Diablo 3 May 15th!

OK, apparently it’s not just when you redo a quest, because the quests in act1 hell aren’t giving any exp either. I searched through the patch notes but didn’t see anything about this.

That is a heinous bug, Rucksinator. You will also notice you can’t access chat or the RMAH. The game currently thinks your account is a guest account. You hit the “free version” level cap, and cannot gain any new XP. Your followers are also limited. At least that’s the current theory.

This is apparently an issue a lot of people are having. Someone said the game thinks I’m playing a starter edition.

Update: You can correct this problem by changing your password on battle.net.
Yes, seriously.

Worked for me. I let them know on the battle.net forum, where some had just said it. Information travels fast on the internet.
Diablo 3 Forums
But where did you hear this?

ETA: I just now saw where your earlier post slipped inbetween 2 of my posts.

Speaking of the battle.net forums can you believe all the nerd rage and freak shows posting over there? The forums fill up so quickly with Blizz hate because of the most minor issues. Folks are so upset if Blizz didn’t make it easy for them to beat Inferno in the first month of playing and gave the full lvl 60 Legendary sets from broken barrels. You’d think this iAds nerd was the end of the world.
Anyway, this new patch has certainly changed some things for me. Barrels, bone piles, crate, breakables in general don’t drop anything anymore. No gold no whites nothing. Certainly makes tearing thru Siegebreaker a lot faster not stopping to click on everything but i feel like I’m missing out on a lot of gold because of this. They may as well just remove breakable objects from the environment if they aren’t going to produce anything.

I don’t know if it’s coincidence but I did get a Legendary chest piece on my one post patch play through of Siegebreaker. It was a real useless piece of shit with nothing that would indicate it’s legendary other than the color of the name, but i did get one which was exciting for a few moments while I waited to identify it.

I’ve found two legendaries so far, and the only value I found in them was:
1: I was able to momentarily equip one (and then switch right back to my real weapon) to grab the achievement.
2: They both sold pretty well on the auction house.

Personally, I think they should make some legendaries that explore the odd corners of design space. Make a weapon that has terrible damage, but that has a real chance (not just this piddly 1-2%) of inflicting status conditions. Make something that’s overpoweringly awesome, but has a penalty to Vit or another stat, so it’s a meaningful choice not to use it. Make a belt, or a boot, that has a socket. Make a weapon that has no mods at all, except for a whole bunch of sockets, so you can customize it extensively. Don’t just make the legendary items like normal items only more so (or worse, less so): Make them different.

I thought the only fee for the real money auction house as a seller was the 15%, but it appears to be 15%+$1. Bastards. I figured I’d try to sell a lot of little junk for a buck or two each, and at that rate the fixed $1 fee would eat everything up.

Incidentally, I’m trying to set up the blizzard authenticator so that I can use the blizzard bucks system rather than have a lot of small transactions with paypal. But when they say they’re sending an e-mail to confirm, they don’t. Anyone else having that problem?

The new repair costs are pretty heavily punitive, when combined with the massive decrease in gold drops due to the breakable nerfs. Very tempted to go back to Act 2 and farm somewhere safer.

Came through, just late.

Well, IAS was an important part of how I played the game. Now it has been nerfed and I’m not sure I can get my DPS back to where it was. My monk is down 250-300 DPS and my DH is down ~650.

Yeah–this is an area where I think Titan Quest runs rings around them. Unique items in TQ tend to be really good, plus they have some unique effect: they create a damaging burst of shadow around the user, or they render the user invulnerable when their health goes low, or a massive wave of water occasionally sweeps in front of the wielder, or whatever. They achieve effects unachievable through the use of character skills. It’s awesome.

To those of you selling on the RMAH, is there any point to selling gear that is for toons under level 60? I seem to have held on to a lot of old gear that I leveled out of, and I’m not sure what the market is like on the RMAH.

I wonder why they have to put the patch and maintenance back to back. It’s no D3 for me for another night!

You know, you can download patches while the maintenance is going on.

What? The servers are offline tonight again too!? Living in Asia and playing on the Americas server really has me hating this online-only bullcrap.

I’ve discovered that, living in Europe and playing in America, on Tuesdays I get to play in Europe. If I try to play in the Americas I get that stupid “patch loop”; move to Europe and things go swimmingly (well, cept for those times when lag hits and I go boom, but that’s why I don’t play hardcore, because my flatmate’s ISP sucks).

Looks like you’re still pretty early on - you’ll be fine. I lost about 4,000k DPS on my DH, and IAS wasn’t really that much of a focus for me.

It all depends, I made a lot of my blizzbucks selling gear for 1.50/2.50 range which nets .50/1.50 in blizzbucks. But only on top rolled gear in any level range. For the most part I sell that on the gold AH and use the gold to repair now. :frowning:

I threw a few items up on the RMAH yesterday, all in the minimum character level of 20-40 range (so nothing even close to max level gear). Most I put up for $2-$4 and one went up for $8 and that was the only one that actually sold. Net profit to me was $6 and change.

As far as the fees go, there are two fee structures:

For Blizz Bucks: $1 per transaction. The catch is, I don’t believe you can ever cash this money out. So if you have $100 sitting in the Blizz Bucks portion it’s only good for RMAH purchases.

For Paypal: $1 per transaction plus a 15% Transfer fee on Blizzard’s end plus (I believe) a 2.9% Fee on Paypal’s side.
You need to be careful because you select where the money from the sale is going to end up WHEN YOU LIST THE AUCTION. Oh and the game defaults to Blizz Bucks, not to Paypal.