My bowazon used seeking arrow (or whatever it was called) and Valkyrie. And blizzard arrow for that one fast pack to the southeast of Diablo’s central pentagram thingy.
Of course there is: in DIII, you can’t just chug potions sequentially. 2/3 of the games didn’t get that right; I’m so glad that they finally did. This is totally realistic, or “simulationist” if you insist, because of the dangers of overdoses.
The entirety of normal difficulty is ridiculously easy. I think I died my first time in act 3 and my total deaths were in the single digits for the whole thing. It was pretty disappointing. Nightmare is harder, but not terribly so. Apparently Inferno is pretty ridiculous. Enough so that there are lots of complaints that barbarians aren’t viable.
Potions (like a lot of game mechanics) also worked differently between Diablo 1 and Diablo 2, so now’s not the time to complain about the world not being consistent. And your arm and mouth both still work, but the potion itself doesn’t.
If you prefer to think of it in simulationist terms, the way I think of it, in the “actual” world of Sanctuary, it is possible to chug potions as fast as you can swallow, but a potion won’t actually work if you’ve had another one recently. In the “actual” world, it’s also possible to take a running jump off of a cliff. But in both cases, there’s no reason you’d want to do that, so the game, for convenience, doesn’t let you jump off a cliff or drink a potion earlier than it would benefit you.
:rolleyes: Your misplaced pedantry is misplaced, and pedantic. Even if we assume ‘overdosing’ is a risk - and there’s no support for that in any of the three games - then there’s still nothing physically stopping the character from drinking them one after the other, and therefore the value of your “argument” is zero in all cases.
Further, this is a thread for Diablo 3 Gripes. I have a gripe about how they handle potions. If you have a problem with that, tough.
And in the “Actual” world of Sanctuary, the potions do actually work if you’ve had one recently. Cite : Diablo, Diablo II.
Bottom line : They introduced a cheesy gamist mechanic for ‘balance’ purposes that I don’t like and that is inconsistent with prior presentations of the universe. I don’t like it, and thus I posted about it to a thread where people were invited to post their gripes about Diablo III. I’ll give you the same advice I gave the last guy : If you have a problem with me posting an on-topic post to this thread, tough.
The game is protecting you by preventing the overdoses. If you’re complaining about this, think of all the fanboys complaining about dying from healing potion overdoses.
However, when you refer to “pedantry”, I think you’re misspelling “mocking.” Of course I’m not serious about the overdosing thing.
I don’t have a problem with your griping. I think this particular gripe is hilariously foolish, however, so I’m going to treat it derisively.
If your gripe was something like, “I don’t like having potions on cooldown; it changes the gameplay in a way I find unpleasant,” there’d be nothing to mock. But you’re making this bizarre simulationist arguments that just make no sense whatsoever, so people are ribbing you about it. You can either double down and continue making these weird arguments and keep getting ribbed, or you can back away from them. If you have a problem with that, what’s the word? Oh yeah: tough.
There’s nothing bizarre about it - the intrusion of gamist mechanics sabotages my suspension of disbelief. Same thing happened with D&D 4th Edition and their arbitrary power recharge times and the initial “once per day” limitation on the use of magic items (that they subsequently realized was stupid, and changed).
Now, perhaps you don’t value suspension of disbelief, or you’re willing to accept whatever Blizzard shovels out, but that’s your problem, not mine. I wasn’t even making an argument, just explaining my gripe in detail, but a couple of folks got a bug up their butt. My reasoning is entirely sensible, but entirely subjective. I’m not trying to convince anyone else.
If you don’t understand that, there’s no help for you, and I won’t address you further.
Allowing infinite potions to be chugged instantaneously doesn’t strain your suspension of disbelief, but requiring people to spend a couple of moments swallowing does? I hardly think it’s your suspension of disbelief that’s having trouble here. Nevertheless, you decided to double-down on the silly complaint, so I’ll treat it accordingly.
Or perhaps neither of those are the case. I’ve made my own gripes about this game in this thread, and I’ve complained about suspension of disbelief in other contexts plenty of times. But you’ve looked at a change that makes the game more realistic (if you don’t believe me, grab a six-pack of sodas and determine whether you have any cooldown between drinking them), and that improves gameplay (constant healing was just boring), and that lessens suspension of disbelief (it makes no sense that you’d be constantly stopping your battle with demons to drink potions), and complained about it in a silly fashion.
OK, then, if you insist, since then some clever alchemist has come up with a new potion formula that can heal over a thousand HP instead of the old 200-HP potions that just weren’t cutting it any more, and the old potion-makers have now all gone out of business.
And again, potions didn’t work the same way from D1 to D2, anyway, so it was physically impossible to keep it the same way it used to be for D3.
Eh, I think potion cooldowns are just fine. But I also think you guys need to stop baiting Gamera before he blows a gasket. I don’t think he can tell that you’re smiling while you poke at him, and now you’re just being mean.
As regards my own gripes, the main one I have is that playing at full resolution makes Dangerosa’s PC sound like an overloaded hovercraft. Time for a new graphics card.
I think you’re misreading the tone of my posts. The only thing said so far that pissed me off was SenorBeef trotting out the old trope of conflating ‘realism’ with ‘emulation of the real world’, which is just a pet peeve of mine.
And I think Chronos is behaving just fine - he doesn’t have the same issues with the game that I do, and bizarrely won’t just let it go that I have a different opinion than he does about it, but nothing pit-worthy.
As for Left Hand - eh, if he wants to waste time mocking someone who has a different tastes in games than he does, let him. I won’t be listening.
And the revised list o’gripes and praise :
So, Pros :
- No more scrolls, keys, misc. potions. Town Portal and Identify handled perfectly.
- Bigger inventory.
- Shared gold / inventory across characters.
- Gambling remade into crafting, giving you something to do with junk blues.
- Monks.
and Cons :
- Dumbed down skill system.
- No real sense of character, because there are no permanent choices.
- A cooldown, on potions? Seriously? If we’re abandoning the pretense of simulationism that much, why not make it a ‘second wind’ inherent ability and forget the potions?
- They add a ton of convenience fixes, but take away D2’s biggest - the Run feature. So much boring ground to cover. Especially in New Tristram, apparently founded by the famous Spanish cartographer, Zorro. Let me jog back over to the guy who sells rings again…
- No socket runes.
- No Paladins.
- I should have mentioned this before, but I was waffling on whether or not it’s intrinsic to the game, or not : No single player mode. I should not have to worry about lag when I don’t want to play multiplayer. And there are rumors circulating about a session ID hijack attack going around, but I haven’t found a credible source on it yet.
And A Bit of Both:
- The Auction House. Good idea in principle, but the point is well-made that it’s sucked a lot of the joy of item farming out of the game. Kinda cuts both ways.
Yes, but so’s foci and it’s my British guildies who use it as singular in Rift…
Those words were plural in their original languages. Once they get absorbed into English, gloves are off.
That’s totally inexcusable, since it’s the plural of a perfectly good English word (focus); at least “Nephil” is kind of a back-formation. Just, you know, whenever the baddies call me “Nephilim” in the game, I look over my shoulder and wonder who else they’re talking to. Not a problem in multiplayer games, I guess.
I won’t waste my time mocking someone for having different tastes, but your attacks on Blizzard for making the game the way they did are really ridiculous, and that’s what I’m mocking. It’s as if I said, “I hate cheesecake: people always put way too much cayenne in it.” My hatred of cheesecake is fine, but my reason is absurd.
Similarly, claiming that being able to drink infinite drinks instantaneously is more simulationist than having to space out your drinking is an absurd complaint.
I think it’s spelled slightly differently, too, though. It bugs me a bit, too, but I just accept that what they’re calling me is not the same thing as the giants that walked the Earth in Noah’s time, but a different (though related) word that pluralizes differently. Sort of like how the demon’s name is “Azmodan” in the game instead of “Asmodeus”.
I’ve played a lot of this game, on several different classes, and the only thing that really bothers me is the weird thing where legendary items aren’t generally the best-in-slot at their level. That’s silly. They’re pretty darn rare (to the point that some of my friends haven’t ever had one drop) and they kinda suck. I haven’t even seen a set-piece outside of the AH, and that’s weird since I’ve run through normal three times with different toons. I have used a couple of legendary swords on my barb just because they look awesome.
A related problem is that I want the barb-specific and 2-h weapons to do way more damage than they do now. Right now I just swing more slowly and I don’t do much more damage than a 1-h weapon. I think they need a serious buff, and I kinda think they’ll get it.
I skipped a couple of pages in this thread, but I thought I’d point out that skill-specific items do exist. I haven’t seen any prior to NM, but they’re out there. You can search for them on the AH if you need them.
I’m not at all opposed to the AH. I used it in WoW, and I’ll use it in D3.
Just in case you haven’t, have you gotten a can of compressed air and blown the dust off the CPU heat sink? My PC was doing the same thing, and when I opened the case, the heat sink was just caked with dust. Blowing it clean made the noise go away.
Right there with you–it’s spelled “Nephelem” in the game, IIRC. At first I was all, “They’re treating the plural as a singular, plus they’re spelling it wrong!” At some point I realized that two wrongs sometimes do make a right, and I stopped worrying about it.