Diablo 4, cross-platform, now in beta

That’s the only class I haven’t played, but it looks interesting.

I might also consider one for seasonal play.

This happens to me.

And aspects are crucial. The same stats on gear + aspects is probably going to make a character like 3x as powerful as the gear without.

Same. My husband is doing one solo and it looks super fun.

I want to kick my Barb down a hill. I’m not really enjoying solo play in this game, at least not with that class. But Druid had a rough start too. Maybe I’ll revisit in a later season.

I’m playing Druid now in hardcore and find it a lot of fun. Up to 45 now.

I’m absolutely loving it, especially now with the attack speed boost. I’m predominantly a storm/lightning build with some defensive werebear skills (Debilitating Roar and Trample) to build Fortify quickly.

I went pulverize, lots of fortify too.

I’ll post this easter egg cause Its not confirmed and if he had a quest I dont remember but its not spolieriffic. As opposed to The Scoundrel Lyndon from D3 appears

There’s a Crusader Warwick in Zarbinzet who sounds like he was voiced by Dominic Keating (From Star Trek Enterprise and who voiced the Templar in D3) Keating does appear as ‘various voices’ in the D4 credits so…

I find that getting the right aspects is much easier than getting the items with good rolls to transfer them over. After a while you start looking at rare and legendary item drops the same way, and only the stats matter. Both rares and legendaries are both equally likely to be an upgrade, because you already have the right aspects waiting in your stash to be transferred to the right item.

I haven’t played a lot in a while as I’ve lost interest a bit after hitting lvl 70 on my rogue, and I’m just waiting for season 1 to start. Even at only lvl 70 I already have maxed or near maxed aspects for most key slots with some spares waiting in the stash for potential upgrades, and it’s not that exciting to get my aspect with 0.48% upgraded to a max roll of 0.50% for the few slots where I still lack the maxed versions.

New comments:

Please change the inventory color of Uniques. They look virtually identical to rares.

Right now I’m lvl 61. Too powerful for T3 but too squishy for T4. I do plenty of DPS to kill things in T4 but get one shot. I haven’t done any paragon grinding yet though.

I think they overdid it with the number of affixes in D4. It takes forever to really read thru and assess rares, particularly if you aren’t looking for something specific.

Gear designs look great and the transmorg stuff works really well. Not sure why I would ever purchase a special outfit with so much to choose from but whatever.

I really do think the Diablo community has to be one of the most entitled groups of gamers on the intertoobs. Go on Reddit or the official forums and its nothing but a mass of folks who maxed their toons in the first 2 weeks and are complaining there is nothing to do. Dudes who make long posts about how little content there is and how Blizzard was greedy for charging $70 for the game but qualify their expertise with “I’ve got 300hrs in this game”. Same dudes that have lived on the D2R and D3 forums complaining about how little new content Blizzard pushes out on games where the infinite online stuff is free. Like the company should employ 100’s of devs just to generate free content in perpetuity. It’s nuts.

I find comparing rings to be the most difficult. It’s hard for me to grok a meaningful difference between Close Enemy Damage or Ultimate Skill Damage or whatever.

I think the way to do it is to look at your build and think about what stats you need. If you are using some ultimate focused build that hits at range then the second option would be better, if you are using a close up damage build the first. It’s best to have somewhat of a ranking for stats you are looking for and then compare items to that.

I think, other than the aforementioned entitlement, it’s one main issue especially for PC Gamers. Many games, although far less for Blizz than others, allow a huge modding community. Which means you can get unlimited, free additional content, if someone out there makes it for you (see the ongoing popularity of Skyrim and Fallout 4 just to name a few).

A second, and related issue, is that D4 has pushed the light MMO feeling to 11. A lot of people, trained by years of MMOs and the promises of ‘Seasons’ expect new content to be released regularly. Of course, demanding it ahead of schedule makes them look like whining babies, but, well, you already addressed that.

And don’t make me bitch about WoW - where you get hit regular releases for a period, but you had to pay for each expansion as well as the monthly bill. That remains an evil only supported by it’s lingering ‘too large to fail’ status as the long-lived king. But even Ramses died eventually.

I don’t think entitlement is really the issue here. The problem is the concept of “minimum viable product” that most software development companies adhere to. Most of those gamers are coming straight from D3, a game that started off with most of the same problems which have been painstakingly been fixed over the last decade or so. To watch all that go away as if the devs had learned absolutely nothing from their previous experience is infuriating. Of course what the devs really learned is “we can release a work in progress and catch up later” is a perfectly viable business model.

That’s what I do. I don’t use any ultimates in my build, so that stat is useless. I have a mix of close and distant damage, so both are equally weighted, and I’d just go with the bigger number if comparing gear with each stat.

The funny thing is that they committed to releasing free content every 3 months, so we’re getting that.

I don’t know how much content or the nature of it, but the game isn’t going to be static at all.

How did it all go away though? Almost every single thing that was added in D3 2.0 was carried forward into D4 whole cloth just with different names. The only fundamental change between D3 and D4 is D3 was all about legendaries and sets that dramatically changed the gameplay on their own where D4 dropped that and moved more towards D2 where you pick a path but you can still pay a price to respec any time. Other than the baffling elimination of a Command Skeletons/Golem action (yeah Im’ a necro) I can’t think of anything that was dropped.

As a general rule I don’t know how someone can get hundreds of hours of gameplay out of a $70 investment and still bitch about it being a bad value. That’s the definition of entitlement.

Well for starters there is the mob density issue. When D3 launched it was significantly lower than how it ended up, and D4 is lower than it ever was in D3. Eventually they figured out the only reason people are playing is to kill shit and massively bumped up mob density. All gone now. Or something like the enchant interphase in D3 showing you all possible enchant options for that item before you click. Adventure mode after finishing the campaign was much better than what they have now. Endless account wide post max level progression. The list goes on and on, D4 is a great game and much better than D3 was at launch, but there is no reason all the lessons learned over the last decade should have to be relearned.

That’s definitely an awful oversight. I have zero interest in minions, but if I could control them I might consider it.

I just watched the Livestream update. Season 1 drops July 20th. Best news I’ve heard is that renown will now be universal for all characters on the account.

I might might might start a new co-op Barb for Season 1.

Bone spear Necro seems to be the current meta for Necros. I’ve seen it said there is nothing more powerful once all pimped out (maybe an Ice Shard Sorcerer can compete).

I leveled with that. It’s nice, it pumps out a lot of damage for sure. But I like going Blood for the survivability. I just like the playstyle, even though it’s probably not the most efficient thing for clearing content and beating bosses.

The whole “caster tank” think is very enjoyable to me, and it’s what sold me on the class.