They already have, but you’re not far enough in the game to have a mount yet.
I’m lvl 38 necro playing on tier 2. I cannot believe they do not have a Command Skeletons skill like D3 so you can direct your skels against specific enemies. It’s a mind boggling omission that makes necro minion build SUPER passive since you have to give up 2 of your 6 skill slots just to have them summoned but you can’t actually control them in any way. So boss fights go pear shaped as soon as they spawn little minions and draw my pack away from the boss.
The itemization so far sucks. I much prefer the legendaries in D3 that could really change how a skill worked.
The orchestral score in Kyovashad is chefs kiss. Blizzard absolutely knocked it out of the park on the audio for this game.
Lilith is a stellar antagonist but I can’t keep any of the other npcs straight because they are all so generic and boron.
My friend says I’m playing too slow because I’m 37 and have just completed A2.
The Lilith statues are super hard to see if you aren’t paying attention. I’ve walked past many of them.
Map could use more waypoints.
Am even more sour about the zoomed in camera after playing for a while than I was at the beginning. Since I am a necro wi to minions and DOTs every boss fight has been off screen, normally top or bottom, and I can’t see anything at all. It’s awful.
On the subject of minions Treasure Goblins need to be slowed down or susceptible to CC effects because my build almost never kills them before they port. They run around way too much. I went into a cellar and there was a goblin pack and I was only able to kill one…
This guys are just super rough for necros because we are the slowest moving class of all, our only “movement” skill actually slows us down. I finished the story on my necro last night exactly at 50 on the first difficulty, then did the capstone dungeon on veteran right after. It did not really feel any harder, just slightly more tedious due to the extra hps and the fact that it is a long dungeon. Nightmare difficulty here I come, right after I unlock a couple necessary aspects I skipped due to running the story.
Oh boy. I quit my game right before a campaign boss fight, and restarted back in town. Guess I’m doing that all over again.
I haven’t seen a damned one since the first one!
Yeah, they are way tougher than they were in D3. We’ve only got one so far.
We are in Act II now, level 31. I think as a Druid and Sorcerer, we are content in Tier 2 right now. But as a solo Barb I think I’m gonna drop to Tier I.
Advice based on mistakes I’ve made, don’t do a step in the campaign unless you have some time to spend. If you have to stop playing soon, you won’t be able to finish and you’ll have to start that step over again.
As for minions, they’re not that great. I only have the reapers, my others are sacrificed. Once I get a bit higher I’m swapping to my late game blood build with no minions. My build involves taking out packs of enemies and minions tend to make them scattered so I can’t gather them to blow them up.
At least they made them less squishy than beta. I never have a problem keeping my reapers around.
Ok nightmare mode is rough. My build felt OP until now, I had to drop some offense for defensive stuff.
I’m about to eat lunch and then finally get to dive into D4 at long last.
One opinion I read said of the two builds I was considering (Sorcerer and Necromancer) that the Sorcerer will play roughly the same from beginning to end (IE don’t reaaally need to change your style as you’ll be cautious and kiting the whole time) but that most necro builds will be comparatively easier at lower levels with minions, but the issues with late game play and minion control will nearly force a respec before the end.
Do any of the posters who have played further in yet feel like weighing in? Because in terms of prior play in D1-3 these are the two classes that feel ‘best’ for me in terms of fit and I’m trying to figure out which to pick.
For necro the minions do feel like a drag after a while. There are builds that rely on them but many builds that don’t. The bonuses from sacrificing them are pretty noticeable.
But there are viable minion builds, it’s more a matter of preference. I don’t love the minions so I’ve been weaning myself off of them over time; first dropping the mages (who die too fast anyway), then the golem, and soon the warriors will be going away once I’m in my 50s.
I ditched my minions pretty early, you don’t need them to have an easy time.
I dropped my Barb back to Tier I. I’m happier now. Kicked (Act I) Venhard’s ass and happily doing side quests.
And I found one more altar of Lilith. I didn’t realize they gave stat bonuses.
Account wide stat bonuses.
Oh yeah they do. Stat bonuses, and lots of renown points also, and if you collect enough renown in each zone you can get 2 extra skill points and an extra max potion (per zone, mind you, so they add up). It’s a fun little scavenger hunt with big rewards, though I recommend not spending too much time early on because:
- It’s a lot easier when you have a mount, you move around a LOT faster and save a ton of time.
- The last 2 renown rewards per zone are locked until you unlock World Tier III, which won’t be until you finish the main campaign. You can keep raising renown, you just won’t get the rewards yet.
The extra potions and skill points are also account-wide unlocks. You also get gold but it only goes to the character you claim them from. It’s not a lot of gold, honestly, not compared to what you’ll probably be getting from looting monsters, from quests, and selling extra unwanted gear. I have over 2 million gold and I haven’t finished Act III yet, so getting, say, 25,000 gold isn’t that exciting.
Just to follow up, if someone absolutely loves playing Necromancer with an army of undead, here is a nice build that works at the end game:
But even that build has a caveat:
The beloved playstyle of having an army of minions destroying everything for you is the main focus of this build guide. It is important to point out that minion-focused Necromancer currently has severe issues with generic clear-speed and general issues with both damage output and survival until you hit level 50+. So, it is not recommended to switch to this build until you have started progressing the Paragon Boards to provide layers of defenses, as well as offense, for your army.
(Bolding was in the original guide.)
It’s viable, but they warn you that you might struggle at certain points. You have to really want to make it work. But it can work.
It doesn’t help that the guide has an accompanying video titled, “IT’S VIABLE kinda…”. Not a ringing endoresement.
The lack of control is the main thing holding minion builds back, but they CAN be effective if not optimal.
Even if you could control their general level of aggression, such as saying they have to stay within a certain distance of you, or not attack enemies that haven’t attacked you first, that would help immensely.
This campaign is boring the tits off of me. I’m about halfway thru A3 and am struggling to keep plugging.
A3 did drag a bit. It didn’t help that I got past a certain point and said, “Phew, that’s over, now I can get my horse.”
But it wasn’t over. Not even close.
I’m in A4, and it seems a bit better, at least at first. A3 seemed to be a dip in quality, A1 and A2 were pretty cool.
I’m in Act II and I like it so far. Lilith is a fun villain. I’ve never played Diablo for its gripping storytelling, though. I will say a lot of the supporting characters seem rather indistinct. Also, in Act I alone the game used the same boss mechanic twice, which was kind of a lame choice.
My favorite example of Diablo’s ridiculous storytelling was in Diablo 3 where Cain’s niece watches a horde of zombies and demons attack and then whenever Cain mentions angels, she’s like, “Oh, Uncle. You and your fantastical stories.”
You’ll like this then.
I do like Lilith a lot. I just think, at least thru Act 3, they don’t focus on any of the big baddies, just a bunch of boring NPCs that I don’t have any interest in.