stuff, it seemed to me that the last one I played basically told you how to get past the next challenge, but in past games it was just a hint that would sometimes stump you even more. I may be wrong about this since it’s been a while since I played one, but Twilight Princess just seemed too easy…and short…I seem to have a problem with short games :D.
No, CoD is a shooter for sure, I’m not a huge fan of doom mostly cause recent games seem too gory and horror focused, they’ve moved away from the FPS aspect to me, aliens were the rage when the first Doom came out (maybe because of Doom though), and sure they were intense too, but as peoples gore lust grew stronger they felt the need to amp that up a whole lot and increase the scary level. Now instead of feeling like a badass running around slaughtering hordes of creatures, you feel like a wimpy coward that will die if you even see another monster. Also, too bossy for me, a little bossy, like the stuff planned for the dragons in Skyrim, that’s cool, but pure bossy without being LoZ is not cool, man, not cool at all :D.
