i went from 50,000 DPS to less than 30,000 DPS. i’m going to quit glass cannon for abit and try something else..
Ah, my plan was to accumulate some total in Blizzbucks and then transfer it to paypal in one go, rather than have a bunch of small transactions go to paypal. Not an option then?
I only lost a couple of thousand DPS - my only IAS item was my gloves, which went from 16% to 8%. I had already been building for dex/crit/crit damage going in, so I absorbed it pretty well. Though I would like to grab another 8% ring if possible because the attack pacing just feels a touch too slow now. Went from 50k to 47k or so, base DPS (i.e. not including the Sharpshooter bonus which eventually gets me up into the 80s as it builds).
My bigger concern is that it definitely feels like drops in Act 3 were nerfed a bit to feed the increase in drops in Acts 1 and 2. Combine that with the increased repair costs and I made significantly more money last night in 40 minutes in Act 1 (two Warden/Butcher runs) than I did in two hours in Act 3 (running most of the act, including Siegebreaker and Cydaea for bosses). I’d say I was getting around half as many ilvl 62-63 items in Act 3 as I had been before the patch.
Correct, not an option as far as I can tell. Sorry. ![]()
I think you can also use Blizzbucks to buy Blizzard games, like the inevitable eventual D3 expansion. But yeah, it’s definitely the First Law of Acquisition.
This is probably a dumb question this far into the game, but can you get higher than level 60? Because I see a lot of people at lvl 60, but don’t think I’ve ever seen anyone higher, nor do there appear to be any runes available after 60. What happens after you hit level 60? Do you just keep hunting for better gear/gold?
Lvl 60 is the cap. Once you reach it the only way to progress your character is to hunt for better gear.
Just beat inferno Belial. I ran into a bit of a brick wall with him, and kept trying to upgrade survivability for the fight. No matter how much resistance and armor and vitality I got, it seems like they always had just the right amount of damage to kill me.
So, I turned on the option to show damage numbers. Next time I died, it was to a breath attack that did 78,000 damage for a 1hit kill. That really woke me up.
“Screw this,” says I, “If I’m going to get 1hit by an ability that hits the entire screen, I’ll just ignore survival stats and go for pure damage.”
That did the trick. I managed to push my damage up to a ridiculous level, getting 160k crits with elemental arrow. I just fogged through the 1hit deaths and concentrated on dodging everything. It took me about 10 more tries, but I finally did it. I also got all the Belial achievements in the process. Fun! But frustrating. More frustrating.
The Belial “full screen” attack is actually pretty easy to dodge for the first 3 or 4 times, then it covers more area and occurs more often. Belial is pretty much a DPS check. For a barb, it’s about 15k.
How do you dodge it? It seems like it starts to one side of you and sweeps across, past you to the other side. Occasionally you get lucky and he starts close enough to you that you can move out of the way, but otherwise I can’t see a way to avoid it without using a skill.
Upon further consideration, I see you’re probably actually talking about the meteors, not the breath. I actually sigh with relief during the meteor phase, because it’s so easy to dodge compared to the perfect timing and luck needed for the fist and breath phase.
The breath only saturates about a 90 degree or so arc in front of Belial. Just stand as far off to either of the wings as you can and you should be able to avoid it altogether.
So, some weirdness: My level 60 wiz is stalled out on Hell level Diablo, so I’ve been farming a bit with him to see if I can get my crit-based build to work better. I had thought Nephalem Valor was Inferno only, but I’ve been getting stacks of it in Hell; I cheerfully took advantage of it to run Azmodan and his spider sidekick a few times; I thought this might have been extended to Act 3 and 4 Hell.
Anyway, then I randomly found a second piece of the Staff of Herding and decided, what the heck? and farmed up the remaining bits with my wizard. Who continued to get Honor even for Normal level “elite” packs.
But then, in the last couple days, I tried to take advantage of this by running Act IV Hell; the Neph stacks built as normal, and I got my automatic rares from the elites when I killed them; but the bosses stopped dropping anything at all except for gold.
Anyway, very weird. I’m getting a bit frustrated trying to take down Hell-Diablo anyway and might mothball the wizard in favor facerolling my Monk for a while.
Don’t give up.
Blizzard with Snowbound, Diamond Skin, Venom Hydra, Force Armor, Teleport (to escape his jails) and run in circles around Diablo while he melts in poison. Wiz is probably the easiest toon to beat Diablo with. Don’t forget you have 2 replenishing health bowls on the outer perimeter to abuse too.
Yeah, finally got your secret recipe to work (except with mirror image instead of teleport). Was having huge troubles getting killed by shadow diablo in phase 2 but finally got the hang of dodging in the tighter space.
Wait, the breath one shots you? Huh. The meteors are the only thing I move for. I just stand in one spot the entire time other than that. Resist all!
The best way of dealing with Diablo’s cages is to not get caught in them to begin with. There’s a dark spot that appears on the ground just before each one, and if you get off that spot, you won’t get caged. Alternately, if that’s too hard to keep track of in the heat of the moment, just keep moving as soon as the cages start, and they’ll probably miss you.
The problem I have with the Diablo fight is just that it’s so long: All of the pitfalls are individually fairly easy to avoid; there are just so many of them that there’s plenty of opportunity to screw up.
And Snarky, Mosier is playing a Demon Hunter. Everything one-shots us, and we don’t have an easy way to pump our armor or resists.
Nephalem Valor is just for level 60s. It applies no matter what difficulty you play in.
Yeah, I run a monk and a DH, and it’s sick how much passive mitigation the monk gets. We’re talking 80 or 90 percent of incoming damage for things that I’m actively attacking. It’s all about not being hit, and the Inferno Belial fight is probably the worst in the game for a gear-appropriate DH.
So, what is a good target number for resist all against Inferno Belial? I’m coming up on him/her/it pretty soon…yeah, I am a DH.
Tom Scud, Chronos, Shijinn…Triple Brown (my son) makes the most awesomest Lemon Marangue pie…hence a couple of time outs on my part to go eat some more…![]()