I’m not really sure what to make of so many gameplay patches so soon after launch. It’s laudable that the team is listening to the players, but at the same time it gives the impression that they have no idea what they are doing.
To me the game is more frustrating than fun. I am a semi-serious player, putting in about two hours each day into the game. Here are my observations:
Most of the item drops are bad. Out of the 100 or so rares, perhaps 1 can be kept and sold on the AH. Most of the items I have are gotten through the Auction House, or handed down by friends who grind for countless hours.
Once I get to inferno, it is mostly killing Leoric/Butcher in hope of getting an upgrade or enough gold to get to the AH. There is a big jump in prices for certain gear - for example, weapons with DPS between 700 to 800 can be bought for 100k to 200k gold, but once you want to go beyond 800, suddenly you’re talking about more than a million.
The difficulty spikes is too random. Normal mobs aren’t a problem, then you are wiped by scavengers who are fire-linked, extra fast, frozen and jailer. You don’t necessary get anything better from them. The amount of frustration and effort you put in don’t yield the rewards you are expecting.
So far after 1.03 and 1.04, the developers have played with reducing monster’s damage and HP, and increasing outgoing damage. Now I don’t die like every 10 minutes, but the item grind continues to be unfulfilling.
The item randomization is one of the bigger beefs I have. The extreme range of values rolled for each prefix makes some items laughably bad.
To sum up, it’s a grinding game with little satisfactory rewards for those who put in one or two hours per day, the rewards doesn’t match the effort and it feels like an over-glorified slot machine.