And when you published it in 1987 it became super popular! I loved that game.
Based upon reviews, Daggerheart is a more narrative-focused game with mechanics that support the style of play portrayed in Critical Role than Dungeons & Dragons 5th Edition; in fact, although I’ve only watched a few episodes over the years but it is evident that Mercer ignores or selectively applies rules as suits the narrative rather than dogmatically `apply the rules, or “rulings over rules” in the current vernacular. It also streamlines combat by making damage and the potential for serious effects significant and using a conditional initiative system that isn’t just a linear grind of going around the table in the same order every time with a “5E”-derived system. So, it isn’t just that “[t]hey don’t want to be beholden to another company again” but mechanics that fit better with the style of play they are presenting. Of course, I’m part of the motivation was to leverage the popularity of their platform into bolstering their publishing arm (Darrington Press) as well, and this gives a platform to popularize their game to role players who have not experienced other games.
Stranger
I’m not sure that’s true. He has a few house rules (full attacks on a readied action, bonus action to drink a potion, and a few others), but overwhelmingly during a game when he doesn’t follow rules, it comes across as a mistake rather than as a deliberate decision. He’s got a very strong understanding of the rules, but not perfect, and in a game with 7 or more players and an effort to keep things moving, mistakes are inevitable. Are there particular instances you can think of where he selective ignores rules?
In any case, much prefer a narrative-focused game and am excited to check out Daggerheart.
Literal quote from Matt:
“Play it by the rules until it’s not fun, and then break 'em”.
Fair. I just can’t think of any instances in which he clearly was breaking the rules on purpose. But maybe there are a lot of occasions that I thought were mistakes that were actually deliberate rules breaking.