You’re obviously not familiar with the search function.
But I’ll have a stab via Google:
1) Romanic “knows” the number of scum in Evil Dead II 2)Astral gets confused about the name of Town in Genre Fiction 3) NAF got jumped for a PM typo in Random Mafia 4)MHaye ‘knew’ Zeriel’s team in The Split
5) Can’t find a link, but I swear Zeriel was nearly lynched for having a suspicious ===== line at the top of his role PM in one game. 6) Fretful Porpentine “knew” there was no Scout in Cecilvania 7)Glowacks “knew” how many scum there were in Thundercats 7) MHaye used an acronym for the scum in Lord of the Rings. Clearly only scum would have known this. 8)All Walker “knew” how many scum there were in Crimson Glyph.
OK, that was tedious. Was “half a dozen times per game” hyperbole? Yes, to be fair it was. But this happens a lot. People jump on some little mis-phrasing or poorly thought out comment and pretend it’s the same as a case. And very often, those people are scum because it’s a really easy thing for scum to do.
If pede wants to come back and explain why it’s much likely for scum to use the phrase “all the townies” rather than town, I’ll read with interest. But all I’m seeing now is lazy opportunism.
Clicked a few.. seemed to check out. I agree that must have been somewhat tedious, so I’ll pay the effort if nothing else.
UnFOS choie.
That sure was a lot of effort just to get me to remove a FOS. I suspect you’ll be one tough competitor if you’re a scum.. but quite the ally if you’re town..
Stanislaus, I’m not sure I followed all of your double vote worries and shifting theorems. I thought that once you put down your second vote, you were locked in and couldn’t shift. Plus, here we are not forced to use our second vote, are we? I, for one, am going to be reluctant to lay down that second vote without being pretty darn certain.
Ah! A blessing on your head, Stanislaus. And yours too, KellyCriterion, for removing the FOS. Sometimes a noob error is just a [del]cigar[/del] noob error. (This is literally my first Mafia game.)
I guess in genre RPG fantasy terms that makes me the innocent young orphan who tags along, desperately wanting to train as a squire to prove my mettle and expand my horizons. Clutzy at times but stout of heart, I’ll remain doggedly loyal and good-natured even as the other adventurers chide me for being so naive/hapless.
(Of course that character can either be permanently loserish, like Xena’s Joxer, or eventually proven to be nobler than anyone ever imagined, like King Arthur.)
Edited 'cause I can in this game :D: TexCat is right, Stanislaus. The OP says that we’re allowed to vote twice, but not that it’s a requirement. Unless I’m misreading this:
Yes - once you’ve put down your second vote you can’t change either vote. So I’m assuming that people will only make a second vote towards the very end of the Day. Which I think will encourage bandwagoning.
You’re right that we don’t have to second vote. I was a little too overcome with SS Incorrigible trauma to see that at first. It’s a point worth stressing - as it locks your vote in, you have to be very sure about both cases before you do it.
…Or people will dump their second vote on the lynch leader in the last few hours. My concern is simply that if we plan on doing that, it will force an earlier time limit on when people have to claim. And anything that encourages multiple claims in a Day has the potential to be damaging to Town.
Frankly, the double vote thing is more likely to assist the murderers among us than anything else.
Innocent people using it
Won’t know who to vote for, and their incidental usage of their second vote will likely end up pointing fingers at fellow heroes and innocent travelers. In any case, their motive for the second vote will always be in question, as the second vote clearly favors evildoers.
Guilty people using it
Will invariably use it to save their guilty hides if we allow them to do so, which means a fair amount of bandwagoning is necessary to prevent self-save and team-save. Plus, as mentioned by others, they can vote several innocents at once and hope one of them dies, and they have all the excuses they need.
I think we should institute a voluntary self-ban on double voting, and question heavily/kill anyone who uses it.
This also occurred to me, and I think it raises good points, but it suffers from the problem Normal Phase pointed out earlier.
Our power-roles, if not voting for Lynch leader, have a very strong incentive to cast their 2nd vote on the leader, at least if they time it so it doesn’t affect the outcome. If the Lynchee is scum, then their power goes up one level. It then follows that Vanilla Townies may need to cast a 2nd vote just so it isn’t obvious they’re Vanilla.
So given the mechanic, it’s hard to ask players not to use it.
[DEL]Nevertheless it seems an anti-game mechanic so, until they convince me otherwise:
Ach, we are quite a nervous, suspicious group, aren’t we? I just take a wee nap to help the digestion, and when I wake up four votes have already been cast!
First things first…
Sorry, that was probably me…I arrived late night before last after the town gates had shut and had to sleep in one of the pig troughs.
I think that policy-based voting is the worst idea since the half-pint tankard. Double-voting is a different mechanism than we’re all used to, but it’s not inherently ‘evil’. We must judge each vote on its own merits, and *every *vote should be questioned heavily if it seems out of place.
Oh, and just because I can’t be left out of all the fun,
vote special ed
for his scurrilous attack on my Wisdom last Night!
I had a fun weekend, and am in a rather festive mood today, so I thought I’d have a bit of fun…I’ll most likely [del]kill you in the morning[/del] change my vote when and if I find a better candidate
Red Skeezix (1): Askthepizzaguy [137]
Tom Scud (1): Normal Phase [140]
Choie (1): Pedescribe [150]
Pedescribe (1): Stanislaus [159]
special ed (1): Suburban Plankton [169]
Putting both votes on the same person seems like a bad idea unless you’re 100% sure they’re scum though. Especially since you can’t change in case of a role claim later.
This is bit too much meta game for me. What he did previously proves nothing about whether he’s scum in this game.
As an aside - is De’endee a setting in D&D? Or is this a straightdope original? Don’t see anything on google so wondering if there’s anything to be inferred from the flavour?
Actually, can anyone see a town benefit to voting twice? We only get to lynch one person anyway so it seems like all it can do is give scum the option of bandwagoning and then claiming they would have changed their vote except they were locked in…
Unless it’s an egregious slip, I tend to suspect the player pointing out the slip more so than the player who made it.
I’m not going to vote a second time, I think, unless I’m pretty darn sure. Too bad Pleo isn’t playing, the two votes and frozen would mess with him bad.
Sure, the aforementioned (multiple times) option for Town power roles to level up if the lynch target is scum (and other Town players to camoflage the power roles); they could also just switch their votes, but given that the mechanism is there, it makes sense to preserve the voting record.
I think the double-vote mechanism is likely more harmful than helpful, but it’s new so we’ll need to see how it plays out. That said, **SP **is correct on policy-based voting. Each vote (and double-vote) should be looked at independently, the voter can be questioned if you don’t like the vote, etc. No need for black/white rulesets.
Another aspect to the double voting is that we have a hammer in this game. Double voting will allow scum to get a hammer on someone more easily (though also possibly more transparently as well). Most likely to be a problem near the endgame, I would think.