As far as items goes, I’ve always played with people who liked each other and wanted each character to be it’s best. If it’s good armor, the melee character gets it. If it’s a add magic item, then it goes to the mage, etc… If one person wants a particular item, usualy the other gives it to them. The key to remember is that cooperation is the name of the game. Last night we found good armor, and my Amazon took it, and gave her old armor to the Sorcerous I was playing with. Both players upgraded. Simple.
When I first saw this I thought, Glacial Spike is near fatal to almost anyone, what use could Static Field be? Then I went up against certain Council Members with Cold Resistence, Stone Skin, Magic Resistance and (ugh) life regeneration. Then I realized the staff I bought (for its 46% fire resistance and +2 Glacial Spike) had a +2 Static Field attribute, giving me a skill I never bothered to learn. So I tried it. Amazing. Good call.
Aside from that staff (which along with my other items pushes my fire resistance to the maximum, so that Meteors don’t even make me flinch), my most treasured item is this unique skull cap I’ve had since Act I. I forget its name, but aside from some other attributes (i.e. 75% better chance of finding magic item), its most awesome feature is this: +1 to ALL skills. It won’t grant me skills I haven’t learned or been given by a staff, but whenever I learn a new skill the thing pushes it up automatically to the 2nd level. I love this thing! It doesn’t add much to my defense, but I think that’s a small price to pay.
Back in the old days of the original Diablo, I played a version that was called Ironman. Very amusing…I don’t know that’s it’s even possible with all the quests in this game, but it was quite a challenge: get at least one of every type of character together, all Level One. Then set out into the game…the deal is, no one ever gets to return to town. For anything. You rely completely upon what you can find and do for each other.
I never got very far in the old days, because I couldn’t find enough people willing to really commit to the challenge, but I would just love to give it a whirl. Perhaps with this version of Diablo it could be modified so that trips to town are exclusively for the purpose of getting and completing quests. No shopping, no stash, no healing.
I fear I won’t have any takers on this…but I thought I’d throw it out there.
By the way, has anyone seen or heard of anyone making it through on HARDCORE? (Hardcore can only be played in Realms, and the major difference is that you only get ONE life. You die, that’s it…finito - read the manual section about it. it’s pretty funny.)
Also, something I’d love to observe, not participate in: an 8 character game on HELL level in Travincal. THAT would be a hoot…just watching all the computers freeze, crash and burn.
By the way: MAc version came. Charaacter transferred fine.
Sets are good to collect and then give to your next character.
I haven’t seen any set that I’d wear after completing the game on normal. Although some pieces are okay. Every class has a set item that increases their skills by one. Those are great for the sorc and necro, and I think the amazon, but the barb’s is a crappy armor, and the paladins is a mediocre weapon.
As is, of the set items, I’ve found the sigon set 3 times over, but have never seem the arcanna staff or the infernal wand, the two items that would be usefall at all to me.
Once I kicked Win2k off my machine and starting running games in 98 again, the game got faster, but I still don’t think it would like 160 skellies waltzing around.
I got some of the numbers wrong, but the gist of it is still the same. 75% wasn’t the extra chance of getting a magic item; it was the extra gold you get from monsters, and it offers better protection than I thought. Here, I started up the game and looked it up:
unique item - Tarnhelm Skull Cap
Defense - 8
Required Strength - 15 +1 to all skills
45% extra chance of finding magic item
75% extra gold from monsters
I forget what the durability was, not that it matters much.
I didn’t even think of that… 8 necros, each with the max number of skels, golems and revived monsters, plus a few mercenaries for good measure. All on Hell level in Travincal.
Actually, thinking about it… I don’t think it’s possible. In any case it would be a good test of a machine’s processing power, eh?
Everybody would be so lagged they’d all die instantly, I’m sure of it.
How does one get to Open Bnet? It’s been quite a few years since I’ve played any online games at all and I’ve recently discovered the addiction that is Diablo 1 on Playstation. I need a bigger and better fix!!! I think I’ll go purchase me a copy tomorrow…someone did say that it runs on NT right???
Please say yes…
Here’s an idea… if there’re too many people in the SDMB B-Net name (say, four people, which slows your machine too much), just let everyone know that you’re creating a different SDMB game (SDMB2, SDMB3, etc.) so’s the game doesn’t get too laggy.
Oh, yeah, we’re talking Open B-Net, right? I wanna be able to have some fun with my level 28 sorceress… woohoo!
How about anytime someone goes on they check for SDMB/dope, and if it’s not there, they create it, if it’s too full, check for the SDMB1 or 2 and still use dope as the pass. So anytime anyone is on, anyone else can just join?
For the record, i went into the “save” folder for DaibloII and made a copy of my characters stuff so that if on Open B-Net anything bad happens, i can always go back to my original character. Anyone else do this?
I want it, dammit! Email me next time you’re going on Bnet.
My belt of wealth was great. It was what I missed most when I lost it in the bonehead maneuver I posted earlier. Since then, I’ve got even better gloves of wealth, but, man, if I had them both, I’d be finding piles of 300-400 gold pieces!