So far I would say the game is much improved. It’s been really fun. I started a seasonal Barbarian, Princess Cupcake, and playing Barbarian is so so so much more fun than it used to be. I actually feel like a solid badass. Mostly I’ve been playing along with my husband’s sorcerer.
We switched to World Tier 3 at level 42 and promptly got our assess handed to us. As it should be.
Now at level 54, a few levels into paragon points, we are still having fun. I played many hours today, including starting a solo Rogue which I leveled up to 20. The Rogue was a rough start in hell tides but I quickly built up the items needed to stay alive. Being able to temper items to add bonuses makes a huge difference. Especially to the Barbarian who has four weapons! Slap some damage bonuses on each weapon and you have a game changing setup (they do stack, but I can’t remember the cap.)
They also made it much easier to imprint items by taking the legendary aspects automatically from items you salvage. When you salvage a better version of that imprint it updates automatically with the occultist.
The hell tides are legitimately hard. I like that the level of threat builds and recedes as you are racing to those chests. During each hell tide you can summon a Boss with three something hearts, they come out of tortured gifts chests so you’ll never have a shortage of them. All the demons run toward the summoning so it is an absolute free for all between bad guys and players.
In Tier 3 we’ve had a couple of close calls and a few painful deaths. Also it can be difficult to access the chests with demons raining down on your head. We’re running nightmare dungeons and whispers now.
But the loot, yes, they finally figured out that players want loot. There is a lot of new stuff. There are a lot of ways to get cool stuff that augments your preferred class and build. Also, I think this season’s free items don’t suck. I like the solstice garb.
The only frustrating part of loot is that now that you can temper items, it’s more difficult to tell what items are better, and the green numbers often don’t tell the whole story. So if I have a tempered item with a 50% damage bonus, the tooltip will be showing that a replacement item is +200 dps better, but there’s no real way to know it’s better unless you also temper the item you’re considering. Also the fact that damage bonuses like “180% to close enemies” don’t show up. As a Barb doing almost exclusively damage to close enemies this is a huge bonus that just isn’t shown in the item to item comparison. I would be way more annoyed about this if tempering weren’t cheap and easy.
And in case you’re wondering, you cannot temper unique items.