No, because you won’t do that if you’re scum, and if you’re town, that’s bad.
Basically it’s bad in both examples, but given I’d be on your team in the second example, I’d request that you not do such a thing, even if I think you’re a giant ball of scum. You do that, and I will vote for you, because that’s such a horrible move that it can only BE a bluff. And I won’t change my mind either, I’ll lock in.
Also, the fact that you ARE so adamant about Skeezix today ruffles my feathers.
(Surprised?)
He’s a claimed assassin. We can tell him not to attack you. We can come up with two suspects besides yourself today, lynch one, and have Skeezix vig the other one.
If he doesn’t do as he’s told, we lynch him.
So, you think he’s a Lord o Slaughter, right?
Well, let’s have the lynchee today pick who dies tonight, IF they flip scum. Basically, they say in advance who needs to die, we lynch them, and if they’re townie, Skeezix kills the player in question, or he dies the next day.
So, if he’s a Lord of Slaughter, you’ll have a chance to force him to expose himself or kill his own teammate.
And, if he’s townie, the Lords of Slaughter have a REALLY LARGE incentive to murder Red Skeezix.
Even if you were sure Skeezix was guilty, why come up with a single attack when you can pull off a fork? We can use the situation to the town’s advantage. Even if we’re wrong on all counts, we get an extra “lynch” out of this, carried out on behalf of someone WE KNOW IS TOWNIE because they flipped as such.
You’re so willing to sacrifice yourself with a silly suicide vote (which is either a bluff or the worst move you can perform), but even if you are willing to take unnecessary risks, why not take some really awesome, calculated ones? 