So, I went back and forced myself to level past 70, to try tier 4 (since all the content jumped to 75 the last time I did that, it was a painful and pointless effort trying at 68 when I would just miss/fail due to level difference), and it did help with the feeling of being OP, by going too far in the other direction. Because the only useful content right now is nightmare dungeons, which for teir 4 requires 21+, and all the sigils I created took me straight into conflict with 78-79 enemies, which of course, made me auto fail all over again.
-sigh-
So I spent some time thinking about DIablo 4, and how it made me feel. Was I having fun? Did I want to do more? Was I looking forward to the inevitable paid DLC? And I realized that the game made me feel two things: nostalgically amused, and disappointed.
The first is probably the obvious one. Everything about D4 feels like a ode to the old days, it feels exactly like D1-D3 - the trying out of different builds, the eyeballing each piece of gear as it dropped looking for upgrades, the stockpiling of gems to cram together, the “uh-oh” as you realized you were low on potions, the in-jokes / callbacks to those who had played earlier iterations. Sure it had much more modern graphics and effects, and a veneer of crafting, but it felt exactly the same as the games of the past.
Which is the -exact- reason for the disappointment. When the prior games came out, it was an age where you might not have another major release in a year (by anyone!), so you played the hell out the game, enjoying every little bit. Or you played on ever harder difficulties for bragging rights with your friends, or to squeeeeeeeze out that one or two extra points by praying to RNGesus for that -one- drop. It didn’t make a lick of difference if nothing else changed, because it was all about level, points, and gear.
But I’m not, and I think overall, few gamers are, like that anymore. More modern games make a big deal about choice, even if it’s almost always an illusion. You get to pick who (or if) you romance someone, who your companions along the way will be, who will survive, which ending and or/morality you strive for. Games like Mass Effect, Skyrim, Cyberpunk 2077 all make these elements, illusional or not, a key element of the players willingness to do the grind again.
D4 - none of that. No matter what you do, at most you can chose to do or not do side story quests. You have ZERO illusion of choice. And it’s probably appropriate for a Crapsack word like Sanctuary, where even god-like beings continue to fail and fall by the legions. But for me, it makes everything I do feel pointless.
So, yeah. I don’t regret buying or playing the game, but I can’t see myself bothering with any of the future seasons, or even grinding to 100. Will I buy any story dlc? Even if I’m paying for it with WoW, I’m not even sure I’ll do that. It’s not that D4’s style is absolutely wrong, but I feel it’s a huge missed opportunity to bring the game to a new level, and instead it feels more like an amazing re-master, being released at premium price.