Diablo 2 players-- Tell me about your characters

I’m curious (but mostly I’m looking for an excuse to keep on playing). I have a feeling that my guys are mediocre compared to some of you hardcore player types’, but I just wanted to see what everyone else is playing with and what kinds of gear I have to look forward to.

My most advanced character is a barbarian named Skinner. He’s currently a level 58 and in Act 4 of NM. His primary weapons are an Azurewrath and Aldur’s Rhythm Morning Star, with an Endlesshail (+5 to Strafe) as backup. His gear is a mishmash of set items: the Immortal King Assault Helmet, the Orphan’s Call Gloves, and the Disciple Boots (with the gloves in my stash). Rings are ones with about 25% to MF, and the amulet alternates between a Prismatic with +17 to all resistances and a 35% MF. My armor’s nothing special, but my belt adds to MF and GF.

My newer characters are a druid (WinterWolf) and a necromancer (Peyna). They’re both in the mid-20s and are still in Normal. The Necro has (or more accurately, will soon inherit) the Sanders set. He weapons are the Deathspade Axe and a Maelstrom Yew Wand. My druid has the Berserker’s helm, Death’s sash, and a Stoutnail Spiked Club.

Ahh heck, I’ve got a few characters, but my flatmate is manic about it.

Winkle(lvl 50, 1.09)A charge-bolt sorceress. Survives by spamming CB and teleporting away from lightning immunes. Maxed out CB and LM. Survives on +casting rate items and lots of RAM to prevent lag. Haven’t tried her in 1.10 yet.

Killcrazy(lvl 68, 1.09)Typical Zeal/fanatism build. Good rare scepter and +2 offensive aura sheild

Pooky(lvl 89, 1.09&1.10) Strafe/GA/FA bowazon. Even though I threw points everywhere, she’s a surprisingly solid build. Cliffkiller and Vampiric Gaze, yay! Has ‘Wealth’ armour, boots and ring for magic find (~175% all up)

Hammerstein (lvl 62,1.10) Frenzy hammer barb. Points into taunt for synergies, 10pts into shout and b.cry. Non twinked.

Chucker (lvl72, 1.09) Javazon. LF cookie cutter build. Some points into jab. Titan’s Revenge with The Ward for resistances.

Legion (lvl 50, 1.10). Necromancer summoner. Maxing out SM and RS with BSpear and b.spirit as backups. 1pt into all curses and 5 in revives. It’s been interesting so far, haven’t cracked hell yet.

Fun failures include:

  • Summoning druid, get coffee while my bear kill 1 Fallen in Hell :wink:
  • Generalist asassin, points everywhere.
  • Elemental druid in 1.09 - no synergies
  • Leap barb (not leap attack!)
  • Singleplayer Skard (warcry barb), too slow.

Well, as long as you want information… Also, you might want to say if you play on the realms, and what realm(s) you play on if you do.

I’m going to include characters that I no longer play but keep around to mule. I play USEast, closed.

I have a lvl 92 sorc, the first character I built. Started in classic days and updated to LOD when it came out. She has maxed Meteor, Frozen Orb, and T-Storm. (retired)

Amazing_try, burizon. Level 88. Maxed Guided, 17 in strafe (yes, I know) and multi. First Amazon character I built. Now being used as mf character with Buriza (of course), PTopazedSkullders, Chancies, Goldwrap, PTopazed Stealskull, a 27% and 29% Nagels, 33% mf/34% Lightning resist ammy, 33% mf boots.

Cutter_axe, axe barb. Level 87. (retired) Maxed axe mastery and WW

Bow_Geste, level 84, bowazon. (semi-retired until I replace the wf I traded from her with some sort of decent bow), maxed guided, pierce, and multi.

Ohh_noo, javazon, level 80. Wearing Duriel’s Shell, T-god’s, Valkrie Wing, using Titan’s Revenge and Lidless. Has level 33 fend and 36 Lightning fury.

Cutter_Blade, level 77 Sword barb. Wearing either a Gaze or a Shako (depending on what he’s doing), Corpsemourne, a belt (either a string or a coil), has a Cruel Colossus blade for a two handed sword or a Lightsaber and a Bul-Kathos Colossus blade for a double bladed attack. Maxed sword mastery, level 17 WW and Frenzy. Has perfect (75%) resistance in hell.

Then there’s… HEY!!! WAKE UP!!!.. nevermind, I’m a Diablo 2 geek… :slight_smile:

Single player-only here, and still using 1.09. I didn’t care for the way 1.10 seemed to wussify my roommate’s barb. Couldn’t bear the thought of Skinner getting his ass kicked in NM Acts 1 and 2. I mean, the Unravellers can be nasty enough as it is…

I didn’t realize you could max out on skills. Generally, how many points does it take to do this?

My lead character is currently my level 92 bowazon, armed with Witchwild String (Kuko Shakaku on tab 2 for phys immunes), and wearing a topazed Harlequin Crest, 4-topaz gothic armor (I have a crafted Archon Plate too, but usually don’t need it), a rare amulet with half freeze and 8% mana steal, a MF/life steal ring and a Nagelring, crafted Vambrace gloves (Hit power? The kind with knockback), and blood-crafted belt and boots. With regular equipment, she gets 266% MF; when I switch to full MF gear (no good for anything but the last hit) she’s up to 420 MF. Skills are maxed Strafe, Immolation Arrow, and Valkyrie, with others scattered around on the Bow and Passive trees. She’s my only character to have beaten Hell Baal. Diablo, the Ancients, Hell Nihlathek, and Baal are about the only things she fears.

Next is a generalized necro, level 76, I think? He uses a White runeword wand, and a +3 summoning skills wand on the other tab. His heads are nothing special. Helm is another Harlequin Crest, belt and gloves are caster crafted, and armor is Stealth in a mage plate. Amulet is a rare with +2 necro skills, and I don’t recall his rings or boots. He’s got Bone Spear and Bone Spirit both maxed (useful for different purposes), and I’m working on maxing Poison Nova now. He usually runs around with 10 Skel Mages, up to 8 revives, and up to 6 skeletons (they die too quickly to easily build up their numbers), plus either fire or iron golem. He’s currently early in Hell difficulty. He manages to get by, but it takes everything he’s got: I end up using about ten different skills in every battle.

And in third place, I’ve got a frenzybarb at about level 62, in Act V NM. His swords have all been from the 3-chip recipe, since a very early level: I’ve currently got a Ancient Sword and a Zweihander, which average 50 and 45 damage respectively, before the Iths I put in the sockets. He’s got the IK helm, Nokozan Relic amulet, an ancient armor full of damage jewels (so they boost both weapons), a Manald Heal ring and a 6% life steal rare, and gloves, belt, and boots from assorted sets (I don’t recall which ones). I’ve got Sword Mastery maxed, and I’m close to maxed on both Frenzy and Berserk (for phys immunes). He kills plenty quickly, but let’s just say it’s a good thing he’s not hardcore. I tend to avoid lightning enchanteds entirely, even if they’re not MS or conviction.

All of these characters are 1.09, and single player.

Just saw this. You can only assign 20 skill points to any given skill. You can still get them higher than that, though, with items that give skill plusses (and skill shrines, and the barbarian’s Battle Commands). The game has an absolute limit of skill level 99, but I think that with the (non-hacked) items actually existing, the highest you can theoretically get a skill is 92. Of course, you’ll never actually see that.

Over the course of the full game, to level 99, you’ll get to assign 110 skill points. Which means that you’ll eventually be able to max out approximately 4 skills, with another one half-maxed, and a bunch of single points scattered around other skills (many skills work just fine with only one point, and many are worthless, but needed as prerequisites).

Thanks for the answer, Chronos.

I really have to start making crafted items. It sounds like I could take my game to a whole new level. At the very least I’d love to have MF exceeding 200%.

Okay. I’m going to limit myself to … 10 characters. Those who know my vast collection of accounts and characters will appreciate this.

  1. lvl 96 Burizon. Valk wing, Highlord’s Wrath, Buriza (186%, Nef), Duriel’s Shell with 15% IAS, +13 max jewel, some rare gloves with +2 p/m and other stuff, String of Ears, boots with r/w and res, IIRC (been a week or so since I played her). Then I have lots of +life, +max dmg, +dex and +ar charms.

  2. Lvl 93 cookie-cutter (almost) Mf frenzybarb. Dual Baraner’s Stars for slivering big guys (and killing smaller ones), then switch to dual Babas (with some mf jewels thrown in for added effect) for Lh (last hit). Otherwise, PT (PTopazed) shako, 33% mf +3 masteries ammy, perfect chancies, 79% gf goldwrap, 34% travs, PT Skullder’s, raven frost and dual leech ring with other nice mods. Charms almost exclusively MF.

  3. Lvl 88 novasorc. Occy, Shaftstop, Stormshield, rare +2 sorc 20% FCR 20% (I think) FRW, frostburns, dual SOJ, gloom’s trap, waterwalks or my rare boots depending on where I am, Tal’s ammy. Charms are +skills, +life/mana, a few +res, etc.

  4. Lvl 89 warcry barb. lvl 39 BO, among other things. Dual echo (+3 warcry) swords coupled with dual babas (if I didn’t mule them to someone else yet), +2 barb skills +1 BO (or something … BO’s benefit from it is +3 overall) helm, +3 cries ammy, Arkaine’s Valor, MF gloves and belt and boots, mf rings. Figured if I was going to have a 75%-ish chance to find something horking, least I could do was get some MF going. Found my doombringer that way.

  5. Lvl 91 (retired) druid. My first real tank. His gear is now on my lvl 79 druid, who is better mainly because I took 100 points dex I’d had in the lvl 91 and split it between str and vit (his to/hit went down like 10 percent. His dmg shot up and his vit … well, give a druid with lvl 20 oak sage and maxed lycan 50 vit. See what happens:D). Currently the 79 has Hellslayer, Disciple set, some sort of leeching ring and a 198% Jalal’s. Charms are mainly for tanking … Str, life, etc. No +skills, though.

  6. Lvl 80s paladin. Bstar, rare +2 skills manaleech circlet, Mara’s ammy, Guardian Angel, Herald, Bloodfist, Tgod’s, Tearhaunch. One 7% lifeleech ring and a raven frost. Charms are mostly +life and +skills. Standard zeal/fanat/conv.

  7. Lvl 76 necro. Maxed CE, Bone spirit, working on maxing iron golem and golem mastery. Not going to chance Wealth on a golem in light of the other thread, but I will give him something nice and powerful. Manve a bonesnap. Then BS/CE my way to gold.

  8. Lvl 80 pet amazon. Has eaglehorn and not much else because I scrapped her. I’m waiting for the patch to come out to see how useless my burizon is.

  9. Meant to be a MF sorc, had all sorts of fun gear for her … and then I find tal’s armor doing a cow run with no particular MF. So now she has Tal’s set equipped so I can show it off. Lvl 76 novasorc with some other skills too.

  10. I decided to try and make a 1000 mf barb one day. What’s left is a hell mule barb with Saz setand doombringer. Not much else. But it’s fun to press W twice and see his life go down to 800, then back to 1300. If I wanted to, I could make him one hell of a tank. Life probably over 4K, damage over 1500 max, etc. I’d have to make a new barb for that, of course, as my dex is entirely too high (anywhere near 200) for that to be feasible.

BTW, Audrey: MF over 200 is not that hard To wit:

96 from armor
30 from ammy
25 from helm
15 from gloves (which can still leech and have 20% IAS and such … rare mods, not magic)
20 from boots (again, rare mods means you can have r/w and nice res and still have MF)
14 from charms (which is paltry. I have easily over 150 from charms on my frenxybarb).

Huh. Look slike Paladins reaqlly do suck. I think I see one in the whole list.

Sigh

And they were my favortie class to. Everyone’s going Barbarian or necromancer or Amazon…

I don’t play paladins much because they are:

  1. Not particularly given to MF
  2. Not particularly given to tanking
  3. Not particularly fast killers

I generally like for my chars, unless they’re specialty or just toys, to be able to do at least one of the above.

I’m currently playing a Barbarian in 1.10 (not 1.10s), single player obviously. Level 78, in Act I Hell but ready to move on to Act II any time now.
Maxed Frenzy, maxed Sword Mastery, maxed Battle Orders. Four points each in Natural Resist and Find Item, just now starting to level up in Berserk.
Swords: primarily Swordguard and Cloudcrack, weapon switch is a Cruel Champion Sword used solo for berserk, or paired with an… um… AmnRalThul Legend Sword (can never remember that Runeword’s name). A NefSolIth Fury Visor with +3 BO, +2 Increased Speed, String of Ears, Blood crafted Battle Boots, The Spirit Shroud, and Lavagout make up my armor. Looking for better than the Spirit Shroud, but haven’t gotten it yet. Also have a four topaz Kraken Shell. Amulet is Mahim-Oak Curio. Rings are rares - one life leach, one mana leach w/decent MF. Also have Nagelring and Manald Heal, don’t use them much.
Decent killing power - only certain uniques give me problems. I probably should be in Act 3 Hell by now, but I’m taking it slow. Mainly running the Countess trying for runes. Gotta love those rune upgrade recipes! I have ready to socket two Honor rune sets, plus one of the new ones - ShaelUmTir. I’m saving that for one of the top elite swords, haven’t found one yet with three sockets. Would love to get a Fal, for a Lionheart, no luck there yet. Three Lums and an Um are the best I’ve done so far.

Damn, 'punha, you must have enough characters to make your own D2 football team.

I’d love to have a 96MF armor; in fact, if I did, my MF would be around 220% on my barb. I socketed the armor and put in a perfect topaz, which helped, but I wish I could do that three times more over.

Another quick question-- do the crafting of items/runewords work in single player, or do you have to go online for that?

Runewords work in single player. In fact, the first runeword I ever saw was Honor in … a martel de fer? Some tree on a stick that was fast attack speed for a druid.

A good way to get armor with 4 sockets is to get a decently heavy armor (templar coat will do it … if I weren’t about to go to bed-again-[damn insomnia], I’d look 'em up. Later, I guess) and have larzuk socket it. It’s gotta be totally clean … nothing with any resists or anything like that.

Or you can hope and pray that someone will sell Jeweler’s armor of the whale/colossus. I have seen such ONCE and rue not buying it when I first saw it. I do have a jeweler’s [helm type] of the whale/colossus, which gives 36 to life and has 3 sockets.

With armor that gives 50+ to life, you’re looking at 100+ to life with BO, which can come in mighty handy when you have your MF gear on.

If I add Fenris’s amazon to the collection of my characters (and it’s mostly gear I wasn’t using anyway), then I have an even 11 big characters, which is enough for some sort of bad news bears football team;). It wouldn’t take much effort to re-outfit my old druid, but he’s settled down as a mule. And of course I could always give that horkbarb two cloudcracks in place of his babas and be all set for damage.

In terms solely of characters I share or have outright … well:

iampunhamfsorc
iampunha
punha_mules
punha_mules2
lance_mules
lancesets
basseplayah (which has the only high-level assassin I have access to)
jtb_lgs
robpatbarbs
aslan_of_narnia* (I made a char for aslan for when he joins us shortly)
the_boxer*
1000mfbarb*
amazonka*
happybdaydwalin
bunnys_army
ser_phoenyx
lord_phoenyx
our_specialchar

13 accounts with 8 chars each, for 104 chars there. Then 6 from boxer, 4 (I think) from mfbarb, 2 from amazonka, one from aslan gives me 117. Assuming a 25-person roster per football team, I could field a 4-team division:D

I don’t think I’m forgetting any accounts…

Okay, punha… where have you guys been? I’ve been playing a lot over the past weekend and after work yesterday and have seen you or Fenris at all.

I got rid of the IK armor. The leech sucked and I just did,'t enjoy playing the character nearly as much as a few others. I traded it away… probably got ripped off, but I wasn’t really worried about it. I got an Eagle, a Shaftstop, another T-gods, and a couple other things that are eluding me at the moment.

At least I got my bowazon back equiped, although the Eagle is no Windforce. Now I have to decide whether to socket the Eagle for knockback or with a 36% ED jewel.

My mfing has been strange. I’m getting a lot of uniques, but low level ones. Hell, I killed Hell Meph and got 3 uniques… none of which were worth keeping. I have gotten a couple of keepers, no real good items, but I’ve gotten another Duriel’s Shell.

…have not seen you or Fenris… (typing is not my strong suit)

Oh God, please don’t Nef it. Craft some hitpower gloves for your knockback.

AudreyK wrote:

What version are you running? If you’re in 1.09/1.10 they’ll work. 1.07 has different runewords that are terrible (for the most part). The crafts are amazing though (anyone wanna see my 420% ED collussus blade?).

I’m almost exclusively SP with one of each class and four different Barbs (sword, axe, mace, polearm/sword) all in NM. My druid is in A3 and the rest in A2. All are L40, give or take a couple of levels.

Because I’m hardly ever on BNet, I used the Jamella editor to outfit my characters when I first started playing the game. Only my Assassin and Druid are outfitted with found items, some of which were transferred from other characters.

Rather, my assassin and druid are outfitted exclusively with found items. Other characters have found items as well, such as my Necro with a +1 sills amulet. Combined with all his other equipment, he has +5 total.

I’ll give a rundown on my characters (all Single Player, v1.07):

Og: Lvl 86 Patriarch Frenzybarb. He smashes things.
Edwina: Lvl 81 Matriarch bowazon.

I’m currently working on collecting all of the sets, and equipping each set to a person. Thus, I have to level them up with that equipment to a point where they can wear the full set.

Complete:
Angelic Raiment: lvl 17 assassin (martial arts)
Arcanna’s Tricks: lvl 15 sorcy
Arctic Gear: lvl 10 bowazon
Berzerker’s Arsenal: lvl 5 barbarian
Cathan’s Traps: lvl 11 sorcy
Civerb’s Vestments: lvl 10 pally
Cleglaw’s Brace: lvl 10 WW druid
Death’s Disguise: lvl 8 barb
Hsaru’s Defense: lvl 3 druid
Infernal Tools: lvl 5 necro
Iratha’s Finery: lvl 15 trapassin
Isenhart’s Armory: lvl 8 pally
Milabrega’s Regalia: lvl 17 pally
Sigon’s Complete Steel: lvl 10 barb
Tancred’s Battlegear: lvl 21 necro
Vidala’s Rig: lvl 15 bowazon
Bul Kathos’ Children: lvl 66 Patriarch frenzybarb
Hwanin’s Majesty: lvl 45 Champion polebarb
Sander’s Folly: lvl 28 necro
Aldur’s Watchtower: lvl 68 Patriarch WW druid

Actually, I’d thought about nef’ing it but decided to add the ED jewel. I think I have some gloves somewhere, on some mule that will give knockback… if not, I may just try my hand at crafting… although a lot of the recipes aren’t enabled any more in 1.09.