I purged a lot of games to get my first laptop that I used at the gaming table. Star Wars d6, TSR settings I didn’t use then, like planescape boxed sets, Red Steel, Dragonlance, Ravenloft, and other things I don’t even remember. I can’t say I have any regrets but do miss some of the d6 Star Wars stuff I had, especially the small tradebacks WEG put out.
I have most of CoD/WoD version from '04. Vampire, Werewolf, Mage probably. Hunter. Not as much Changling. I should just take a picture of my shelf filled with these books. This is the Mage/Hunter I ran.
I have also gotten a lot of PDFs over the years, as @Jophiel said, Humble Bundle, Bundle of Holding, or DriveThruRPG with charity things.
I had a GURPS book or two but never played it. In the 90s, it seemed that people loved it or hated it. I can’t say as I never played it.
I want to play some Cthhulhu games or type games at some point.
Since I like it, I am bummed you (or anyone) doesn’t, but of course it’s your choice! Even within SR, not that I’m that active in forums, some still like 1E/2E/3E and I think those rules are “wonky” is the term. 4E/5E hits the spot for me. 6E might get good with clean up.
Those SR editions had the same problem as early WoD. All of the Target Numbers could change, based on what the roll was for. SR dice back then exploded, so they might have TNs of up to 9 as you roll d6s. WoD had this strange sliding scale as well, where you might need as low as a 6 or as high as a 9 on a d10. Both games got much better, IMO, when they figured out the die pools.
I ran a M&M3 game but I find super heroes tough, for myself and my group. imo, to be true to the comic book genre, the character shouldn’t change a lot. That makes it a game about characters more than powers and advancing. I mean, sure, Batman might get different gadgets but Cyclops eye beams don’t change a bunch nor do most of the x-men/mutants. I think that makes that genre, for me, the most challenging. (And that DC Kickstarter for the 80s version was tempting but expensive.)
As much as I love PF, I never got into Starfinder. I think it’s because they used the same setting, albeit 10k years in the future or something. Or maybe it’s their version of space fantasy that doesn’t work. It didn’t read well but I haven’t played or run it, which could change my opinion. I’m equally annoyed at Paizo not wanting to share certain things, like why Aroden died and the like.
I have the Bab5 game, firefly, Leverage, Dresden Files, and others I’m sure. Those have their own issues but mainly that a lot of IPs turned into RPGs are tough to find something to do in the world that isn’t the story I know or that was told. The best example of this is Star Wars. When d6 came out, there were three movies and some novels. We hadn’t had the 90s explosion of novels yet. We had no examples of anything other than rebellion. One of the things I like about more Star Wars shows over the past several decades is that it opens up the galaxy to those kinds of stories. I can run something in Star Wars, hopefully it feels like Star Wars, but doesn’t have to follow the main story. On the other side, Leverage has you have the five types (Hacker, Hitter, Grifter, Thief, Mastermind) so it’s tough not to think of the show. Bab5 has its story told, so not sure what else to do with it. Some of this is a lack of imagination on my part. Equally, though, if I did my own thing in Bab5, what happens when I stray too far and it doesn’t feel like Bab5?
Those are the types of things I think about.
Thanks for the discussion!