Divinity: Original Sin | Another return to the CRPG's of Old but with a modern approach!

I love the first one too but to be quite honest it seems a bit shady to kickstart the sequel to a very successful game.

Swen Vincke, the founder of Larian Studios, talks a lot about the reasons behind the decision to return to Kickstarter in his blog. The TLDR version is that the feedback from backers and Early Access players was invaluable when making D:OS 1.

Frankly there was also a sizable number of fans who clamored for a new Kickstarter. I’m with them - I’m perfectly happy spending 25 bucks now for a very high chance of a great game in a year or two. The fact D:OS 2 crowdfunding hit 500k in 12 hours instead of 12 days like D:OS 1 campaign shows that the fans in general (and not just some sort of vocal minority) think it was a good decision.

They ARE investing the money they made from D:OS into D:OS2. They know what the are likely to achieve with their current budget. They want to do MORE than their current budget allows.

They can either sell their souls to a bunch of rich old guys in suits who will ask for things like handing over their ip, or decision making power, OR they can come to the fans - not that fans are super easy to deal with either, but at least they get to hold on to their ip.

This way they can say: look, we can achieve these things for a sequel to the game. BUT, if you want to, you can contribute to our budget and we can then ALSO deliver x features.

Hey what kind of parties are folks using? I always feel like there’s big skill holes in my party and if I try to fill them by grabbing a tier 1 skill (e.g. scoundrel to get charm person) the AP cost is too high to be useful because the of the low skill level & attributes.

Currently trying sword & board, witch, jana, wolfgraff. Had tried an archer (bardoitr), but always felt like the marksman starting skills were just plain weak (ricochet as the only attack skill and a bunch of cure status skills that never get used).

Anybody using one-sided parties (mostly melee, mostly ranged)?

I haven’t played all the way through yet, but I’m running with two opposite glass cannons, an archer and a warrior. It’s working pretty good.

I used to run two casters and two melee on both of my playthroughs, though in the first one one of the melees was a hybrid melee/caster as well. Never tried archery or rogues, might give those skill trees a whirl once the enhanced edition hits.

Anybody who has this on Steam now has the Enhanced Edition as well. Downloading it right now. :smiley:

Nice! Is it a separate game as far as start icons etc or does it overwrite the original? Can saves transfer over if it’s separate?

Separate game and saves won’t transfer over, which I figure is the main reason why it is a separate game in the library.

Just as well. I was going to need to start over, since I will have forgotten where I left off and how the game actually works. According to the text that Larian sent, the game now has improved A.I. to counter player tactics. Uh oh.

Has anyone tried the enhanced edition yet? I recently picked up again after a long break(last december), but I’m thinking about starting over again.

What! That’s rad. I never get too far into the original version.

Somebody do me a solid and link me to a changelog for this edition?

I was going to post the short list, but even that seemed too long. Here’s the long version:

whistles

That’s a helluva changelog.

I didn’t peruse the whole thing, but hopefully one of those lines says “Johnny Bravo no longer gets ass handed to him on two out of three fights.”

I just hope this improved A.I. isn’t adaptive. I kind of enjoy being able to get away with the same cheap moves over and over. Root, nuke, block line-of-sight to force people out of their hidey holes, charm and stun. Also, send somebody up to do melee.

Yes sir, they’ve coded it so its 4 out of 5 now, just like dentists.

You know, this game is pretty well done. I can’t remember what came up and got me to stop playing it. The combat system is exciting, the crafting system was fun to explore, the world is whimsical without being goofy. Not too goofy.

For me, I think it was a boss fight I got caught up on. I could have wandered around and leveled up some more but I hate doing that in story-driven RPGs.

I do recall that the Winter Wonder Land or whatever it was called was pretty darn tough. I might have been going there out of sequence. I mean, sure, it’s non-linear and all, but the difficulty has to scale somewhere.

Another change in the Enhanced Edition seems to be the incompatibility between Lone Wolf and Glass Cannon.

I was looking around at character creation tips, and some people talked about putting both traits on a spellcaster for a powerful character.

Apparently the creators must have discovered it’s overpowered, because you can’t have both in the EE.