Diablo 3 May 15th!

No rush. Much of the time I kind of wish I weren’t so impatient.

Throwing oneself into the thick of melee was my preferred strategy up until hell and I am a wizard. It is fun and effective. The game does get less forgiving, so I set up my battles more carefully now. But berserking is fun as hell and don’t let anyone tell you otherwise.

Wirt’s Cowbell, it’s in Act II and the little girl vendor is the one who sells it.

My barbarian I’ve ended up going sword and board for. I tried dual-wielding and ended up just getting wiped all over the map, while my co-player’s Demon Hunter was absolutely destroying things from afar. Shield up, high-vitality gear and I’m a monster now.

iinm, it’s not just the one thing though, that is just one of a list of ingredients that includes items that are random drops. putting the staff together would end up costing you about half a million gold. unless you intend to farm Cartoonland, it might be easiest to just find a tour guide.

I’m purely speculating but I have a sneaking suspicion that the hacked/wiped characters people are experiencing will end up being some sort of bug that wipes peoples gear and whatnot instead of another person actually taking your gear. The whole thing is just too bizarre and happening way too soon after launch to be some random hacker doodz. I also find it suspicious that the source of the exploit hasn’t been exposed on the web yet.

I keep reading “Hulking Phasebeast” as “Psycho Hosebeast” :slight_smile:

I have no idea what either of these are referring to, but I am so stealing them for future Steam aliases. Can you inform me what they reference so when someone says “cool name” I know what the hell they’re talking about?

“Hulking Phasebeasts” are the annoying teleporting dudes near the end of Act III.

And Psycho Hosebeast is from Wayne’s World

So I notice if my auction house items don’t sell in the first couple of hours, they generally don’t sell. I also notice that when I look at the time left for auctions I list, it’s almost always 1D23H through 1D21H or so. It makes me wonder - are items being listed for the first few hours, and then de-listed but still taking up your auction slots for 2 days?

I think the issue is that since the AH is region wide you will have a lot of people watching it at any given time, meaning that if you list a good deal someone will spot it and buy it quickly. If it’s not a good deal then no one is going to buy it.

I’m glad for the maintenance and updates so I am not putting this in the gripes thread, but I am getting god-damn tired of going to play a bit after a hard’s day work only to find out that the maintenance Blizzard so kindly puts in the early morning fucks me over due to living in Asia.

Oh well. Guess I’ll play a bit on the Asia server for lulz and then get something productive done.

Definitely true. Good deals go fast. I have had a number of items swiped right out from under me while I was trying to buy them. Good deals do not stay listed for very long, especially at the high end where players tend to collect. It took me three or four tries before I could actually buy a weapon the other day.

With that in mind, I have no idea why there is a bid function at all. There is no good reason to bid, unless there are minutes left in an auction and you really think you can snag it for less. Why commit the gold for an item that you may not even need anymore in 2 days? I can almost justify bidding on extremely high-end items that you won’t outgrow whose prices are astronomical right now. But for anything else, it seems silly.

Back when it was still possible to sell gems, I had a few I was selling that I must have mistyped the price on, because I got notifications that they’d sold while I was setting up the very next auction.

Meanwhile, I’ve decided that this game just has too many ways of punishing you for standing in one place, so I’m mothballing my tank barbarian and starting a much more mobile demon hunter.

Plus I think that barbarians got the short end of the stick on their resource system: Not only does Fury not regenerate on its own, but it actually leaks away with time, and the Fury generating skills don’t work unless you actually hit something (a monster or breakable object), so you often end up having to start a fight at zero fury. There’s a passive skill that fixes this, but who wants to waste a precious passive slot on something like that?

Barb has a lot of fury building fight starting skills, the coolest of which is probably leap. Gets you into the fight, has some secondary effect on a group of enemies, and gets your fury going.

And which gives you, what, 10 fury? Everyone else can lead off with their nukes, and then worry about replenishing to use them again. Barbs have to start the fight by replenishing, and then hopefully get to use their nuke.

15, which is a decent start. I use a combination of leap/ground stomp usually, which gets me into the enemy group, who are stunned and damage, and I’ve got 30 rage to work with. On top of that, frenzy generates rage really quickly.

Barb is my favorite class and I don’t think the rage mechanic is a downside - it’s nice that not every class works the exact same way.

Leap (Iron Impact) + Ground Stomp (Wrenching Smash) + Cleave (Rupture) = Fun. Total rage cost = -35.

My current build is this though I keep switching between Superstition/Ruthless/Nerves of Steel. I run with the enchantress for the armor and attack speed buffs. I haven’t yet hit the 30 in one blow achievement, but I got 26 when I pulled an illusion (also arcane enchanted, IIRC) boss + minions on top of a fallen encampment after chasing down a treasure goblin.

Agreed–it doesn’t feel like a bug but a feature. Barbarians have to get into the fray. That’s no surprise!

Jumping into a 3-pack of elites in Inferno mode, however, is contraindicated.

Oh, jumping right into the middle of the fray (or bringing the middle of the fray to you, with Ancient Spear or that one ground stomp rune) can be fun, it just doesn’t seem to work out too well in Hell and above. I don’t mind the resource mechanics being different for different classes, except that the monk seems to work the same way but without the drawback.

And I got the 30 in one blow achievement in the first fight of act 4, against all those shadow things that swarm you (which also gets you another achievement, for killing 20 of those things at once). I pulled a bunch in with Ground Stomp, then killed them with Revenge (which is a really fun skill, when you live long enough to use it).