I’d say monks are straight melee.
I’m just pissed off that I can’t play as the server has been down for most of the day.
I’ve always refused to buy games that insist you log on for copy protection reasons but I made an exception for this one as I’ve been looking forward to it for so long.
The truth is however, this sucks, it’s about greed and control.
I may never buy another Blizzard game again.
They also eventually get a few aura skills. And barbarians also get a handful of things that used to belong to the paladin. Really, the classes seem to be largely a scrambling of the D2 classes.
I want Blizzard to add some sort of double-click-to-move feature. If I have to backtrack across a huge area that I already cleared, I hate holding the mouse button down. My D3 sessions have been limited by arm/wrist fatigue. It would be helpful if I could double click somewhere to make my character move, then just move the cursor around to point her in the right direction.
You can just click and hold and it’ll go constantly towards the mouse cursor.
There are different armour models, not sure how many and I haven’t seen anything really extravagant yet, but you may need to zoom in to see the differences clearly.
But I do have good news with regard to colour, if you don’t like the default colours on your equipment, you can buy dyes from vendors and change them.
Amblydoper said “I hate having to hold the mouse down.”
Having played through act 3, I have a gripe: the boss fights are boringly similar; big boss, don’t stand still and let him hit you, he summons adds, you burn them down, you burn down the boss. There are a couple bosses (mostly the end bosses) that add a bit of don’t-stand-in-the-fire to the mix, but really pretty much the same.
Would anybody care to give me a rundown of the Diablo mythos, or at least give me a site with a rundown that doesn’t involve aimlessly clicking around a wiki for 5 hours? I never played the first two (well, I played them with my friends, but they moved so fast we skipped any cutscenes and clicked through dialogue so I never got the story element), and honestly I don’t feel like doing so at the moment. I know the story isn’t that important, but I’d at least like to know what’s going on. I understand some stuff about the world stone being destroyed which allowed Sanctuary to be noticed by Heaven and Hell… and something about Prime Evils and the fighter archetype character from the first game becoming Diablo after killing him, but that’s about it.
Oops, I meant to put this in the main thread. Not the gripes thread. Ignore this.
you can assign movement to a button, go to key bindings and look for ‘move’.
Yeah, I’d forgotten that class until I logged in again today.
Just discovered that today.
We can agree to disagree.
So, Pros :
- No more scrolls, keys, misc. potions. Town Portal and Identify handled perfectly.
- Bigger inventory.
- Shared gold / inventory across characters.
- Gambling remade into crafting, giving you something to do with junk blues.
- Monks.
and Cons :
- Dumbed down skill system.
- No real sense of character, because there are no permanent choices.
- A cooldown, on potions? Seriously? If we’re abandoning the pretense of simulationism that much, why not make it a ‘second wind’ inherent ability and forget the potions?
- They add a ton of convenience fixes, but take away D2’s biggest - the Run feature. So much boring ground to cover. Especially in New Tristram, apparently founded by the famous Spanish cartographer, Zorro. Let me jog back over to the guy who sells rings again…
- No socket runes.
- No Paladins.
I bought Titan Quest from Steam on Sunday. I hear that may be more like what I’m looking for.
Whoa, did you just accuse a video game of being too video-gamey, by comparing it to a version of a tabletop game?
And I’m not sure it’s actually not simulationist. I mean, do you know how potions “really” work? Neither do I, but it seems quite plausible that drinking them in too rapid succession might not be effective. I suppose that they could let you drink a new one before it would work and waste the potion if you don’t time it right, but that would just be annoying. File it the same as the game not allowing you to run off a cliff.
IME, I’ve never had any medicine take me from damn-near-dead (or even “kinda achy”) to perfect health immediately. Personally, I’ll take a cooldown over healing pots that work as a HOT.
Heh. Today’s Penny Arcade is awesome:
No cooldown on potions would make the game even more trivially easy than it is. How could you lose a fight if you came in with 500 potions and just spammed the potion button anytime you took a hit?
Diablo II managed somehow.
“Oh no, my arm suddenly won’t respond to lift this potion vial to my lips.. damn! it’s only been 18 seconds since I last drank a potion.. good thing my arm still works for everything else!”
That’s idiotic. And potions in that fictional universe never had problems being sequentially chugged before…