I got two hours into the game where my character had poofy lips like he had a collagen injection and had just put vaseline all over them. I do not remember him looking like that at all in character creation.
In all other respects I liked my character’s looks but I couldn’t get passed that and had to restart.
Yeah, they nailed the dungeons in terms of atmosphere and lighting, IMHO, but as per reviews I’ve read, there are no big dungeons
These are a staple of the genre, Bioware, hell you were the ones that made them an art-form, IMHO.
There should always be at least one, big, memorable dungeon in a game like this. Completely optional (or at least have completing it optional, with maybe some story related quest centered around the first level or two or in the vicinity), and vast and difficult, and with tons of puzzles and rewards to be found.
I’m hoping that that is the first DLC, kind of like a throw back to “Tales of the Sword Coast” for BG1 which gave us Durlag’s Tower. Maybe a neat side quest plus an expansive dungeon.
I’m so OCD about this stuff, but I don’t want to restart the game 14 hours in. I already restarted once when I realized I made my character’s ears too small and hair was clipping through them. He looked like the grandpa from the Adam’s family.
Maybe a save game editor will pop up. Or maybe I’ll start a new playthrough and keep two of them going at the same time.
I’ll just put in my two weeks notice at work, should be no problem.
Same for me. Only DA:O info, none of the DA2 info. I started to do it manually and realized I barely remembered the plot of DA2 (and I liked the game!).
I have not been able to play even 1/2 an hour since I bought the game!
It kept crashing during Character Creation, so I updated the graphics drivers. I was finally able to get through that, then another crash right when I’m heading into the city, but before the first save!!! I said “the hell with this” and went to bed.
Four days of working late and family issues later, and I haven’t had a chance to even turn my pc on. I’m begging for two free hours!
The game has been rock solid for me in terms of performance and stability. No crashes whatsoever.
BUT, there are some obvious game bugs. I routine see NPC’s and monster just materialize out of thin air. NPC’s zooming accross the screen, teleporting. Characters climbing on boxes and railing and getting stuck in animation loops during conversations.
We definitely need a patch. Bioware said they are working on some fixes for all platforms soon.
I haven’t had a chance to try again since Tuesday. I’m going to try some graphics tweaks I found. The defaults maxed everything.
I’m pretty sure it’s the graphics card, Nvidia 660. Everything else is solid i7 16gb ram and an SSD drive reserved for games.
I expect to actually be playing by Saturday. In the meantime I’m just tweaking the Keep. I’m surprised at what I missed (and/or forgot) in DA:O, I never came across this Mardy dwarf.
ETA: didn’t occur to me that wolves are also canine.
She was a prostitute trying to get pregnant with a nobleman’s child so she could join his family, and a male noble can sleep with her and get her pregnant but after he gets exiled she and her child are considered casteless. I think there’s a quest you can do to fix the situation once you go back to Orzammar but I never played a dwarf noble that far.
I haven’t had much issue with pop-ins or bad animation loops (well, except when you quick travel and and everyone pops in) but I did slam a Templar into a boulder last night and he shot out of the side as if launched by a cannon.
Any why on earth can my chain harpoon thingie (which is awesome, btw) not pull a nug to me? I can accept not pulling a ram or those mountain cows but a nug?? :mad:
Totally awesome. I didn’t pick it up for a few levels, and then immediately kicked myself for waiting.
Not only is it fun and awesome, but it’s great for starting fights on your own terms. You can have Varric snipe an enemy, then immediately follow up with a chain pull/freeze/shield bash combo for stupid damage.
I just chain pull + mighty blow on my own, no need to combo with other people. Depending on the level difference between you and the target, it can often one-shot an archer or a mage. You do need 2 points in Chain to do the stun/knockdown kick right after it.
I’ve become convinced that my Warder must have eff’d Leliana’s head up good in their post DA:O romance. She certainly is a surly one these days.
Also, I demand to know what happened to Schmooples. 1/10 rating for DA:I until I get answers.
More seriously, is anyone playing a rogue? Seems like most people went warrior or mage. Rogues had it worst in DA:O in some ways: worthless traps and poisons, archery skills did less DPS than auto-fire, the character AI had NO clue how to play a melee rogue making Zevran a waste of a companion slot (and Leliana would charge into melee eight times out of ten regardless of settings unless you just took her daggers away), etc. Hopefully they’ve gotten some love in DA:I.
It is a bit jarring to see the change in her considering what a Pollyanna she was in Origins.
Maybe Oghren ate Schmooples and that’s why she’s so grim! :eek:
I’ve got a few hours to burn so I thought I’d create a rogue just to see how they work with the new combat system, plus I’m curious to see how the female qunari look.
The fighting was just as annoying as I feared in the beginning when it was just my rogue and Cassandra, but once you have a full party and can use the tactical camera it’s a godsend. Once you lock onto a target you follow it around the battlefield automatically and hack the shit out of it without button-mashing, then go right to a new target without having to walk yourself over to it. Even better, you can interact with objects (loot stuff, close rifts) from a distance without having to finagle yourself right on top of it.
It works out of battle, too, if you prefer to point & click yourself around the map, only it’s way slower than using the WASD keys and you can’t use the V key sonar thing in tactical mode.
two sell swords, which should of been easy picking, but supported by 4 mages, one of them elite. They kept throwing barriers on them and ice mines/runes on the ground, preventing me form getting close. Used up all my potions but managed to take them down by alternating between grabbing a mage with chain and beating him to a pulp while Cassandra kept the sellswords at bay.
For a moment didn’t think I’d make it.
The whole thing was just a huge pyrotechnics show too. Taking on mages is fun.